Difference between revisions of "Steven Universe: Save the Light"
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{{Infobox game/row/publisher|Cartoon Network Games}} | {{Infobox game/row/publisher|Cartoon Network Games}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unity|name=Unity 2018|ref=<ref name="engineversion">{{Refcheck|user=Hexagon123|date=2024-03-17}}</ref>|build=2018.1.0f2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 13, 2018}} | {{Infobox game/row/date|Windows|August 13, 2018}} | ||
Line 21: | Line 22: | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Cartoon}} |
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | Steven Universe }} | {{Infobox game/row/taxonomy/series | Steven Universe }} | ||
Line 29: | Line 30: | ||
|strategywiki = | |strategywiki = | ||
|mobygames = steven-universe-save-the-light | |mobygames = steven-universe-save-the-light | ||
− | |wikipedia = | + | |wikipedia = Steven Universe: Save the Light |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 45: | Line 46: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|hkcu}}\Software\Grumpyface Studios\Steven Universe Save the Light\}} |
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
}} | }} | ||
Line 51: | Line 52: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile}}\AppData\LocalLow\Grumpyface Studios\Steven Universe Save the Light\}} |
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
}} | }} | ||
Line 84: | Line 85: | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Pillarboxed}} to 16:9. See [[#Ultra-widescreen|Ultra-widescreen]] |
|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 113: | Line 114: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{Fixbox|description=Remove Letterboxing/Pillarboxing|fix= | ||
+ | # Using any HEX-Editor (for example [https://mh-nexus.de/en/hxd/ HxD]) open these files: <code>\Steven Universe Save the Light\Save the Light_Data\Managed\Assembly-CSharp.dll</code> and <code>\Steven Universe Save the Light\Save the Light_Data\globalgamemanagers</code> | ||
+ | # For Assembly-CSharp.dll, find text: <code>Letterbox</code> and replace it with <code>2E 2E 2E 2E 2E 2E 2E 2E 2E</code> | ||
+ | # For globalgamemanagers, find hex at 0x11E0: <code>00 00 00 01 00 00 00 00</code> and replace it with <code>01 01 01 01 01 00 00 00</code> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Remember to make a backup copy of the DLL-file before editing | ||
}} | }} | ||
Line 139: | Line 150: | ||
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = wired |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 259: | Line 270: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 279: | Line 290: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = |
Latest revision as of 03:40, 18 March 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Grumpyface Studios | |
Finite Reflection Studios | |
Publishers | |
Cartoon Network Games | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | August 13, 2018 |
macOS (OS X) | August 13, 2018 |
Taxonomy | |
Art styles | Cartoon |
Series | Steven Universe |
Steven Universe | |
---|---|
Subseries of Cartoon Network | |
Steven Universe: Save the Light | 2018 |
Steven Universe: Unleash the Light | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Grumpyface Studios\Steven Universe Save the Light\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/821890/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Grumpyface Studios\Steven Universe Save the Light\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/821890/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed to 16:9. See Ultra-widescreen | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Ultra-widescreen
Remove Letterboxing/Pillarboxing |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
- A 64-bit system is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Intel Core i5 | Intel Core i5-2300 (2.8 GHz quad core) |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Nvidia GeForce GTX 730 or equivalent 1 GB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 960 or equivalent 2 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.11: El Capitan | 10.13: High Sierra |
Processor (CPU) | 1.3 GHz dual-core Intel Core i5 | 3.1 GHz or 3.3 GHz dual-core Intel Core i5 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Intel HD Graphics 615 | Intel Iris Plus Graphics 650 |
Notes
- ↑ Unity engine build: 2018.1.0f2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/821890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (821890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Hexagon123 on 2024-03-17