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Difference between revisions of "World War II: Sniper - Call to Victory"

From PCGamingWiki, the wiki about fixing PC games
m (→‎API: updated template usage)
 
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{{Infobox game
 
{{Infobox game
|cover        = World War II Sniper - Call to Victory - cover.jpg
+
|cover        = World War II Sniper Call to Victory (PC Cover).png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Jarhead Games}}
 
{{Infobox game/row/developer|Jarhead Games}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Groove Games}}
+
{{Infobox game/row/publisher|Groove Games|North America}}
 
{{Infobox game/row/publisher|City Interactive|Europe}}
 
{{Infobox game/row/publisher|City Interactive|Europe}}
 +
{{Infobox game/row/publisher|1C Company|Russia}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|LithTech}}
+
{{Infobox game/row/engine|Lithtech Jupiter}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 12, 2004}}
 
{{Infobox game/row/date|Windows|October 12, 2004}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Europe, Historical, World War II }}
 +
{{Infobox game/row/taxonomy/series            | World War II (Groove Games series), Battlestrike }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
 +
|hltb        = 13986
 +
|official site= https://web.archive.org/web/20041015114238/http://www.wwiisniper.com/overview.htm
 +
|igdb        = world-war-ii-sniper-call-to-victory
 +
|mobygames    = world-war-ii-sniper-call-to-victory
 
|wikipedia    =  
 
|wikipedia    =  
|winehq      =  
+
|winehq      = 7652
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|World War II (Groove Games series)}}
 
{{Series|Battlestrike}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} Retrofitted by City Interactive as '''Battlestrike: Call to Victory''' (in Europe) and '''Rajd na Berlin: Oddziały Specjalne''' (in Poland).
+
|introduction      =
 +
 
 +
|release history  = It was retrofitted by City Interactive as '''Battlestrike: Call to Victory''' in Europe, and '''Rajd na Berlin: Oddziały Specjalne''' in Poland.
 +
 
 +
|current state    =
 +
}}
 +
 
 +
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20041015114238/http://www.wwiisniper.com/overview.htm Official site] - retrieved with Wayback machine from October 15, 2004.
  
 
==Availability==
 
==Availability==
Line 28: Line 49:
 
{{Availability/row| Retail | | Disc | |  | Windows }}
 
{{Availability/row| Retail | | Disc | |  | Windows }}
 
}}
 
}}
 +
{{ii}} This game is not available digitally.
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
}}
 +
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = None
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
 +
 +
==Essential improvements==
 +
===Patches===
 +
====Official====
 +
* Patch v1.01 is available [https://community.pcgamingwiki.com/files/file/2933-world-war-ii-sniper-call-to-victory-patch-101/ here].
  
 
==Game data==
 
==Game data==
Line 40: Line 94:
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|World War II Sniper - Call to Victory - video settings.png|Video settings.}}
 
{{Image|World War II Sniper - Call to Victory - video settings.png|Video settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 48: Line 102:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = Start the game with <code>+windowed 1</code> [[Glossary:Command line arguments|parameter]].
+
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Set <code>"Anisotropic" "1"</code> in {{file|{{p|game}}/autoexec.cfg}}.
 
|antialiasing              = false
 
|antialiasing              = false
|antialiasing notes        =  
+
|antialiasing notes        =
|vsync                      = false
+
|upscaling                  = false
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = always on
 +
|vsync notes                = See [[#Vsync broken on Windows 10|Vsync broken on Windows 10]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = limited
|120 fps notes              =  
+
|120 fps notes              = Uncapped frame rate causes minor issues.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Fixbox|description=Set video mode via configuration file|fix=
 +
# Open {{file|{{p|game}}\display.cfg}}.
 +
# Change <code>screenwidth</code> and <code>screenheight</code> to the desired resolution.
 +
# Open {{file|autoexec.cfg}} and add the line <code>pvmodelaspect</code> (refers to the player viewmodel's aspect ratio) and change it to:
 +
#* <code>1.6</code> for 16:10
 +
#* <code>1.6666</code> for 15:9
 +
#* <code>1.7777</code> for 16:9
 +
#* <code>3.5555</code> for 32:9
 +
#* <code>5.3333</code> for 48:9
 +
 
 +
'''Notes'''
 +
{{ii}} Widescreen resolutions cannot be set in-game. It must be done through the configuration file.
 +
{{--}} Non-4:3 resolutions are {{term|stretched}}. To fix it, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
{{--}} Many menu elements will be out of place or hidden in very high or wide resolutions.
 +
}}
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix=
 +
<ol>
 +
<li>Open {{file|{{p|game}}\autoexec.cfg}}.</li>
 +
<li>Add the following three lines: <code>FovX</code> for horizontal FOV, <code>FovY</code> for vertical FOV, <code>FovXInterface</code> for the menu's horizontal FOV, and change the line <code>pvmodelfov</code> for the player's viewmodel FOV, and change the values to:</li><br>
 +
<table border="1" style="text-align:center; width:80%;"><tr><td style="width:20%; vertical-align: middle;">'''Aspect ratio'''</td><td style="width:20%;">'''FovX'''</td><td style="width:20%;">'''FovY'''</td><td style="width:20%;">'''FovXInterface'''</td><td style="width:20%;">'''pvmodelfov'''</td></tr>
 +
<tr><td>'''4:3'''</td><td>90.0</td><td>78.0</td><td>90.0</td><td>45</td></tr>
 +
<tr><td>'''16:10'''</td><td>100.0</td><td>78.0</td><td>100.0</td><td>45</td></tr>
 +
<tr><td>'''15:9'''</td><td>101.5</td><td>78.0</td><td>101.5</td><td>45</td></tr>
 +
<tr><td>'''16:9'''</td><td>106.26</td><td>78.0</td><td>106.26</td><td>45</td></tr>
 +
<tr><td>'''32:9'''</td><td>138.89</td><td>78.0</td><td>138.89</td><td>45</td></tr>
 +
<tr><td>'''48:9'''</td><td>151.93</td><td>78.0</td><td>151.93</td><td>45</td></tr></table><br>
 +
<li>Here is an example for 16:9:</li>
 +
<pre>
 +
"FovX" "106.26"
 +
"FovY" "78"
 +
"FovXInterface" "106.26"
 +
"pvmodelfov" "45"
 +
</pre>
 +
</ol>
 +
 
 +
'''Notes'''
 +
{{--}} Cutscenes' FOV remains unchanged.
 +
}}
 +
 
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Set in autoexec.cfg|fix=
 +
# Open {{file|{{p|game}}\autoexec.cfg}}.
 +
# Add the line <code>"Windowed" "1"</code>.
 +
}}
 +
 
 +
==Input==
 
{{Image|World War II Sniper - Call to Victory - input settings.png|Input settings.}}
 
{{Image|World War II Sniper - Call to Victory - input settings.png|Input settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 143: Line 248:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|World War II Sniper - Call to Victory - audio settings.png|Audio settings.}}
 
{{Image|World War II Sniper - Call to Victory - audio settings.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 157: Line 262:
 
|mute on focus lost notes = No option to disable it.
 
|mute on focus lost notes = No option to disable it.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 177: Line 284:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
===Uncontrollable mouse movement===
 +
{{ii}} Mouse moves in wavelike pattern when attempting y-axis movement.
 +
{{Fixbox|description=Decrease mouse polling rate to 125 Hz}}
 +
 +
===Vsync broken on Windows 10===
 +
{{Fixbox|description=Use [[dgVoodoo 2]]}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}}}.
 
}}
 
}}
  
Line 183: Line 303:
 
{{API
 
{{API
 
|direct3d versions      = 8
 
|direct3d versions      = 8
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-08|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 204: Line 324:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =
 +
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 10:55, 8 April 2024

World War II: Sniper - Call to Victory
World War II: Sniper - Call to Victory cover
Developers
Jarhead Games
Publishers
North America Groove Games
Europe City Interactive
Russia 1C Company
Engines
Lithtech Jupiter
Release dates
Windows October 12, 2004
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Europe, Historical, World War II
Series World War II (Groove Games series), Battlestrike
World War II: Sniper - Call to Victory on HowLongToBeat
World War II: Sniper - Call to Victory on IGDB
World War II: Sniper - Call to Victory on MobyGames
World War II (Groove Games series)
World War II: Sniper - Call to Victory 2004
World War II Combat: Road to Berlin 2006
World War II Combat: Iwo Jima 2006

World War II: Sniper - Call to Victory is a singleplayer first-person action, FPS and shooter game in the World War II (Groove Games series) and Battlestrike series.

It was retrofitted by City Interactive as Battlestrike: Call to Victory in Europe, and Rajd na Berlin: Oddziały Specjalne in Poland.

General information

Official site - retrieved with Wayback machine from October 15, 2004.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Essential improvements

Patches

Official

  • Patch v1.01 is available here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]
<path-to-game>\display.cfg[Note 1]
<path-to-game>\Profiles\[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Video settings.
Video settings.

Widescreen resolution

Set video mode via configuration file
  1. Open <path-to-game>\display.cfg.
  2. Change screenwidth and screenheight to the desired resolution.
  3. Open autoexec.cfg and add the line pvmodelaspect (refers to the player viewmodel's aspect ratio) and change it to:
    • 1.6 for 16:10
    • 1.6666 for 15:9
    • 1.7777 for 16:9
    • 3.5555 for 32:9
    • 5.3333 for 48:9

Notes

Widescreen resolutions cannot be set in-game. It must be done through the configuration file.
Non-4:3 resolutions are stretched. To fix it, see Field of view (FOV).
Many menu elements will be out of place or hidden in very high or wide resolutions.

Field of view (FOV)

Change Field of View[1]
  1. Open <path-to-game>\autoexec.cfg.
  2. Add the following three lines: FovX for horizontal FOV, FovY for vertical FOV, FovXInterface for the menu's horizontal FOV, and change the line pvmodelfov for the player's viewmodel FOV, and change the values to:

  3. Aspect ratioFovXFovYFovXInterfacepvmodelfov
    4:390.078.090.045
    16:10100.078.0100.045
    15:9101.578.0101.545
    16:9106.2678.0106.2645
    32:9138.8978.0138.8945
    48:9151.9378.0151.9345

  4. Here is an example for 16:9:
  5. "FovX" "106.26"
    "FovY" "78"
    "FovXInterface" "106.26"
    "pvmodelfov" "45"
    

Notes

Cutscenes' FOV remains unchanged.

Windowed

Set in autoexec.cfg
  1. Open <path-to-game>\autoexec.cfg.
  2. Add the line "Windowed" "1".

Input

Input settings.
Input settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
No option to disable it.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Polish

Issues fixed

Uncontrollable mouse movement

Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz

Vsync broken on Windows 10

Use dgVoodoo 2
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>.

Other information

API

Technical specs Supported Notes
Direct3D 8 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III - 750 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) 32 MB of VRAM


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-22
  2. Verified by User:AlphaYellow on 2024-04-08
    According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").