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Difference between revisions of "We Were Here"

From PCGamingWiki, the wiki about fixing PC games
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==VR support==
 
==VR support==
{{ii}}Support for VR was discontinued in April 2020.<ref name="VR&Linux" />
+
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    = false
 +
|htc vive                    = false
 +
|htc vive notes              = Support for VR was discontinued in April 2020.<ref name="VR&Linux" />
 +
|oculus rift                = false
 +
|oculus rift notes          = As above
 +
|osvr                        = false
 +
|osvr notes                  = As above
 +
|windows mixed reality      = unknown
 +
|windows mixed reality notes =
 +
|keyboard-mouse              = false
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          = true
 +
|tobii eye tracking notes    = <ref>{{Refurl|url=https://gaming.tobii.com/games/we-were-here/|title=tobii official site: We Were Here|date=2021-01-04}}</ref>
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
  
 
==Other information==
 
==Other information==

Revision as of 14:14, 4 January 2021

We Were Here
We Were Here cover
Developers
Total Mayhem Games
Engines
Unity 5[Note 1]
Release dates
Windows February 3, 2017
macOS (OS X) February 3, 2017
Linux Cancelled[2]
Taxonomy
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Puzzle
Art styles Stylized
Themes Antarctica
Series We Were Here
We Were Here on HowLongToBeat
We Were Here on IGDB
We Were Here on MobyGames
We Were Here on Wikipedia
We Were Here
We Were Here 2017
We Were Here Too 2018
We Were Here Together 2019
We Were Here Forever 2022
We Were Here Expeditions: The FriendShip 2023

Key points

This game requires two players to communicate via microphones.[3]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Saves\GraphicsOptionsModel.binary[Note 2]
<path-to-game>\Saves\KeyBindingModel.binary[Note 2]
<path-to-game>\Saves\OptionsModel.binary[Note 2]
HKEY_CURRENT_USER\Software\Total Mayhem Games\We Were Here\
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/582500/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 2]
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/582500/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Input settings

In-game game settings.
In-game game settings.
In-game keybindings.
In-game keybindings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
2 Co-op

Connection types

VR support

Headsets State Notes
SteamVR
Support for VR was discontinued in April 2020.[2]
Oculus VR (LibOVR)
As above
Windows Mixed Reality
OSVR
As above
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Tobii Eye Tracking
[4]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio Vivox Used for in-game VoIP.
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4130
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Intel HD Graphics 4000
DirectX 9.0c compatible
Other A working PC-compatible microphone
A 64-bit system is recommended.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.13
Processor (CPU) Intel Core i5-5250U
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Intel HD Graphics 6000
Other A working PC-compatible microphone
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Intel Core i3-4130
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Intel HD Graphics 4000
Other A working PC-compatible microphone

Notes

  1. Unity engine build: 5.6.6f2[1]
  2. 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Baronsmoki on 2019-09-18
  2. 2.0 2.1 Steam News: We Were Here VR and Linux support update - last accessed on 2021-01-04
  3. We Were Here on Steam - last accessed on 2019-09-18
    "This game requires both players to have a working PC-compatible microphone."
  4. tobii official site: We Were Here - last accessed on 2021-01-04