Vividstasis
Developers | |
---|---|
Team Vividstasis | |
Publishers | |
Hajimeli | |
SKY HOUR WORKS | |
Engines | |
GameMaker 2023 | |
Release dates | |
Windows | Early access[1] |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Music/rhythm, Visual novel |
Art styles | Cartoon, Anime |
Themes | Contemporary, LGBTQ, Supernatural |
Vivid/stasis (stylized vivid/stasis) is a real-time singleplayer music/rhythm visual novel developed by Team Vividstasis and published by Hajimeli and SKY HOUR WORKS.
The game was released into early access on March 7th, 2023. Version 2.2.0 (July 31st 2023) added Chapter 2, version 2.4.0 (November 11th 2023) added Final Landing, a unique menu to unlock new songs. Version 3.0 is slated for March 8th 2024 and will add Chapter 3.
The game is on version 2.8265.3 as of January 23rd 2024, containing 2 story chapters. Story completion is planned for mid-2025.
General Information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | DRM-free after creating a steam_appid.txt file containing its Steam ID number 2093940 in <path-to-game> |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\VIVIDSTASIS\system |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2093940/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\VIVIDSTASIS\profile |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2093940/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | FPS Target setting goes up to 240. | ||
High dynamic range display (HDR) | |||
Color blind mode | Unnecessary for rhythm gameplay; puzzles, however, may suffer in readability with reduced color perception. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Apparent work-in-progress: as of version 2.8365.3, the mouse cannot be used to advance the title screen, only working to select a mode from the main menu, and no further elements from there f.ex. song or story episode selection. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use of a controller can be set up manually with SteamInput by having button/stick input mimic keystrokes. Also bind arrow keys and Control to the controller to be able to navigate menus and fast-forward through visual novel sections respectively. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music Volume (rhythm gameplay), BGM Volume (menus and visual novel sections), Sound Effect Volume & Note Sound Volume. All volumes go from 0-100 in increments of 5, or 1 by holding ⇧ Shift. | |
Surround sound | ||
Subtitles | All dialogue between characters is text-only. | |
Closed captions | Plot-important sounds are described in the visual novel sections' text crawl. | |
Mute on focus lost | ||
Royalty free audio | Features many copyrighted tracks not original to the game, by various artists. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only some rhythm gameplay tracks contain spoken words, visual novel sections are text-only. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | ||
System memory (RAM) | 4 GB | 8GB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2093940/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2093940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ vivid/stasis - Steam store page - last accessed on 2019-07-31