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Difference between revisions of "Starshot: Space Circus Fever"

From PCGamingWiki, the wiki about fixing PC games
(engine, software mode, glide, changed warp++ button presses to be more clear)
m
 
(30 intermediate revisions by 10 users not shown)
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|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Infogrames}}
 
{{Infobox game/row/publisher|Infogrames}}
|engines      =
+
{{Infobox game/row/publisher|Pixel Games UK|Steam}}
{{Infobox game/row/engine|i3D}}
 
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|December 4, 1998}}
 
{{Infobox game/row/date|Windows|December 4, 1998}}
|steam appid  =  
+
|taxonomy    =
|gogcom page  =  
+
{{Infobox game/row/taxonomy/monetization      | }}
|strategywiki =  
+
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 +
|steam appid  = 1437040
 +
|gogcom id    =  
 +
|strategywiki = Starshot: Space Circus Fever
 +
|mobygames    = starshot-space-circus-fever
 
|wikipedia    = Starshot: Space Circus Fever
 
|wikipedia    = Starshot: Space Circus Fever
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
  
Line 19: Line 33:
 
{{ii}} Compared to the Nintendo 64 version the PC version has full voice acting, pre-rendered cutscenes and higher quality textures, but has no widescreen support. The music is completely different between the two versions.
 
{{ii}} Compared to the Nintendo 64 version the PC version has full voice acting, pre-rendered cutscenes and higher quality textures, but has no widescreen support. The music is completely different between the two versions.
 
{{++}} The PC soundtrack has been made available for [https://gillesbenois.wordpress.com/2008/02/05/space-circus-le-son-sans-les-images/ download] by the original author.<ref>[http://www.mobygames.com/developer/sheet/view/developerId,153144/ MobyGames - Gilles Benois]</ref>
 
{{++}} The PC soundtrack has been made available for [https://gillesbenois.wordpress.com/2008/02/05/space-circus-le-son-sans-les-images/ download] by the original author.<ref>[http://www.mobygames.com/developer/sheet/view/developerId,153144/ MobyGames - Gilles Benois]</ref>
{{++}} Can be played on modern systems using [[#nGlide|nGlide]].
+
{{++}} Can be played on modern systems using [[#nGlide|nGlide]] with full 3D hardware acceleration.
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.mobygames.com/game/windows/starshot-space-circus-fever MobyGames Page]
+
{{mm}} [https://steamcommunity.com/app/1437040/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | |unknown | | | Windows }}
+
{{Availability/row| Retail | | disc | {{DRM|SecuROM|R4}} | | Windows }}
 +
{{Availability/row| Steam | 1437040 | Steam | | | Windows }}
 
}}
 
}}
{{--}} This game is not available digitally.
 
  
 
===Demo===
 
===Demo===
{{ii}} A demo can be downloaded [https://archive.org/details/StarshotSpaceCircusFeverDemo here]. It includes the first level ''Tensuns''.
+
{{ii}} A demo is available [https://archive.org/details/StarshotSpaceCircusFeverDemo here]. It includes the first level ''Tensuns''.
  
 
==Essential improvements==
 
==Essential improvements==
 
 
===nGlide===
 
===nGlide===
{{ii}} nGlide is a 3Dfx Voodoo Glide wrapper which translates all Glide calls to Direct3D and enables older games to be played on modern systems. It can also be used to force custom resolutions.
+
{{Image|Starshot Space Circus Fever - rendering comparison.png|Software rendering (left), Glide rendering (right).}}
 +
{{ii}} nGlide is a 3Dfx Glide wrapper which translates all Glide calls to Direct3D and enables older games to be played on modern systems. It can also be used to force higher resolutions.
  
{{Fixbox|description=Instructions|ref=<ref>[http://www.zeus-software.com/downloads/nglide/compatibility nGlide Compatibility list]</ref>|fix=
+
{{Fixbox|description=Instructions|ref=<ref>{{Refurl|url=https://www.zeus-software.com/downloads/nglide/compatibility|title=nGlide Compatibility list|date=May 2023}}</ref>|fix=
# Download and install the latest version of [http://www.zeus-software.com/downloads/nglide nGlide].
+
# Download and install the latest version of [https://www.zeus-software.com/downloads/nglide nGlide].
 
# In the ''Start menu'' run the <code>nGlide Configurator</code> program and edit the video settings to your liking.
 
# In the ''Start menu'' run the <code>nGlide Configurator</code> program and edit the video settings to your liking.
# Right click the <code>SpaceCircus.exe</code>, select ''Properties'' and in the ''Compatibility'' tab select <code>Disable desktop composition</code>.
+
# Right click <code>SpaceCircus.exe</code>, select ''Properties'' and in the ''Compatibility'' tab select <code>Disable desktop composition</code>.
  
 
'''Notes'''
 
'''Notes'''
{{ii}} If the pre-rendered cutscenes only play audio with a black screen, in the game video options menu select a resolution lower than 800x600. The cutscenes still may not play correctly sometimes.
+
{{ii}} Sometimes the pre-rendered cutscenes will only play the audio with a black screen. In software mode the videos play correctly.
 
}}
 
}}
  
Line 50: Line 64:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|hklm}}\Software\Infogrames\Space Circus\}}
+
{{Game data/config|Windows|{{p|hklm}}\Software\Infogrames\Space Circus\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|hklm}}\Software\Infogrames\Space Circus\}}
+
{{Game data/saves|Windows|{{p|hklm}}\Software\Infogrames\Space Circus\}}
 
}}
 
}}
 
{{ii}} This game is designed to be played directly from the CD and doesn't require installation. Settings and saved games in the registry are encrypted.
 
{{ii}} This game is designed to be played directly from the CD and doesn't require installation. Settings and saved games in the registry are encrypted.
  
==Video settings==
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                =
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
 +
 
 +
==Video==
 
{{Image|Starshot Space Circus Fever options menu.png|Options menu.}}
 
{{Image|Starshot Space Circus Fever options menu.png|Options menu.}}
 
{{Image|Starshot Space Circus Fever video settings.png|Video settings.}}
 
{{Image|Starshot Space Circus Fever video settings.png|Video settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 69: Line 101:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes= In the software mode resolutions up to 640x480 are available, in the Glide mode up to 800x600. Custom resolutions can be forced using [[#nGlide|nGlide]], but the game is stretched.
+
|widescreen resolution notes= In software mode resolutions up to 640x480 are available, in Glide mode up to 800x600. Higher resolutions can be forced using [[#nGlide|nGlide]], but the game is stretched.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 79: Line 111:
 
|fov notes                  = Camera can be zoomed in/out using the controls.
 
|fov notes                  = Camera can be zoomed in/out using the controls.
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Originally possible only when Windows is running in High Color (16 bit) mode. When using [[#nGlide|nGlide]] windowed mode can be toggled by pressing {{Key|Alt|Enter}} regardless of the color settings.
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
Line 90: Line 122:
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = true
|120 fps notes              = When vsync is disabled using [[#nGlide|nGlide]] the maximum is 77 FPS.
+
|120 fps notes              = In hardware mode when Vsync is disabled using [[#nGlide|nGlide]] the maximum is 77 FPS. In software mode the framerate seems to be uncapped and the maximum reported is 125 FPS.
|color blind                =  
+
|hdr                        = unknown
 +
|hdr notes                  =
 +
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Starshot Space Circus Fever control settings.png|Control settings.}}
 
{{Image|Starshot Space Circus Fever control settings.png|Control settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 109: Line 143:
 
|invert mouse y-axis      = false
 
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  = Xbox 360 controller works, except the trigger buttons and haptic feedback.
 
|controller support notes  = Xbox 360 controller works, except the trigger buttons and haptic feedback.
Line 119: Line 155:
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = false
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =  
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts     = false
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Starshot Space Circus Fever sound settings.png|Sound settings.}}
 
{{Image|Starshot Space Circus Fever sound settings.png|Sound settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Music, ambiance and sound effects.
 
|separate volume notes    = Music, ambiance and sound effects.
Line 156: Line 210:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = French
+
  |language  = Dutch
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = German
+
  |language  = French
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
Line 174: Line 226:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Dutch
+
  |language  = German
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
 +
===Problem running the game in software mode===
 +
{{ii}} When running the game in software mode in fullscreen the game freezes after the intro cutscene or after loading a save.
 +
{{Fixbox|description=Run the game in windowed mode|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 3, 2017}}</ref>|fix=
 +
# Enable windowed mode in the video settings or see the available [[#Command line parameters|parameters]].
 +
# Windows needs to be set to run in High Color (16 bit) mode or the game will fail to launch.
 
}}
 
}}
  
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|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = false
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux executable notes =  
 
}}
 
}}
  
Line 249: Line 314:
 
{{ii}} It is possible to activate the debug mode, which also activates an additional menu called ''Warp++''.
 
{{ii}} It is possible to activate the debug mode, which also activates an additional menu called ''Warp++''.
 
{{ii}} ''Warp++'' menu has options to cheat, load levels and view some cutscenes not used in the PC version.
 
{{ii}} ''Warp++'' menu has options to cheat, load levels and view some cutscenes not used in the PC version.
{{ii}} A controller is required, because direct camera control buttons are only available on a controller (usually D-pad/POV switch).<ref>http://www.youtube.com/watch?v=lEx0lMwRoU4</ref>
+
{{ii}} A controller is required, because direct camera control buttons are only available on a controller (usually D-pad/POV switch).<ref>{{Refurl|url=https://www.youtube.com/watch?v=lEx0lMwRoU4|title=YouTube - comments section|date=May 2023}}</ref>
  
{{Fixbox|description=Instructions|ref=<ref>[https://tcrf.net/Starshot:_Space_Circus_Fever The Cutting Room Floor - Starshot:Space Circus Fever]</ref>|fix=
+
{{Fixbox|description=Instructions|ref=<ref>{{Refurl|url=https://tcrf.net/Starshot:_Space_Circus_Fever|title=The Cutting Room Floor - Starshot:Space Circus Fever|date=May 2023}}</ref>|fix=
 
# Press {{Key|Escape}} to open the ''Pause menu''.
 
# Press {{Key|Escape}} to open the ''Pause menu''.
 
# Highlight ''Continue'' and press <code>D-pad Up</code>, <code>D-pad Down</code>.
 
# Highlight ''Continue'' and press <code>D-pad Up</code>, <code>D-pad Down</code>.
 
# Highlight ''Start another game'' and press <code>D-pad Up</code>, <code>D-pad Down</code>.
 
# Highlight ''Start another game'' and press <code>D-pad Up</code>, <code>D-pad Down</code>.
# Highlight ''Options'' and press <code>D-pad Right</code>, <code>Camera Move (default Space)</code>.
+
# Highlight ''Options'' and press <code>D-pad Right</code>, <code>Camera Move (default {{Key|Space}})</code>.
 
{{ii}} The ''Pause menu'' should now have an additional option, ''Warp++'', and show the build version and date.  
 
{{ii}} The ''Pause menu'' should now have an additional option, ''Warp++'', and show the build version and date.  
 
}}
 
}}
 +
 +
===Improved camera control===
 +
{{Image|Starshot Space Circus Fever vJoy and UCR configuration example.png|vJoy and UCR configuration example.}}
 +
{{ii}} The only way to freely control the camera while also moving is using a controller, but the camera controls are mapped to the D-pad and the movement is mapped to the left thumbstick which is not ideal. Camera controls are also inverted. There is no option to change these settings in the game.
 +
{{++}} Using vJoy and UCR it is possible to create a virtual controller that controls the game, while a real controller is used to control the virtual one. This makes it possible to control the camera with the right thumbstick which significantly improves the gameplay experience.
 +
 +
{{Fixbox|description=vJoy instructions|ref=<ref name="refcheck Antrad"/>|fix=
 +
# Download and install [http://vjoystick.sourceforge.net/site/index.php/download-a-install/download vJoy].
 +
# Launch the vJoy configuration program.
 +
# Add a new device and make sure at least one continuous ''POV Hat Switch'' is enabled.
 +
# Press ''Apply'' and ''Enable vJoy''.
 +
# Exit the program.
 +
}}
 +
 +
{{Fixbox|description=UCR instructions|ref=<ref name="refcheck Antrad"/>|fix=
 +
# Download [https://github.com/evilC/UCR/releases UCR], extract the archive and launch the program.
 +
# Press ''Add'' to create a new profile.
 +
# To map the D-pad to the right thumbstick:
 +
## In ''Plugin Selection'' select ''Remapper (Axis To Buttons)'' and press ''Add''.
 +
## In the newly created ''Axis To Buttons'' menu select the proper stick and axis as ''Input Axis'', and in ''Output Buttons'' select the proper ''vJoy Stick'' and ''vJoy Hat'' button.
 +
## Move the right thumbstick to test if it activates the D-pad buttons. Adding a deadzone (around 25) is recommended.
 +
## Repeat the process for the other pair of D-pad buttons.
 +
# For the other thumbstick use ''Remapper (Axis To Axis)'' and for buttons use ''Remapper (Button To Button)'' and remap the controls similar to the way it was described above.
 +
# Save the settings.
 +
# UCR must be running when playing the game.
 +
}}
 +
 +
===Cheats===
 +
{{ii}} Some cheats are available in [[#Debug mode (Warp++)|debug mode]] in the ''Warp++'' menu.
 +
{{ii}} Holding {{Key|F12}} freezes enemy AI and camera and disables some traps.<ref>{{Refurl|url=https://www.youtube.com/watch?v=eC0R2OBHLBg|title=YouTube - video description|date=May 2023}}</ref>
  
 
==System requirements==
 
==System requirements==
Line 277: Line 372:
 
|recGPU  = 3Dfx Glide compatible
 
|recGPU  = 3Dfx Glide compatible
 
|recVRAM  =  
 
|recVRAM  =  
 +
|notes    = {{ii}} Information taken from the game manual. Minimum shows the requirements when playing in software mode without a dedicated GPU, so the CPU requirements are higher.
 
}}
 
}}
{{ii}} Information taken from the game manual. Minimum shows the requirements when playing in software mode without a dedicated GPU, so the CPU requirements are higher.
 
  
 
{{References}}
 
{{References}}

Latest revision as of 16:22, 6 October 2023

Starshot: Space Circus Fever
Starshot: Space Circus Fever cover
Developers
Infogrames
Publishers
Infogrames
Steam Pixel Games UK
Release dates
Windows December 4, 1998
Starshot: Space Circus Fever guide on StrategyWiki
Starshot: Space Circus Fever on MobyGames
Starshot: Space Circus Fever on Wikipedia

Key points

Compared to the Nintendo 64 version the PC version has full voice acting, pre-rendered cutscenes and higher quality textures, but has no widescreen support. The music is completely different between the two versions.
The PC soundtrack has been made available for download by the original author.[1]
Can be played on modern systems using nGlide with full 3D hardware acceleration.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM R4 DRM
Windows
Steam
Icon overlay.png
Windows

Demo

A demo is available here. It includes the first level Tensuns.

Essential improvements

nGlide

Software rendering (left), Glide rendering (right).
Software rendering (left), Glide rendering (right).
nGlide is a 3Dfx Glide wrapper which translates all Glide calls to Direct3D and enables older games to be played on modern systems. It can also be used to force higher resolutions.
Instructions[2]
  1. Download and install the latest version of nGlide.
  2. In the Start menu run the nGlide Configurator program and edit the video settings to your liking.
  3. Right click SpaceCircus.exe, select Properties and in the Compatibility tab select Disable desktop composition.

Notes

Sometimes the pre-rendered cutscenes will only play the audio with a black screen. In software mode the videos play correctly.

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\Software\Infogrames\Space Circus\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1437040/pfx/[Note 2]

Save game data location

System Location
Windows HKEY_LOCAL_MACHINE\Software\Infogrames\Space Circus\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1437040/pfx/[Note 2]
This game is designed to be played directly from the CD and doesn't require installation. Settings and saved games in the registry are encrypted.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Options menu.
Options menu.
Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
In software mode resolutions up to 640x480 are available, in Glide mode up to 800x600. Higher resolutions can be forced using nGlide, but the game is stretched.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Camera can be zoomed in/out using the controls.
Windowed
Originally possible only when Windows is running in High Color (16 bit) mode. When using nGlide windowed mode can be toggled by pressing Alt+ Enter regardless of the color settings.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Can be forced in the GPU control panel when using nGlide.
Anti-aliasing (AA)
Can be forced in the GPU control panel when using nGlide.
Vertical sync (Vsync)
Can be turned on/off in the nGlide Configurator when using nGlide.
60 FPS and 120+ FPS
In hardware mode when Vsync is disabled using nGlide the maximum is 77 FPS. In software mode the framerate seems to be uncapped and the maximum reported is 125 FPS.

Input

Control settings.
Control settings.

Audio

Sound settings.
Sound settings.

Audio feature State Notes
Separate volume controls
Music, ambiance and sound effects.
Surround sound
Subtitles
The pre-rendered intro cutscene and some enemy speech have no subtitles.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Spanish

Issues fixed

Problem running the game in software mode

When running the game in software mode in fullscreen the game freezes after the intro cutscene or after loading a save.
Run the game in windowed mode[3]
  1. Enable windowed mode in the video settings or see the available parameters.
  2. Windows needs to be set to run in High Color (16 bit) mode or the game will fail to launch.

Other information

Debug mode enabled.
Debug mode enabled.
Warp++ menu.
Warp++ menu.

API

Technical specs Supported Notes
Direct3D 5
Glide 2.46, 2.53, 3
Software renderer
Run the game with soft parameter.
Executable 32-bit 64-bit Notes
Windows

Command line parameters

See command line arguments on how to use the following options.
More information about each parameter can be found in the ReadMe.wri file included on the game CD.
Parameter Description
mode<width>x<height>{w,f} Set screen width and height, fullscreen or window mode (example: mode640x480w).
wintimer Use Windows timer.
libtimer Use internal timer.
glide Enable Glide rendering mode (default).
soft Enable software rendering mode (the CPU will handle all the calculations).

Debug mode (Warp++)

It is possible to activate the debug mode, which also activates an additional menu called Warp++.
Warp++ menu has options to cheat, load levels and view some cutscenes not used in the PC version.
A controller is required, because direct camera control buttons are only available on a controller (usually D-pad/POV switch).[4]
Instructions[5]
  1. Press Esc to open the Pause menu.
  2. Highlight Continue and press D-pad Up, D-pad Down.
  3. Highlight Start another game and press D-pad Up, D-pad Down.
  4. Highlight Options and press D-pad Right, Camera Move (default Space ).
The Pause menu should now have an additional option, Warp++, and show the build version and date.

Improved camera control

vJoy and UCR configuration example.
vJoy and UCR configuration example.
The only way to freely control the camera while also moving is using a controller, but the camera controls are mapped to the D-pad and the movement is mapped to the left thumbstick which is not ideal. Camera controls are also inverted. There is no option to change these settings in the game.
Using vJoy and UCR it is possible to create a virtual controller that controls the game, while a real controller is used to control the virtual one. This makes it possible to control the camera with the right thumbstick which significantly improves the gameplay experience.
vJoy instructions[3]
  1. Download and install vJoy.
  2. Launch the vJoy configuration program.
  3. Add a new device and make sure at least one continuous POV Hat Switch is enabled.
  4. Press Apply and Enable vJoy.
  5. Exit the program.
UCR instructions[3]
  1. Download UCR, extract the archive and launch the program.
  2. Press Add to create a new profile.
  3. To map the D-pad to the right thumbstick:
    1. In Plugin Selection select Remapper (Axis To Buttons) and press Add.
    2. In the newly created Axis To Buttons menu select the proper stick and axis as Input Axis, and in Output Buttons select the proper vJoy Stick and vJoy Hat button.
    3. Move the right thumbstick to test if it activates the D-pad buttons. Adding a deadzone (around 25) is recommended.
    4. Repeat the process for the other pair of D-pad buttons.
  4. For the other thumbstick use Remapper (Axis To Axis) and for buttons use Remapper (Button To Button) and remap the controls similar to the way it was described above.
  5. Save the settings.
  6. UCR must be running when playing the game.

Cheats

Some cheats are available in debug mode in the Warp++ menu.
Holding F12 freezes enemy AI and camera and disables some traps.[6]

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium 200 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) No installation required
Video card (GPU) DirectX 5 compatible
Information taken from the game manual. Minimum shows the requirements when playing in software mode without a dedicated GPU, so the CPU requirements are higher.


Notes

  1. 1.0 1.1 Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. MobyGames - Gilles Benois
  2. nGlide Compatibility list - last accessed on May 2023
  3. 3.0 3.1 3.2 Verified by User:Antrad on December 3, 2017
  4. YouTube - comments section - last accessed on May 2023
  5. The Cutting Room Floor - Starshot:Space Circus Fever - last accessed on May 2023
  6. YouTube - video description - last accessed on May 2023