Difference between revisions of "Turok: Dinosaur Hunter"
From PCGamingWiki, the wiki about fixing PC games
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|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See [[# | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|color blind notes = | |color blind notes = | ||
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+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{ii}} The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Custom resolution and widescreen support patch}} | ||
+ | {{ii}} Before applying the patch, make a backup of the <code>Turok.exe</code> and <code>Video_D3D.dll</code> files in case the modifications go wrong. | ||
+ | # For Vista and later: make sure you have Turok installed in a directory that can be modified by regular programs (e.g. <code>C:\Games\Turok</code>) | ||
+ | # Download [http://www.mediafire.com/download/rd67dls85ef6h6n/turokfix.exe turokfix.exe] and run it. | ||
+ | # Replace 800 and 600 in the fields with the resolution you want to use (note that for a high resolution, such as 2560x1440, you may need to use [http://dege.freeweb.hu/dgVoodoo2.html dgVoodoo 2]. | ||
+ | # Press the "Patch Video_D3D.dll to apply custom resolution" button | ||
+ | # Using the dialog box that will appear, locate the <code>Video_D3D.dll</code> file in your Turok installation | ||
+ | # In the game's launcher, use the <i>Video</i> menu to select <i>Perfomance Settings</i> and check the <i>800x600</i> checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below) | ||
+ | # <b>For widescreen support:</b> Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above | ||
+ | # <b>If you have <i>nGlide</i> or other GPU emulators installed:</b> make sure you remove the <code>Video_3DFx.dll</code>, <code>Video_PowerVR.dll</code> and <code>Video_RagePro.dll</code> files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. | ||
+ | }} | ||
+ | |||
==Input settings== | ==Input settings== |
Revision as of 08:07, 23 December 2015
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Developers | |
---|---|
Iguana Entertainment | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | November 30, 1997 |
Turok | |
---|---|
Turok (Acclaim) (series) | |
Turok (Disney Interactive Studios) (series) | |
Turok (Western Publishing) (series) |
This page is for original game. For 2015 remaster, see Turok: Dinosaur Hunter (2015).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- The game can use either Direct3D or Glide. The Direct3D renderer provides more options and is the one necessary to use the patch for higher resolutions and widescreen support.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes |
---|
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
Glide |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows[1] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Pentium | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D Accelerator Required DirectX 3 compatible |
|
Other | 2x CD-ROM |
References
- ↑ Turok: Dinosaur Hunter for Nintendo 64 (1997) Tech Info - MobyGames - last accessed on December 22, 2015
Categories:
- Stubs
- Pages needing cleanup
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Game data/done)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)