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Difference between revisions of "Strider (2014)"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/publisher|Capcom}}
 
{{Infobox game/row/publisher|Capcom}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Slayer}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 18, 2014}}
 
{{Infobox game/row/date|Windows|February 18, 2014}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|strider|78}}
 +
{{Infobox game/row/reception|OpenCritic|287/strider|77}}
 +
{{Infobox game/row/reception|IGDB|strider|78}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Side view, Scrolling }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Platform }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk, Metroidvania, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Strider }}
 
|steam appid  = 235210
 
|steam appid  = 235210
 
|gogcom id    =  
 
|gogcom id    =  
|strategywiki =  
+
|hltb        = 16794
 +
|mobygames    = 63909
 +
|strategywiki = Strider (2014)
 
|wikipedia    = Strider (2014 video game)
 
|wikipedia    = Strider (2014 video game)
 
|winehq      = 17558
 
|winehq      = 17558
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
{{series|Strider}}
 
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://strider.wikia.com/wiki/Strider_Wiki Striderpedia]
 
 
{{mm}} [https://steamcommunity.com/app/235210/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/235210/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| GamersGate | DD-STRIDER | Steam | | | Windows }}
+
{{Availability/row| GamersGate | strider | Steam | | | Windows }}
 
{{Availability/row| Gamesplanet | 2582-1 | Steam |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 2582-1 | Steam |  |  | Windows }}
 
{{Availability/row| GMG | strider | Steam | | | Windows }}
 
{{Availability/row| GMG | strider | Steam | | | Windows }}
Line 44: Line 71:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = true
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   =  
 +
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Strider - General.png|General settings.}}
 
{{Image|Strider - General.png|General settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/strider%E2%84%A2-%E3%82%B9%E3%83%88%E3%83%A9%E3%82%A4%E3%83%80%E3%83%BC%E9%A3%9B%E7%AB%9C%C2%AE/en
+
|wsgf link                  = https://www.wsgf.org/dr/strider%E2%84%A2-%E3%82%B9%E3%83%88%E3%83%A9%E3%82%A4%E3%83%80%E3%83%BC%E9%A3%9B%E7%AB%9C%C2%AE/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
|ultrawidescreen wsgf award = unsupported
+
|ultrawidescreen wsgf award = limited
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = false
 
|multimonitor              = false
|multimonitor notes        = 16:9 pillarboxing.
+
|multimonitor notes        = 16:9 {{term|pillarboxing}}.
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = 16:9 pillarboxing.
+
|ultrawidescreen notes      = 16:9 {{term|pillarboxing}}.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
Line 77: Line 112:
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[FXAA]]
+
|antialiasing notes        = [[FXAA]].
|vsync                      = true
+
|upscaling                  = false
|vsync notes                = Enabled by default. To disable, edit {{code|[[#Game data|vars_pc.cfg]]}}
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = hackable
 +
|vsync notes                = Enabled by default. To disable, edit {{file|[[#Game data|vars_pc.cfg]]}}.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Despite settings allowing selection of refresh rates of up to 120 Hz in resolution selection, the game has a maximum FPS of 60.
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = Capped at 60 FPS. Game speed is tied to frame rate.
+
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Strider - Keyboard.png|Keyboard keys.}}
 
{{Image|Strider - Keyboard.png|Keyboard keys.}}
 
{{Image|Strider - Controller.png|Controller buttons.}}
 
{{Image|Strider - Controller.png|Controller buttons.}}
{{Input settings
+
{{Input
 
|key remap                = hackable
 
|key remap                = hackable
 
|key remap notes          = See [[#Remapping|Remapping]].
 
|key remap notes          = See [[#Remapping|Remapping]].
Line 107: Line 145:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = XInput only. For DirectInput, see [[#DirectInput|DirectInput]].
+
|controller support notes  =  
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
Line 122: Line 160:
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = false
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
Line 141: Line 179:
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
|haptic feedback notes    =  
+
|haptic feedback notes    = XInput only.
 
|simultaneous input        = unknown
 
|simultaneous input        = unknown
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
Line 157: Line 195:
  
 
===[[Glossary:Remapping|Remapping]]===
 
===[[Glossary:Remapping|Remapping]]===
{{Fixbox|description=Modify binds_pc.cfg|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=230131462 Steam community :: Guide :: Rebinding Controls (Keyboard, Mouse, Gamepad & D-Pad Movement)]</ref>|fix=
+
{{Fixbox|description=Modify binds_pc.cfg|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=230131462|title=Steam community :: Guide :: Rebinding Controls (Keyboard, Mouse, Gamepad & D-Pad Movement)|date=May 2023}}</ref>|fix=
# Backup {{code|{{p|game}}\binds_pc.cfg}} and open it with preferred text editor.
+
<ol>
# Find the following section:
+
<li>Backup {{file|{{p|game}}\binds_pc.cfg}} and open it with the preferred text editor.</li>
 +
<li>Find the following section:</li>
 
<pre>### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS
 
<pre>### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS
  
 
### CONTROLLER 1</pre>
 
### CONTROLLER 1</pre>
3. First part is for the controller and second one is for the keyboard and mouse. Sections are formatted as following:
+
<li>First part is for the controller and second one is for the keyboard and mouse. Sections are formatted as following:</li>
 
<pre>setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values></pre>
 
<pre>setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values></pre>
So as an example, secondary added binding (addbind) for punching set to keyboard key S:
+
<li>So as an example, secondary added binding (addbind) for punching set to keyboard key S:</li>
 
<pre>addbind 0 COMMAND_PUNCH          KEYBOARD  0 KEY_S          -1.0 1.0 1.0</pre>
 
<pre>addbind 0 COMMAND_PUNCH          KEYBOARD  0 KEY_S          -1.0 1.0 1.0</pre>
4. Make desired changes and save the file.
+
<li>Make desired changes and save the file.</li>
 +
</ol>
 +
 
 +
'''Notes'''
 
{{ii}} {{code|### CONTROLLER 2}} is for second player (player 1, device 1) which is never used.
 
{{ii}} {{code|### CONTROLLER 2}} is for second player (player 1, device 1) which is never used.
 
{{ii}} Example commands and keys are listed at the top of the file.
 
{{ii}} Example commands and keys are listed at the top of the file.
Line 175: Line 217:
 
===[[Controller:DualShock 3|DirectInput]]===
 
===[[Controller:DualShock 3|DirectInput]]===
 
{{Fixbox|description=Enable DirectInput| |fix=
 
{{Fixbox|description=Enable DirectInput| |fix=
# Add {{code|1=usedirectinputapi = 1}} into {{code|default_pc.cfg}}.
+
* Add {{code|1=usedirectinputapi = 1}} into {{file|default_pc.cfg}}.
 +
 
 +
'''Notes'''
 
{{--}} Configuration doesn't respect button placement or number, causing buttons to be misassigned.
 
{{--}} Configuration doesn't respect button placement or number, causing buttons to be misassigned.
 
{{ii}} Game will continue to use Xbox button prompts.
 
{{ii}} Game will continue to use Xbox button prompts.
Line 181: Line 225:
  
 
===[[Glossary:Remapping|Controller remapping]]===
 
===[[Glossary:Remapping|Controller remapping]]===
{{Fixbox|description=Remap controls| |fix=
+
{{Fixbox|description=Remap controls|fix=
# Use [[Xbox 360 Controller Emulator|x360ce]] 64-bit variant for XInput wrapping.  
+
# Use the [[Xbox 360 Controller Emulator|x360ce]]'s 64-bit variant for XInput wrapping.  
# Copy {{code|xinput1_3.dll}} and rename it to {{code|xinput9_1_0.dll}}.
+
# Copy {{file|xinput1_3.dll}} and rename it to {{file|xinput9_1_0.dll}}.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Dialog, Music and SFX.
 
|separate volume notes    = Dialog, Music and SFX.
Line 199: Line 243:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 252: Line 298:
 
}}
 
}}
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Game Randomly Crashes===
 +
* Known issue developers never fixed. Seems to happen at random with no known cause. Can make completing the game frustrating/difficult.<ref>[https://steamcommunity.com/app/235210/discussions/0/366298942097912324 Game keeps crashing | Steam Forums Discussion]</ref>
  
 
==Issues fixed==
 
==Issues fixed==
 
===Resolution scaling issues with fullscreen===
 
===Resolution scaling issues with fullscreen===
{{ii}} Fixed with the first patch, which added refresh rate selection to the resolution options and borderless fullscreen mode.<ref>[https://steamcommunity.com/games/235210/announcements/detail/1370524457527612071 Strider Update #1 Released!]</ref>
+
{{ii}} Fixed with the first patch, which added refresh rate selection to the resolution options and borderless fullscreen mode.<ref>{{Refurl|url=https://steamcommunity.com/games/235210/announcements/detail/1370524457527612071|title=Strider Update #1 Released!|date=9 June 2023}}</ref>
 +
 
 +
===No sound===
 +
 
 +
{{Fixbox|description=SSD incompatibility|fix=
 +
* Install the game on HDD.
 +
}}
 +
 
 +
{{Fixbox|description=Drive size incompatibility|fix=
 +
* Install the game on drive with less than 1 TB size.
 +
}}
 +
 
 +
===Linux specific fixes===
 +
{{Fixbox|description=Sensitivity to install location|fix=
 +
# Install the game in a path with no hidden folders (starting with period).
 +
# Install on non-OS drive.
 +
}}
 +
 
 +
== Crashes ==
 +
 
 +
===Crash to Desktop===
 +
{{ii}} Strider does not behave well on systems with more than 8 CPU cores.
 +
 
 +
{{Fixbox|description=Exception code 0xc0000005|fix=
 +
* Disable hyperthreading (HT) or simultaneous multithreading (SMT).
 +
}}
 +
 
 +
{{Fixbox|description=Exception code 0xc0000005 (AMD specific)|fix=
 +
* Enable ''Legacy Compatibility Mode'' in ''Ryzen Master''.
 +
}}
  
 
==Other information==
 
==Other information==
Line 278: Line 357:
 
|shader model versions  = 5
 
|shader model versions  = 5
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = true
+
|windows 32-bit exe    = false
|64-bit executable notes= Separate executable.
+
|windows 64-bit exe    = true
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          =
 +
|linux executable notes =  
 
}}
 
}}
  
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = Havok
 
|physics notes    =  
 
|physics notes    =  
 
|audio            = Wwise
 
|audio            = Wwise
Line 304: Line 394:
 
|minOS    = Vista SP2, 7, 8
 
|minOS    = Vista SP2, 7, 8
 
|minCPU  = Intel Core 2 Quad Q9550 2.83 GHz
 
|minCPU  = Intel Core 2 Quad Q9550 2.83 GHz
|minCPU2  = AMD Phenom II X3 720 2.80 GHz
+
|minCPU2  = AMD Phenom II X3 720 2.8 GHz
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
 
|minHD    = 3.7 GB
 
|minHD    = 3.7 GB
|minGPU  = ATI Radeon HD 5770
+
|minGPU  = Nvidia GeForce GTX 460
|minGPU2  = Nvidia GeForce GTX 460
+
|minGPU2  = ATI Radeon HD 5770
 
|minDX    = 11
 
|minDX    = 11
|minaudio = DirectX 9.0c Compatible
+
|minaudio = DirectX 9.0c compatible
 
|minother = Broadband Internet connection
 
|minother = Broadband Internet connection
|notes    = {{ii}} A 64-bit OS is required.
+
|notes    = {{ii}} A 64-bit operating system is required. {{ii}} Integrated GPUs are not supported.
{{ii}} Integrated GPUs aren't supported.
 
 
}}
 
}}
  
 
{{References}}
 
{{References}}
[[Category:Pages with corrupt images]]
 

Latest revision as of 00:46, 22 January 2024

Strider
Strider cover
Developers
Double Helix Games
Publishers
Capcom
Engines
Slayer
Release dates
Windows February 18, 2014
Reception
Metacritic 78
OpenCritic 77
IGDB 78
Taxonomy
Monetization One-time game purchase
Pacing Real-time
Perspectives Side view, Scrolling
Controls Direct control
Genres Platform
Themes Cyberpunk,
, Sci-fi
Series Strider
Strider (2014) on HowLongToBeat
Strider (2014) on IGDB
Strider (2014) guide on StrategyWiki
Strider (2014) on MobyGames
Strider (2014) on Wikipedia
Strider
Strider 1989
Strider (2014) 2014

Strider (2014) is a side view and scrolling platform game in the Strider series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows <Steam-folder>\userdata\<user-id>\235210\local\vars_pc.cfg
<path-to-game>\*.cfg[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/235210/pfx/[Note 2]

Save game data location

System Location
Steam <Steam-folder>\userdata\<user-id>\235210\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/235210/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
16:9 pillarboxing.
Ultra-widescreen
16:9 pillarboxing.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Select Window ingame under Fullscreen.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enabled by default. To disable, edit vars_pc.cfg.
60 FPS
Despite settings allowing selection of refresh rates of up to 120 Hz in resolution selection, the game has a maximum FPS of 60.
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard keys.
Keyboard keys.
Controller buttons.
Controller buttons.

Remapping

Modify binds_pc.cfg[1]
  1. Backup <path-to-game>\binds_pc.cfg and open it with the preferred text editor.
  2. Find the following section:
  3. ### THESE BINDINGS ARE COPIED DIRECTLY FROM THE XBOX 360 BINDS
    
    ### CONTROLLER 1
  4. First part is for the controller and second one is for the keyboard and mouse. Sections are formatted as following:
  5. setbind/addbind <player number> <game command> <device controller/mouse/keyboard> <device number> <key/button/axis> <axis values>
  6. So as an example, secondary added binding (addbind) for punching set to keyboard key S:
  7. addbind 0 COMMAND_PUNCH           KEYBOARD   0 KEY_S           -1.0 1.0 1.0
  8. Make desired changes and save the file.

Notes

### CONTROLLER 2 is for second player (player 1, device 1) which is never used.
Example commands and keys are listed at the top of the file.
In-game button prompts will respect the changes made in the file.

DirectInput

Enable DirectInput
  • Add usedirectinputapi = 1 into default_pc.cfg.

Notes

Configuration doesn't respect button placement or number, causing buttons to be misassigned.
Game will continue to use Xbox button prompts.

Controller remapping

Remap controls
  1. Use the x360ce's 64-bit variant for XInput wrapping.
  2. Copy xinput1_3.dll and rename it to xinput9_1_0.dll.

Audio

Audio feature State Notes
Separate volume controls
Dialog, Music and SFX.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Issues unresolved

Game Randomly Crashes

  • Known issue developers never fixed. Seems to happen at random with no known cause. Can make completing the game frustrating/difficult.[2]

Issues fixed

Resolution scaling issues with fullscreen

Fixed with the first patch, which added refresh rate selection to the resolution options and borderless fullscreen mode.[3]

No sound

SSD incompatibility
  • Install the game on HDD.
Drive size incompatibility
  • Install the game on drive with less than 1 TB size.

Linux specific fixes

Sensitivity to install location
  1. Install the game in a path with no hidden folders (starting with period).
  2. Install on non-OS drive.

Crashes

Crash to Desktop

Strider does not behave well on systems with more than 8 CPU cores.
Exception code 0xc0000005
  • Disable hyperthreading (HT) or simultaneous multithreading (SMT).
Exception code 0xc0000005 (AMD specific)
  • Enable Legacy Compatibility Mode in Ryzen Master.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio Wwise

System requirements

Windows
Minimum
Operating system (OS) Vista SP2, 7, 8
Processor (CPU) Intel Core 2 Quad Q9550 2.83 GHz
AMD Phenom II X3 720 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 3.7 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon HD 5770
DirectX 11 compatible
Sound (audio device) DirectX 9.0c compatible
Other Broadband Internet connection
A 64-bit operating system is required.
Integrated GPUs are not supported.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References