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Difference between revisions of "Requiem: Avenging Angel"

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==Network==
 
==Network==

Revision as of 10:10, 30 January 2022

Requiem: Avenging Angel
Requiem: Avenging Angel cover
Developers
Cyclone Studios
Publishers
Retail (North America) 3DO
Retail (Europe) Ubisoft
Digital (original) Retroism
Digital (current) Ziggurat Interactive
Release dates
Windows March 31, 1999
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS, Action
Themes Cyberpunk, Sci-fi, Supernatural
Requiem: Avenging Angel on HowLongToBeat
Requiem: Avenging Angel on IGDB
Requiem: Avenging Angel on MobyGames
Requiem: Avenging Angel on Wikipedia

Key points

The game requires DirectX 6.1 to run and it won't run on newer versions. Patch 1.3 updates the game to run on DirectX 8, but the game still won't run in Windows 7. The GOG.com and Steam versions have been modified to work on modern OS including Windows 7.
Some players have reported game breaking bugs that may occur during playthrough. These bugs usually affect doors which don't open when they're supposed to and the player gets stuck. If such problem occurs it can be worked around by using the "no clip" cheat. These bugs have mostly been reported when using the Direct3D rendering method.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Manual

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Humble Store (unavailable)
Icon overlay.png
Windows
GOG version is not available in Germany, but the Steam version is.

Essential improvements

Patches

The latest official patch 1.3 (3dfx Glide, Direct3D, Software) is available at www.patches-scrolls.de and at soggi.org.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Gamers[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/493310/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\Gamers[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/493310/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Set inside the game for Direct3D, or with nglide.exe for Glide (3dfx). All widescreen is stretched.[1]
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Open the console and enter -FOV120 (replace 120 with desired value).[1]
Windowed
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enable by default on D3D and 3DFX modes.
60 FPS and 120+ FPS
In 3dfx glide mode, framerate is locked to 60 fps. D3D is capped to refresh rate.

Input

Audio

Audio feature State Notes
Separate volume controls
Sound, Dialog, Music
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 1.0, A3D 1.0, DirectSound3D & RSX 3D.[2]
DSOAL requires boost=-6 in alsoft.ini to match hardware reverb levels.[3]

Localizations

Language UI Audio Sub Notes
English
French
Retail only.
Brazilian Portuguese
Retail only.[4]
Italian
Retail only
Spanish
Retail only, download.

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Versus
Online play
8 Versus

Issues fixed

Running the game on modern systems

These steps are not necessary for the Steam and GOG versions, which already run out of the box.
Use D3DWindower[citation needed]
  1. Install the game.
  2. Install Patch 1.2.
  3. Install Patch 1.3 (D3D). If it won't install due to unspecified Windows error, then overwrite D3D.exe within the installation folder with this D3D.exe file. This file was extracted from the patch setup.
  4. Install and run D3DWindower.
  5. Add the D3D.exe file to the list.
  6. Select the newly added file in D3DWindower and open the configuration box.
  7. Browse for the hook DLL; use D3dHook.dll which comes with the program.
  8. Set the resolution and check the "Use windowed mode" box.
  9. Run the game from within the D3DWindower. The credits videos and intro should play and the game menu should appear. The game menu will be stuck in 640x480 resolution and will not stretch within the D3DWindower box but it should be operable. Fortunately, the game itself will stretch to fill out the entire window.
  10. Set the resolution in the game menu to the one specified in D3DWindower. This part may be tricky as the game will be off at registering the mouse clicks. Try moving the mouse pointer around or even click outside the window to change focus.
Use wndmode[citation needed]
  1. Install the game.
  2. Install Patch 1.2.
  3. Unpack Patch 1.3 into the installation folder (this will update software, d3d and 3dfx renders to 1.3). These exes are from official patch which won't install under modern OS, so, literally, its just an unpacked patch.
  4. Unpack wndmode into the installation folder. It's a heavily modified version of D3DWindower.
  5. In wndmode.ini set UseCursorClip to 1 and Border to 0. This will lock cursor inside game window and disable window border.
  6. Install nglide. nglide is optional, but 3dfx render has less graphics bugs (comparison: 3dfx vs d3d).
  7. Play the game via 3DFX.exe or D3D.exe.

Impossible to select leftmost angelic powers with the mouse pointer

Occurs when running the game with D3DWindower.
The game allows to bring up a menu where angelic powers can be selected with the mouse pointer. D3DWindower will break immediately when mouse pointer is brought up by the game and the window will most likely lose the focus when a click is performed. This occurs when mouse pointer is positioned at the left part of the screen. This makes certain angelic powers unselectable through mouse pointer.
Workarounds[citation needed]
  • Reduce Windows screen resolution to fit the resolution of D3DWindower box.
  • Simply use in-game key bindings to scroll through powers instead. Unfortunately this isn't as efficient as selecting them by mouse

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Smacker Video Technology

System requirements

Windows
Minimum Recommended
Operating system (OS) 95/98
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 116 MB
Video card (GPU) 2 MB of VRAM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References