We Were Here
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Total Mayhem Games | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | February 3, 2017 |
macOS (OS X) | February 3, 2017 |
Linux | Cancelled[2] |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Puzzle |
Art styles | Stylized |
Themes | Antarctica |
Series | We Were Here |
We Were Here | |
---|---|
We Were Here | 2017 |
We Were Here Too | 2018 |
We Were Here Together | 2019 |
We Were Here Forever | 2022 |
We Were Here Expeditions: The FriendShip | 2023 |
Key points
- This game requires two players to communicate via microphones.[3]
- VR and Linux support was discontinued in April 2020.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Saves\GraphicsOptionsModel.binary[Note 2] <path-to-game>\Saves\KeyBindingModel.binary[Note 2] <path-to-game>\Saves\OptionsModel.binary[Note 2] HKEY_CURRENT_USER\Software\Total Mayhem Games\We Were Here\ |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/582500/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 2] |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/582500/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 60 - 100°. Default is 75°. | ||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | On/off toggle. | ||
Anti-aliasing (AA) | Up to 8x. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Movement controls cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement controls cannot be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Uses non-standard button assignments. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effect, Voice Chat | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Support for VR was discontinued in April 2020.[2] | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Tobii Eye Tracking | [4] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Vivox | Used for in-game VoIP. |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-4130 | Intel Core i5-4460 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 960 Nvidia GeForce GTX 1060 (VR) DirectX 11 compatible |
Other | A working PC-compatible microphone |
- A 64-bit system is recommended.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.13 | 10.15 |
Processor (CPU) | Intel Core i5-5250U | Intel Core i7-6920HQ |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Intel HD Graphics 6000 | AMD Radeon Pro 455 |
Other | A working PC-compatible microphone |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Core i3-4130 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Intel HD Graphics 4000 | |
Other | A working PC-compatible microphone |
Notes
- ↑ Unity engine build: 5.6.6f2[1]
- ↑ 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/582500/
in addition to or instead of this directory. The app ID (582500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Baronsmoki on 2019-09-18
- ↑ 2.0 2.1 2.2 Steam News: We Were Here VR and Linux support update - last accessed on 2021-01-04
- ↑ We Were Here on Steam - last accessed on 2019-09-18
- "This game requires both players to have a working PC-compatible microphone."
- ↑ tobii official site: We Were Here - last accessed on 2021-01-04