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Difference between revisions of "Tooth and Tail"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 09:10, 16 September 2021

Tooth and Tail
Tooth and Tail cover
Developers
Pocketwatch Games
Engines
Windows MonoGame
OS X, Linux FNA
Release dates
Windows September 12, 2017[1]
macOS (OS X) September 12, 2017[1]
Linux September 12, 2017[1]
Reception
Metacritic 80
OpenCritic 80
IGDB 82
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Isometric
Controls Point and select
Genres RTS
Art styles Pixel art
Themes Fantasy
Tooth and Tail on IGDB
Tooth and Tail on MobyGames
Tooth and Tail on Wikipedia

General information

Developer Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
itch.io
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

DLC and expansion packs

Name Notes
Tooth and Tail - Official Soundtrack
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\ToothAndTail\
macOS (OS X) ~/.config/ToothAndTail
Linux $XDG_CONFIG_HOME/ToothAndTail/
Configuration file is Options.xml.
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\ToothAndTail\
macOS (OS X) ~/.config/ToothAndTail
Linux $XDG_CONFIG_HOME/ToothAndTail/
Save file is SaveData.xml.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Minor visual artifact.[2]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Fullscreen is also borderless.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Limits at 60 FPS, despite monitor support higher refresh rate.
60 FPS and 120+ FPS
No framerate cap
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Controls Bindings
Controls Bindings

DualShock Button Prompt

Edit configuration file[3]
  1. Go to the configuration file location.
  2. Edit Options.xml with text editor program.
  3. Find <UsePS4Buttons> and change its value to true.
  4. Save the file.

Audio

Sound settings
Sound settings
Other settings
Other settings

Audio feature State Notes
Separate volume controls
Music and Sound Effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
In-game voice is not English.

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
Split screen. See Splitscreen
LAN play
Online play
4 Versus, Co-op
Crossplay with GOG Galaxy and PlayStation Network players.

Connection types

Splitscreen

To have the controller used for Player 2 in split-screen, uncheck "Controller1 shares Keyboard" in Other settings.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD
Multiplayer Steamworks

System requirements

Windows
Minimum
Operating system (OS) 7 or higher
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Intel HD 3000
DirectX 11 compatible
macOS (OS X)
Minimum
Operating system (OS) Mavericks 10.10
Processor (CPU) Dual core from Intel
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Intel HD 3000 or higher
Nvidia GeForce 320M or higher
AMD Radeon HD 2400 or higher
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Intel HD 3000 (Driver mesa 10.6)


References

  1. 1.0 1.1 1.2 Tooth and Tail launches on September 12, 2017! - Steam Community :: Group Announcements :: Tooth and Tail
  2. 21:9 ultrawide support? :: Tooth and Tail General Discussions
  3. Verified by User:Cruzher on 2017-09-13
    Not sure if this is necessary for DualShock 4, if supported natively, but can be done anyway.