We Were Here Forever
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Total Mayhem Games | |
Engines | |
Unity 2020[Note 1] | |
Release dates | |
Windows | May 10, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Puzzle |
Themes | Fantasy |
Series | We Were Here |
We Were Here | |
---|---|
We Were Here | 2017 |
We Were Here Too | 2018 |
We Were Here Together | 2019 |
We Were Here Forever | 2022 |
We Were Here Expeditions: The FriendShip | 2023 |
We Were Here Forever is a multiplayer Co-op puzzle game in the We Were Here series. The game requires two players to communicate by microphone in order to complete puzzles and progress the game, and features online crossplay between Steam and Epic Games Store.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Total Mayhem Games\We Were Here Forever\Data |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1341290/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1341290 |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1341290/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Uses Hor+ for gameplay and menus.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | 60-80 | ||
Windowed | |||
Borderless fullscreen windowed | No Exclusive option. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, SMAA 1X-4X | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options to cap at 30, 45, 60, 90, 120, 144 & Uncapped. Separate option for game and menu target FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Scale of 1-100 | |
Mouse input in menus | ||
Mouse Y-axis inversion | Invert X also available. | |
Controller | ||
Controller support | ||
Full controller support | Text input on friends list can only be done with a keyboard. | |
Controller remapping | ||
Controller sensitivity | Slider from 1 to 100 for both X & Y axis. | |
Controller Y-axis inversion | Invert X also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Controller settings[Note 3]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Ambient, Sound Effect, Voice Over, Voice chat, Outgoing chat | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
French | ||||
Finnish | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Can be matched with another random player. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Vivox |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-4000 series | Intel Core i5-4000 series |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 750TI DirectX 11 compatible | Nvidia GeForce GTX 970 |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.30f1[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1341290/
in addition to or instead of this directory. The app ID (1341290) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑ Controller bindings only appear when the game detects a plugged in controller
References
- ↑ Verified by User:Dave247 on 2020-05-10
- ↑ Verified by User:Dave247 on 2022-05-19
- Tested using custom resolutions and comparing screenshots.