Difference between revisions of "Star Trek: Deep Space Nine - The Fallen"
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|antialiasing notes = | |antialiasing notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Vsync is enabled by default in Direct3D renderer and software mode | + | |vsync notes = Vsync is enabled by default in Direct3D renderer and software mode.When using 3dfx wrapper it can be forced from the level of wrapper. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = |
Revision as of 13:44, 6 October 2020
Developers | |
---|---|
The Collective, Inc. | |
Publishers | |
Simon & Schuster | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 15, 2000 |
Mac OS (Classic) | November 23, 2000 |
Key points
- Demo of the game features special levels, which are not a part of official game. See Demo Levels.
General information
- TrekCore - patches, faq and hints.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Retail Patch (patch 112100) - this patch won't work with minimal installation of the game.[1]
Verifying version of the game[citation needed] |
---|
|
- Mini Code Patch (English and German) - solves problem with application not starting and Direct3D not being detected.
- It is recommended to install this patch after updating a game to version 112100 / retail patch.
Demo Levels
Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows V1.1).
Skip Infinite Loop intro video
Skip Infinite Loop intro video[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\system\Ds9.ini[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) |
Video settings
Input settings
Controller remapping
- In-game options are limited to buttons remapping only. Below are instructions how to remap axis.
Use preferences command[citation needed] |
---|
Notes
|
Audio settings
Issues fixed
Freeze when loading data from CD
For some reason, even if a full version of a game is installed, some data are still being loaded from CD. This may result in a freeze when using physical compact disk, due to game waiting for a disk drive to spin the disk and load a data from it.
Fixing freezing using Windows registry[citation needed] |
---|
|
Fixing freezing using virtual CD drive[citation needed] |
---|
|
Camera keeps spinning, when a Joystick is enabled
Lower joystick sensitivity[citation needed] |
---|
|
MSI Afterburner issues
Change the settings in RivaTuner[citation needed] |
---|
Depending on the setting, the overlay may not be shown, or the game may crash upon pressing the overlay button.
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
OpenGL | Experimental Support | |
Glide | Experimental Support | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, NT 4.0, 2000 |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 128 MB |
Hard disk drive (HDD) | 165 MB (minimal installation) | 680 MB (full installation) |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).