Difference between revisions of "The Outer Worlds"

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(Improve TAA quality or disable it: Removed opinionated section of first note and added needed formatting.)
m (Moved developer console to Other information)
(38 intermediate revisions by 11 users not shown)
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\TheOuterWorlds.exe</code><ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> |  | Windows }}
+
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Launcher when run directly from the executable.<ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> |  | Windows }}
 
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}
 
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}
 
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}
 
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}
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{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=
 
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=
 
# Go to {{p|game}}\Indiana\Content\Movies.
 
# Go to {{p|game}}\Indiana\Content\Movies.
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.
+
# Delete or rename {{file|Startup_Splash_1.mp4}} and {{file|Startup_Splash_2.mp4}}.
 
{{ii}} A game update will likely restore the files.
 
{{ii}} A game update will likely restore the files.
 
}}
 
}}
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|ultrawidescreen            = limited
 
|ultrawidescreen            = limited
 
|ultrawidescreen notes      = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.
 
|ultrawidescreen notes      = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.
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|anisotropic notes          = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].
 
|anisotropic notes          = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = [[TAA]]  
+
|antialiasing notes        = [[TAA]]. See [[#Improve_TAA_quality_or_disable_it|Improve TAA quality or disable it]] for modifying [[Glossary:Anti-aliasing_(AA)|anti-aliasing]] settings.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Framerate can optionally be capped from 240 FPS to 30 FPS.
+
|120 fps notes              = Framerate can optionally be capped from 30 FPS to 240 FPS.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
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# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>GameUserSettings.ini</code>.
 
# Open <code>GameUserSettings.ini</code>.
# Assuming <code>X</code> is the desired FOV value you want, change <code>CustomFieldOfView=X</code> to your desired value.
+
# Assuming <code>X</code> is the desired FOV value, change <code>CustomFieldOfView=X</code> to the desired value.
 
# Save the file.
 
# Save the file.
 
'''Notes'''
 
'''Notes'''
{{ii}} Extreme FOV values, such as 180, render gameplay unplayable.
+
{{ii}} Extreme FOV values, such as 180, render the game unplayable at 16:9.
}}
 
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Add the following lines and save the changes:
 
<pre>[/Script/Engine.LocalPlayer]
 
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre>
 
'''Notes'''
 
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.
 
{{--}} Player model will remain unaffected.
 
{{--}} Combat finishers may undo the change.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/dmszds/the_outer_worlds_ultrawide_and_dual_monitor_mod/f59e27j/|title=The Outer Worlds ultrawide and dual monitor mod|date=2019-10-29}}</ref>
 
{{ii}} Entering the settings menu for any reason reverts this change.{{cn}}
 
 
}}
 
}}
 
{{Fixbox|description=Disable or modify sprint FOV|ref=<ref>{{Refcheck|user=Bobpage|date=2019-10-30}}</ref>|fix=
 
{{Fixbox|description=Disable or modify sprint FOV|ref=<ref>{{Refcheck|user=Bobpage|date=2019-10-30}}</ref>|fix=
# Install Cheat Engine.
+
# [https://cheatengine.org/ Download] and install Cheat Engine.
 
# Copy the script behind the <strong>Show</strong> button on [https://fearlessrevolution.com/viewtopic.php?p=109719#p109719 this post].
 
# Copy the script behind the <strong>Show</strong> button on [https://fearlessrevolution.com/viewtopic.php?p=109719#p109719 this post].
 
# The script contains <code>dd (float)2.0</code> to increase the FOV slightly when running, change this to <code>dd (float)0</code> to disable any FOV change on sprint.
 
# The script contains <code>dd (float)2.0</code> to increase the FOV slightly when running, change this to <code>dd (float)0</code> to disable any FOV change on sprint.
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<pre>[/Script/Engine.UserInterfaceSettings]
 
<pre>[/Script/Engine.UserInterfaceSettings]
 
ApplicationScale=1.15</pre>
 
ApplicationScale=1.15</pre>
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases you only need to adjust the <code>.15</code> part of the value.
+
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases it's only needed to adjust the <code>.15</code> part of the value.
 
}}
 
}}
  
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# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.
 
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.
 
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code>
 
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code>
# You can also add <code>r.Tonemapper.Sharpen=1.0</code> to improve image quality even further. The <code>1.0</code> can be raised for an increased effect.
+
# <code>r.Tonemapper.Sharpen=1.0</code> can be added to further improve the image quality. The <code>1.0</code> can be raised for an increased effect.
 
# Save the file.
 
# Save the file.
 
'''Notes'''
 
'''Notes'''
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===Reduce pop-in===
 
===Reduce pop-in===
{{Fixbox|description=Increase view distance|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349</ref>|fix=
+
{{Fixbox|description=Increase view distance|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349</ref><ref>{{Refcheck|user=Dreamic|date=2019-11-02}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Open <code>Engine.ini</code> with a text editor.
 
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
 
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
# Inside that section, add:
+
# Inside that section, add the following and save the file
 
<pre>foliage.LODDistanceScale=5
 
<pre>foliage.LODDistanceScale=5
 
r.ViewDistanceScale=5
 
r.ViewDistanceScale=5
 
r.StaticMeshLODDistanceScale=0.25
 
r.StaticMeshLODDistanceScale=0.25
 
r.SkeletalMeshLODBias=-2
 
r.SkeletalMeshLODBias=-2
r.MipMapLodBias=-1</pre>
+
r.MipMapLODBias=-1</pre>
# Save the file.
+
{{ii}} To increase performance and reduce view distance, mainly lower <code>foliage.LODDistanceScale</code> and <code>r.ViewDistanceScale</code> and raise <code>r.MipMapLODBias</code> and less importantly raise <code>r.StaticMeshLODDistanceScale</code> and <code>r.SkeletalMeshLODBias</code>
{{ii}} To increase performance and reduce view distance, mainly lower <code>foliage.LODDistanceScale</code> and <code>r.ViewDistanceScale</code> or raise <code>r.StaticMeshLODDistanceScale</code> and <code>r.SkeletalMeshLODBias</code> and <code>r.MipMapLodBias</code>
+
{{ii}} Since <code>r.MipMapLODBias=-1</code> and <code>r.SkeletalMeshLODBias=-2</code> are negative, raising them by 1 looks like <code>r.MipMapLODBias=0</code> and <code>r.SkeletalMeshLODBias=-1</code>
 
}}
 
}}
  
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|key remap notes          = Menu hotkeys (inventory, log etc) cannot be rebound
 
|key remap notes          = Menu hotkeys (inventory, log etc) cannot be rebound
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = On by default. See [[#Mouse Acceleration|Mouse Acceleration]] to disable.
+
|acceleration option notes = On by default. See [[#Mouse acceleration|Mouse acceleration]] to disable.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
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===Mouse acceleration===
 
===Mouse acceleration===
{{Fixbox|description=Disable Mouse Acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dmpte5/how_to_fix_mouse_sensitivity_accelerationsmoothing/f55shco/|title=/r/outerworlds - How to fix mouse sensitivity acceleration/smoothing|date=2019-10-24}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix|title=/r/outerworlds - Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=
+
{{Fixbox|description=Disable mouse acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix|title=/r/outerworlds - Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=
# Navigate to the [[#Game data|configuration file(s) location]].
+
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>Input.ini</code> with a text editor:
+
# Open <code>Input.ini</code> with a text editor.
# Add the section <code>[/Script/Engine.InputSettings]</code> if not already present.
+
# Add the following to the bottom of the file and save:
# Underneath the added section add the following lines and save the file:
+
<pre>[/Script/Engine.InputSettings]
<pre>bEnableMouseSmoothing=false
+
bEnableMouseSmoothing=false</pre>
bViewAccelerationEnabled=false</pre>
+
<!-- note that bViewAccelerationEnabled isn't actually used by the game - even though many TOW guides mention it and recommend adding it, neither the games EXEs or default INI files have a single reference to it (in fact, it seems this option was only used in UE3, no UE4 code seems to include it) -->
 
}}
 
}}
  
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==Issues unresolved==
 
==Issues unresolved==
 +
 +
==Issues fixed==
 
===Crash during final quest===
 
===Crash during final quest===
 
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref>
 
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref>
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=
+
{{++}} Fixed in version 1.1.<ref>{{Refurl|url=https://forums.obsidian.net/topic/112824-the-outer-worlds-patch-11-release-notes/|title=Obsidian Forums|date=2019-11-19}}</ref>
}}
 
{{Fixbox|description=Dismiss all companions in your party|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=v3ATblz_XyQ|title=The Outer Worlds - Brave New World Crash Workaround By Dismissing Companions|date=2019-10-29}}</ref>|fix=
 
}}
 
  
==Issues fixed==
 
===Re-enable developer console===
 
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>
 
{{ii}} A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ
 
 
===Game Pass version doesn't start with an error 0x803F8001===
 
===Game Pass version doesn't start with an error 0x803F8001===
{{ii}} Change your region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref>
+
{{ii}} Change the region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref>
 +
 
 
===Game crashes to desktop after a black screen===
 
===Game crashes to desktop after a black screen===
 
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref>
 
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref>
 
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref>
 
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref>
 +
 
===Nyoka companion quest fails to start===
 
===Nyoka companion quest fails to start===
 
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref>
 
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref>
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# Enable [[#Re-enable developer console|the developer console]].
 
# Enable [[#Re-enable developer console|the developer console]].
 
# While in-game, press {{key|~}} to access the console.
 
# While in-game, press {{key|~}} to access the console.
# Type {{code|QuestStart Passion}} to force the quest to begin.
+
# Type {{code|QuestStart Passion}} to force the quest to begin (Game language should be "English").
 +
}}
 +
 
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = true
 +
|vorpx modes                = G3D,Z3D,DirectVR
 +
|vorpx notes                = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now/ here].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
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|anticheat notes  =  
 
|anticheat notes  =  
 
}}
 
}}
 +
 +
===Enable developer console===
 +
{{++}} The developer console can be enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>
 +
{{ii}} A list of console commands supported by the game can be found [https://pastebin.com/XRCiMZxZ here] (use the last part of the command name).
  
 
==System requirements==
 
==System requirements==

Revision as of 19:32, 19 November 2019

Not to be confused with Outer Wilds.

The Outer Worlds
The Outer Worlds cover
Developers
Obsidian Entertainment
Publishers
Private Division
Engines
Unreal Engine 4
Release dates
Windows October 25, 2019
The Outer Worlds on Wikipedia

General information

Official website
Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (see notes)
Does not require the Epic Games Launcher when run directly from the executable.[1]
Windows
GamersGate
Epic Games Launcher
Windows
Gamesplanet
Epic Games Launcher
Windows
Green Man Gaming
Epic Games Launcher
Windows
Humble Store
Epic Games Launcher
Windows
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.[2]

Essential improvements

Skip intro videos

Disable intro videos through the config[3]
  1. Go to the configuration file(s) location.
  2. Open Game.ini with a text editor.
  3. Add the following lines to the bottom of the file and save the changes:
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=
Remove the video files[4]
  1. Go to <path-to-game>\Indiana\Content\Movies.
  2. Delete or rename Startup_Splash_1.mp4 and Startup_Splash_2.mp4.
A game update will likely restore the files.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\
Linux (Proton) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\The Outer Worlds\
Microsoft Store %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\<user-id>\ %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\<user-id>\
Linux (Proton) <Steam-folder>/steamapps/compatdata/578650/pfx/[Note 1]

Save game cloud syncing

Video settings

Graphics settings.
Graphics settings.
Gameplay settings.
Gameplay settings.
UI settings.
UI settings.
Graphics feature State Notes
Widescreen resolution
Multi-monitor
See Field of view (FOV).
Ultra-widescreen
Vert- gameplay with an FOV slider to compensate, stretched FMVs, 16:9 pillarboxed dialog, menu and rendered cutscenes. See Ultra-widescreen for workarounds.
4K Ultra HD
Field of view (FOV)
60° to 120° horizontal. See Field of view (FOV) for higher values. Player model is unaffected.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
2x to 8x depending on Textures setting, can be increased further.
Anti-aliasing (AA)
TAA. See Improve TAA quality or disable it for modifying anti-aliasing settings.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can optionally be capped from 30 FPS to 240 FPS.
High dynamic range display (HDR)
Color blind mode
Game is built from the ground-up to be playable without color information.[5]

Ultra-widescreen

Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
Applies to all game versions.
Cropped viewmodel and stretched FMVs will remain unchanged.
Manually modify a game file of the Epic Games Store version[7][8]
  1. Open <path-to-game>\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe in a hex editor (e.g. HxD).
  2. Jump (Ctrl+G) to offset 1C3BA6A as hex and look for the bytes 01 31 41 30.
  3. Replace 01 with 00.
  4. Jump (Ctrl+G) to offset 2839395 as hex and look for the bytes FA 0E 3C A1.
  5. Replace FA 0E with 20 2A.

Notes

Removes pillarboxing from real-time rendered cutscenes, menu and dialog screens.
Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.
Cutscenes and dialog screens FOV is simultaneously Hor+ and Vert-.
Cropped viewmodel and stretched FMVs will remain unchanged.

Field of view (FOV)

Set custom FOV value through the config[9]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Assuming X is the desired FOV value, change CustomFieldOfView=X to the desired value.
  4. Save the file.

Notes

Extreme FOV values, such as 180, render the game unplayable at 16:9.
Disable or modify sprint FOV[10]
  1. Download and install Cheat Engine.
  2. Copy the script behind the Show button on this post.
  3. The script contains dd (float)2.0 to increase the FOV slightly when running, change this to dd (float)0 to disable any FOV change on sprint.
  4. Run The Outer Worlds.
  5. In Cheat Engine, File -> Open Process and open The Outer Worlds.
  6. Click the Memory View button.
  7. In the Memory Viewer window, Tools -> Auto Assemble.
  8. Paste in the script and click Execute.
  9. Click Yes to inject the code.
  10. Click either Yes or No to dismiss the final dialog.

Anisotropic filtering (AF)

Add custom AF variable to Engine.ini[11]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.MaxAnisotropy=16 or the desired sample rate.
  5. Save the file.

Chromatic aberration

Disable chromatic aberration[12]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.SceneColorFringeQuality=0.
  5. Save the file.

Small UI and text on large resolutions

Change scaling value[13]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.UserInterfaceSettings]
ApplicationScale=1.15
Run the game, check the size of Text and UI and adjust the value 1.15 as necessary. In most cases it's only needed to adjust the .15 part of the value.

Improve TAA quality or disable it

Modify Engine.ini[14]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add the section [SystemSettings] to the file, if it doesn't exist already.
  4. Under that section add r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
  5. r.Tonemapper.Sharpen=1.0 can be added to further improve the image quality. The 1.0 can be raised for an increased effect.
  6. Save the file.

Notes

Modifying the value of FrameWeight reduces ghosting at the cost of increasing flickering.
To disable TAA, under [SystemSettings], instead add r.DefaultFeature.AntiAliasing=0 or r.PostProcessAAQuality=0
Disabling TAA can add light strobing. This can be fixed by adding r.BloomQuality=0, which disables the bloom effect.

Reduce pop-in

Increase view distance[15][16]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add the following and save the file
foliage.LODDistanceScale=5
r.ViewDistanceScale=5
r.StaticMeshLODDistanceScale=0.25
r.SkeletalMeshLODBias=-2
r.MipMapLODBias=-1
To increase performance and reduce view distance, mainly lower foliage.LODDistanceScale and r.ViewDistanceScale and raise r.MipMapLODBias and less importantly raise r.StaticMeshLODDistanceScale and r.SkeletalMeshLODBias
Since r.MipMapLODBias=-1 and r.SkeletalMeshLODBias=-2 are negative, raising them by 1 looks like r.MipMapLODBias=0 and r.SkeletalMeshLODBias=-1

Input settings

Controls settings.
Controls settings.
Keybindings.
Keybindings.
Controls settings.
Controls settings.

Mouse acceleration

Disable mouse acceleration[17][18][19]
  1. Go to the configuration file(s) location.
  2. Open Input.ini with a text editor.
  3. Add the following to the bottom of the file and save:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=false

Audio settings

Audio settings.
Audio settings.
Audio feature State Notes
Separate volume controls
Master, Effects, Music, Menu, Voice
Surround sound
5.0 surround. Non-front speakers tend to be utilized primarily during combat.[20]
Subtitles
Closed captions
Mute on focus lost
Cannot be enabled.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues unresolved

Issues fixed

Crash during final quest

Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[21][22]
Fixed in version 1.1.[23]

Game Pass version doesn't start with an error 0x803F8001

Change the region in Windows to USA.[24]

Game crashes to desktop after a black screen

Install the Windows 10 Media Feature Pack.[25]

Nyoka companion quest fails to start

Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[26]
Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[27]
  1. Enable the developer console.
  2. While in-game, press ~ to access the console.
  3. Type QuestStart Passion to force the quest to begin (Game language should be "English").

VR support

3D modes Native Notes
vorpX
G3D, Z3D, DirectVR
Officially supported profile, see here.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

Enable developer console

The developer console can be enabled by following the steps on the Unreal Engine 4 page.[28]
A list of console commands supported by the game can be found here (use the last part of the command name).

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 4 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GTX 650 Ti
AMD Radeon HD 7850
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/578650/ in addition to or instead of this directory. The app ID (578650) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Uhuru N'Uru on 2019-10-25
    Tested by shutting down the EGS launcher completely and seeing if the game still ran.
  2. Steam - The Outer Worlds - last accessed on 2019-06-10
  3. https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148
  4. Verified by User:Expack3 on 2019-10-25
  5. Josh Sawyer on Twitter - last accessed on 2019-10-31
  6. Verified by User:Rose on 2019-10-26
    Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.
  7. Verified by User:Caneriel on 2019-10-25
  8. Verified by User:Andytizer on 2019-10-30
  9. Verified by User:Expack3 on 2019-10-25
  10. Verified by User:Bobpage on 2019-10-30
  11. Verified by User:Infogram on 2019-10-25
  12. Verified by User:Darktalon on 2019-10-25
  13. Verified by User:Sidspyker on 2019-10-25
  14. Verified by User:Expack3 on 2019-10-29
  15. https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349
  16. Verified by User:Dreamic on 2019-11-02
  17. Verified by User:galacticarachnids on 2019-10-25
  18. Verified by User:Inkuplex on 2019-10-25
  19. /r/outerworlds - Actual mouse acceleration fix/smoothing - last accessed on 2019-10-29
  20. Verified by User:Expack3 on 2019-10-25
    Tested using Special K 0.10.x.
  21. /r/theouterworlds - Continuous crashes during “Brave New World” - last accessed on 2019-10-27
  22. Verified by User:Expack3 on 2019-10-27
  23. Obsidian Forums - last accessed on 2019-11-19
  24. r/TheOuterWorlds - last accessed on 2019-10-25
  25. r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack - last accessed on 2019-10-25
  26. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263
  27. https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568
  28. Verified by User:Infogram on 2019-10-25