Difference between revisions of "The Legend of Zelda: Ocarina of Time (Ship of Harkinian)"
Superman64 (talk | contribs) m (Superman64 moved page The Legend of Zelda: Ocarina of Time to The Legend of Zelda: Ocarina of Time (Ship of Harkinian/unofficial PC port): It is neccessary that the page name itself specifies that this is an unofficial port (e.g. Sonic 1 Mobile Decompilation port)) |
Superman64 (talk | contribs) (Wrote a proper introduction to the page.) |
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− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''The Legend of Zelda: Ocarina of Time''''' is a {{Glossary:Fantasy}} {{Glossary:Third-person}} {{Glossary:adventure}} game developed and published by [[:Company:Nintendo|Nintendo]], and is the fifth game in the ''[[Series: The Legend of Zelda|Legend of Zelda]]'' series. '''''Ship of Harkinian''''' is an unofficial PC port of the game based on a 2021 decompilation of the game's code. |
+ | |||
+ | |release history = The original game was released on the Nintendo 64 in 1998. On November 2021, the community-led [https://zelda64.dev Zelda Reverse Engineering Team] completed their two-year-long project of fully reverse-engineering the game's code into parsable C-code. This decompilation served as the basis of an unofficial PC port of the game, titled ''Ship of Harkinian'', released in 2022 by [https://github.com/HarbourMasters/Shipwright Harbour Masters], another community-led group of developers. | ||
+ | |||
+ | |current state = ''Ship of Harkinian'' features extensive and significant enhancements over the original game, such as improved performance, increased frame-rate, native ultra wide-screen support, and extensive mod-support (especially compared to emulated versions of the original), among other features. | ||
+ | |||
+ | }} | ||
+ | |||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://www.shipofharkinian.com/ Ship of Harkinian] - official website of the project | ||
+ | {{mm}} [https://gamebanana.com/games/16121 Game Banana] - The largest repository of community-made mods for ''Ship of Harkinian'' | ||
==Availability== | ==Availability== |
Revision as of 11:23, 27 August 2023
Developers | |
---|---|
Original | Nintendo EAD |
Publishers | |
Original | Nintendo |
Release dates | |
Windows | March 22, 2022 |
Taxonomy | |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Series | The Legend of Zelda |
The Legend of Zelda: Ocarina of Time is a fantasy third-person adventure game developed and published by Nintendo, and is the fifth game in the Legend of Zelda series. Ship of Harkinian is an unofficial PC port of the game based on a 2021 decompilation of the game's code.
The original game was released on the Nintendo 64 in 1998. On November 2021, the community-led Zelda Reverse Engineering Team completed their two-year-long project of fully reverse-engineering the game's code into parsable C-code. This decompilation served as the basis of an unofficial PC port of the game, titled Ship of Harkinian, released in 2022 by Harbour Masters, another community-led group of developers.
Ship of Harkinian features extensive and significant enhancements over the original game, such as improved performance, increased frame-rate, native ultra wide-screen support, and extensive mod-support (especially compared to emulated versions of the original), among other features.
General information
- Ship of Harkinian - official website of the project
- Game Banana - The largest repository of community-made mods for Ship of Harkinian
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\shipofharkinian.json[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\fileX.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | By default. Freely resizeable. Toggle to fullscreen with Alt+↵ Enter or by editing configuration file. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game was originally designed to run at 20 FPS. Frame interpolation goes up to 360 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | Mod in development[1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys cannot be mapped to, such as Ctrl, Alt, or ⇧ Shift. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Prompts are for Nintendo 64 and GameCube controllers. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts are for Nintendo 64 and GameCube controllers. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts are for Nintendo 64 and GameCube controllers. |
Additional information | ||
---|---|---|
Controller hotplugging | Only controllers that were connected before the game was launched will work. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Also supports Headset audio. | |
Subtitles | Huge majority of dialogues are text based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Can be selected when compiling the game. |
OpenGL | 1.3, 2.1 | Can be selected when compiling the game. |
Vulkan | Can be selected when compiling the game. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- No official system requirements have been officially-released.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Darío on Twitter - last accessed on 2022-09-23