Difference between revisions of "The Ant Bully"
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imported>AemonyBot (updated template usage) |
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|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= http://web.archive.org/web/20080523234113/http://www.midway.com/us/Game_TheAntBully.html |
|hltb = 13822 | |hltb = 13822 | ||
|mobygames = ant-bully | |mobygames = ant-bully | ||
Line 52: | Line 52: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\gamedata}} |
}} | }} | ||
Line 62: | Line 62: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = false |
− | |widescreen resolution notes= | + | |widescreen resolution notes= The aspect ratio is always 4:3 regardless of resolution. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = The game launches in windowed mode by default.<br>Use the <code>-f</code> [[#Command_line_arguments|command-line argument]] to launch in fullscreen. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = | + | |60 fps notes = Cutscenes are locked to 30 fps.<br>See [[#Frame rate|Frame rate]]. |
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | + | |color blind = false | |
− | |||
− | |color blind = | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Frame rate=== | ||
+ | {{Fixbox|description=Change frame rate|fix= | ||
+ | {{ii}} Cutscenes will still be locked to 30 fps. | ||
+ | # Open {{File|{{p|game}}\engine.ini}} in a text editor. | ||
+ | # Change '''MaxFPS''' to your desired frame rate. | ||
+ | # Save and close the file. | ||
+ | }} | ||
+ | |||
+ | ===Custom resolution=== | ||
+ | {{Fixbox|description=Change resolution|fix= | ||
+ | # Open {{File|{{p|game}}\engine.ini}} in a text editor. | ||
+ | # Change '''PCViewerWidth''' to your desired width and '''PCViewerHeight''' to your desired height. | ||
+ | # Save and close the file. | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|The Ant Bully Controls.png|Button configuration.}} | ||
+ | {{Image|The Ant Bully Camera.png|Camera options.}} | ||
+ | {{Image|The Ant Bully Vibration.png|Controller vibration option.}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = false |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = hackable |
− | |xinput controllers notes = | + | |xinput controllers notes = See [[#Xidi|Xidi]]. |
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 143: | Line 159: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 159: | Line 175: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Suggested controller button mapping=== | ||
+ | The following button mapping should provide a layout similar to the PS2 version. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Action !! Xbox button !! PlayStation button !! Nintendo button | ||
+ | |- | ||
+ | | Dart Bow || RB || R1 || R | ||
+ | |- | ||
+ | | Larva Squirter || Y || Triangle (Δ) || X | ||
+ | |- | ||
+ | | Seed Bomb || B || Circle (O) || A | ||
+ | |- | ||
+ | | Staff || X || Square (□) || Y | ||
+ | |- | ||
+ | | Action || A || Cross (X) || B | ||
+ | |- | ||
+ | | Lock || LB || L1 || L | ||
+ | |- | ||
+ | | First View || RT || R2 || ZR | ||
+ | |} | ||
+ | |||
+ | ===[[Controller#Xidi|Xidi]]=== | ||
+ | {{ii}} Xidi improves support for XInput controllers in games that use directinput. | ||
+ | {{++}} Enables full controller support, controller input in menus, movement with the d-pad, and pre-configured button mapping to match the PS2 version. | ||
+ | |||
+ | {{Fixbox|description=Install Xidi|fix= | ||
+ | # [https://github.com/samuelgr/Xidi/releases Download the latest version of Xidi]. | ||
+ | # Enter the {{Folder|Win32}} folder and copy {{File|dinput8.dll}} into {{Folder|{{p|game}}}}. | ||
+ | # Create a new file called {{File|Xidi.ini}} in {{Folder|{{p|game}}}}. | ||
+ | # Open {{File|Xidi.ini}} in a text editor and copy and paste the configuration at the bottom of this section. | ||
+ | # Save and close {{File|Xidi.ini}}. | ||
+ | {{ii}} The provided configuration is intended to be used with the default button mapping. | ||
+ | <pre> | ||
+ | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | ; The Ant Bully | ||
+ | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | ; Xidi Version: 4.2.0 | ||
+ | ; Xidi Form: DInput8 | ||
+ | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
+ | |||
+ | [Mapper] | ||
+ | Type = TheAntBully | ||
+ | |||
+ | [CustomMapper:TheAntBully] | ||
+ | Template = StandardGamepad | ||
+ | |||
+ | ; Action, Accept | ||
+ | ButtonA = Compound( Button(2), Keyboard(Enter) ) | ||
+ | ; Seed Bomb, Decline | ||
+ | ButtonB = Compound( Button(3), Keyboard(Backspace) ) | ||
+ | ; Staff | ||
+ | ButtonX = Button(1) | ||
+ | ; Larva Squirter | ||
+ | ButtonY = Button(4) | ||
+ | ; Dart Bow | ||
+ | ButtonRB = Button(6) | ||
+ | ; Lock-on | ||
+ | ButtonLB = Button(5) | ||
+ | ; First View | ||
+ | TriggerRT = Button(8) | ||
+ | ; Start | ||
+ | ButtonStart = Keyboard(Esc) | ||
+ | ; Right Stick camera | ||
+ | StickRightX = Axis(Z) | ||
+ | StickRightY = Axis(RotX) | ||
+ | ; Left Stick move and control menu | ||
+ | StickLeftX = Compound( Axis(X), Split(Keyboard(Right), Keyboard(Left)) ) | ||
+ | StickLeftY = Compound( Axis(Y), Split(Keyboard(Down), Keyboard(Up)) ) | ||
+ | ; D-pad move and control menu | ||
+ | DpadUp = Compound( Axis(Y,-), Keyboard(Up) ) | ||
+ | DpadDown = Compound( Axis(Y,+), Keyboard(Down) ) | ||
+ | DpadLeft = Compound( Axis(X,-), Keyboard(Left) ) | ||
+ | DpadRight = Compound( Axis(X,+), Keyboard(Right) ) | ||
+ | </pre> | ||
}} | }} | ||
==Audio== | ==Audio== | ||
+ | {{Image|The Ant Bully Audio.png|Audio options.}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 186: | Line 279: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true |
Latest revision as of 21:35, 19 February 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Artificial Mind & Movement | |
Publishers | |
Midway Games | |
Engines | |
A2M | |
Release dates | |
Windows | July 24, 2006 |
Reception | |
Metacritic | 47 |
Taxonomy | |
Modes | Singleplayer |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\gamedata[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The aspect ratio is always 4:3 regardless of resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | The game launches in windowed mode by default. Use the -f command-line argument to launch in fullscreen. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Cutscenes are locked to 30 fps. See Frame rate. |
||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Frame rate
Change frame rate |
---|
|
Custom resolution
Change resolution |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xidi. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Suggested controller button mapping
The following button mapping should provide a layout similar to the PS2 version.
Action | Xbox button | PlayStation button | Nintendo button |
---|---|---|---|
Dart Bow | RB | R1 | R |
Larva Squirter | Y | Triangle (Δ) | X |
Seed Bomb | B | Circle (O) | A |
Staff | X | Square (□) | Y |
Action | A | Cross (X) | B |
Lock | LB | L1 | L |
First View | RT | R2 | ZR |
Xidi
- Xidi improves support for XInput controllers in games that use directinput.
- Enables full controller support, controller input in menus, movement with the d-pad, and pre-configured button mapping to match the PS2 version.
Install Xidi |
---|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; The Ant Bully ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Xidi Version: 4.2.0 ; Xidi Form: DInput8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [Mapper] Type = TheAntBully [CustomMapper:TheAntBully] Template = StandardGamepad ; Action, Accept ButtonA = Compound( Button(2), Keyboard(Enter) ) ; Seed Bomb, Decline ButtonB = Compound( Button(3), Keyboard(Backspace) ) ; Staff ButtonX = Button(1) ; Larva Squirter ButtonY = Button(4) ; Dart Bow ButtonRB = Button(6) ; Lock-on ButtonLB = Button(5) ; First View TriggerRT = Button(8) ; Start ButtonStart = Keyboard(Esc) ; Right Stick camera StickRightX = Axis(Z) StickRightY = Axis(RotX) ; Left Stick move and control menu StickLeftX = Compound( Axis(X), Split(Keyboard(Right), Keyboard(Left)) ) StickLeftY = Compound( Axis(Y), Split(Keyboard(Down), Keyboard(Up)) ) ; D-pad move and control menu DpadUp = Compound( Axis(Y,-), Keyboard(Up) ) DpadDown = Compound( Axis(Y,+), Keyboard(Down) ) DpadLeft = Compound( Axis(X,-), Keyboard(Left) ) DpadRight = Compound( Axis(X,+), Keyboard(Right) ) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 2.0, 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 3 1.4 GHz AMD Athlon XP 2000+ 1.2 GHz |
Intel Pentium 4 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce 5 AMD Radeon 8500 64 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
Nvidia GeForce 6600 GT AMD Radeon X300 256 MB of VRAM Shader model 3.0 support |
Other | 4x CD-ROM drive |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).