Sang-Froid: Tales of Werewolves
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Developers | |
---|---|
Artifice Studio | |
Engines | |
Virtools 5 | |
Release dates | |
Windows | April 5, 2013 |
Reception | |
Metacritic | 79 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Strategy, Tower defense |
Themes | North America, Supernatural |
Sang-Froid: Tales of Werewolves is a singleplayer third-person and top-down view action, strategy and tower defense game.
Key points
- Not possible to change video or control settings whilst playing a level.[1]
- Even from SSD with high end machine games startup may take over half minutes excluding splash screens, Alt+Tab ↹ pauses loading completely.[2]
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\sangFroidData\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/227220/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\sangFroidData\SaveGames\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/227220/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only supports up to a maximum resolution of 1920x1200 | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | None, Low, High. Possibly FXAA as produces higly blurry image with High without AF. |
||
Vertical sync (Vsync) | As option under "frame rate cap" | ||
60 FPS and 120+ FPS | "Frame rate cap" caps game to 30 FPS, disabling the cap caps the game to 60 FPS. Enable vsync, it disables cap and correctly vsyncs game to monitors refresh rate. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Mouse
- X-axis much more sensitive than Y-axis sensitivity.[1]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX/Voice. Mute, Low, Medium and Loud. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Canadian French |
Issues unresolved
Very long loading time
- Splash screen will pause loading if alt-tabbed.
- 'Waiting for Steam initialization...' can take a long time and often requires restarting.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | Dual core | Intel Core i5 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 9 series ATI Radeon HD 4000 series |
- Requires a resolution of at least 1280x720.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (227220) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:Andytizer on April 5, 2013
- ↑ Verified by User:Marioysikax on June 28, 2014