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Difference between revisions of "Steven Universe: Save the Light"

From PCGamingWiki, the wiki about fixing PC games
 
(2 intermediate revisions by 2 users not shown)
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{{Infobox game/row/publisher|Cartoon Network Games}}
 
{{Infobox game/row/publisher|Cartoon Network Games}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Unity|name=Unity 2018|ref=<ref name="engineversion">{{Refcheck|user=Hexagon123|date=2024-03-17}}</ref>|build=2018.1.0f2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 13, 2018}}
 
{{Infobox game/row/date|Windows|August 13, 2018}}
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{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Cartoon}}
 
{{Infobox game/row/taxonomy/themes            | }}
 
{{Infobox game/row/taxonomy/themes            | }}
 
{{Infobox game/row/taxonomy/series            | Steven Universe }}
 
{{Infobox game/row/taxonomy/series            | Steven Universe }}
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|strategywiki =  
 
|strategywiki =  
 
|mobygames    = steven-universe-save-the-light
 
|mobygames    = steven-universe-save-the-light
|wikipedia    =  
+
|wikipedia    = Steven Universe: Save the Light
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|hkcu}}\Software\Grumpyface Studios\Steven Universe Save the Light\}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
 
}}
 
}}
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===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile}}\AppData\LocalLow\Grumpyface Studios\Steven Universe Save the Light\}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
 
}}
 
}}
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|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{term|Pillarboxed}} to 16:9. See [[#Ultra-widescreen|Ultra-widescreen]]
 
|4k ultra hd                = false
 
|4k ultra hd                = false
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 +
{{Fixbox|description=Remove Letterboxing/Pillarboxing|fix=
 +
# Using any HEX-Editor (for example [https://mh-nexus.de/en/hxd/ HxD]) open these files: <code>\Steven Universe Save the Light\Save the Light_Data\Managed\Assembly-CSharp.dll</code> and <code>\Steven Universe Save the Light\Save the Light_Data\globalgamemanagers</code>
 +
# For Assembly-CSharp.dll, find text: <code>Letterbox</code> and replace it with <code>2E 2E 2E 2E 2E 2E 2E 2E 2E</code>
 +
# For globalgamemanagers, find hex at 0x11E0: <code>00 00 00 01 00 00 00 00</code> and replace it with <code>01 01 01 01 01 00 00 00</code>
 +
 +
'''Notes'''
 +
{{ii}} Remember to make a backup copy of the DLL-file before editing
 
}}
 
}}
  
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|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = wired
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= false
 
|tracked motion controllers= false
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9, 11
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = true
+
|windows 64-bit exe    = false
 
|windows arm app        = unknown
 
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  

Latest revision as of 03:40, 18 March 2024

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Steven Universe: Save the Light
Steven Universe: Save the Light cover
Developers
Grumpyface Studios
Finite Reflection Studios
Publishers
Cartoon Network Games
Engines
Unity 2018[Note 1]
Release dates
Windows August 13, 2018
macOS (OS X) August 13, 2018
Taxonomy
Art styles Cartoon
Series Steven Universe
Steven Universe: Save the Light on MobyGames
Steven Universe: Save the Light on Wikipedia
Steven Universe
Subseries of Cartoon Network
Steven Universe: Save the Light 2018
Steven Universe: Unleash the Light 2019

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Grumpyface Studios\Steven Universe Save the Light\
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/821890/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Grumpyface Studios\Steven Universe Save the Light\
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/821890/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Ultra-widescreen

Remove Letterboxing/Pillarboxing
  1. Using any HEX-Editor (for example HxD) open these files: \Steven Universe Save the Light\Save the Light_Data\Managed\Assembly-CSharp.dll and \Steven Universe Save the Light\Save the Light_Data\globalgamemanagers
  2. For Assembly-CSharp.dll, find text: Letterbox and replace it with 2E 2E 2E 2E 2E 2E 2E 2E 2E
  3. For globalgamemanagers, find hex at 0x11E0: 00 00 00 01 00 00 00 00 and replace it with 01 01 01 01 01 00 00 00

Notes

Remember to make a backup copy of the DLL-file before editing

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

A 64-bit system is required.
Windows
Minimum Recommended
Operating system (OS)
Processor (CPU) Intel Core i5
System memory (RAM) 8 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce GTX 730 or equivalent
1 GB of VRAM
DirectX 9.0c compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.11: El Capitan
Processor (CPU) 1.3 GHz dual-core Intel Core i5
System memory (RAM) 8 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Intel HD Graphics 615


Notes

  1. Unity engine build: 2018.1.0f2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Hexagon123 on 2024-03-17