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| {{Introduction | | {{Introduction |
− | |introduction = '''''Requiem: Avenging Angel''''' is a first-person shooter set in an alternate future where the player has to use a combination of guns and angelic powers to defeat the forces of hell. It was the first videogame to ever feature a ''bullet time'' mechanic which allows the use of slow-motion to dodge bullets and outplay enemies.<ref>https://www.guinnessworldrecords.com/world-records/first-video-game-to-feature-bullet-time</ref> | + | |introduction = '''''Requiem: Avenging Angel''''' is a first-person shooter set in an alternate future where the player has to use a combination of guns and angelic powers to defeat the forces of hell. It was the first videogame to ever feature a ''bullet time'' mechanic which allows the use of slow-motion to dodge bullets and outplay enemies.<ref>https://www.guinnessworldrecords.com/world-records/first-video-game-to-feature-bullet-time</ref> Locations include the Chaos realm (a version of purgatory) and spaceships, while the majority of the game takes place in a futuristic version of earth covered by megacities. It features both a singleplayer campaign and multiplayer. |
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Revision as of 23:59, 27 April 2022
Requiem: Avenging Angel is a first-person shooter set in an alternate future where the player has to use a combination of guns and angelic powers to defeat the forces of hell. It was the first videogame to ever feature a bullet time mechanic which allows the use of slow-motion to dodge bullets and outplay enemies.[4] Locations include the Chaos realm (a version of purgatory) and spaceships, while the majority of the game takes place in a futuristic version of earth covered by megacities. It features both a singleplayer campaign and multiplayer.
Key points
- The disc version requires DirectX 6.1 to run and it won't run on newer versions. Patch 1.3 updates the game to run on DirectX 8, but the game still won't run in Windows 7. The GOG.com and Steam versions have been modified to work on modern OS including Windows 7 and 10.
- Some players experience bugs when using Direct3D as rendering method, like certain doors not opening. If this happens to you, switch to 3DFX rendering (launch the game from 3DFX.exe instead of D3D.exe).
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Manual
- 3DO site (archived)[Note 1]
- Ubisoft site (archived)
- Prima Strategy Guide walkthrough
Availability
- GOG version is not available in Germany, but the Steam version is.
- Original demo
Essential improvements
Patches
The latest official patch 1.3 (3dfx Glide, Direct3D, Software) is available at www.patches-scrolls.de and at soggi.org. GOG and Steam versions are already patched.
Game data
Configuration file(s) location
Save game data location
Video
Input
- Hold the jump key to climb ladders up, and the crouch key to descend.
Audio
- DSOAL requires boost=-6 in alsoft.ini to match hardware reverb levels.[7]
Localizations
Network
Multiplayer types
Issues fixed
No music in 3DFX
Rename executable[9]
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- Go the the game directory.
- Rename the D3D.exe to something else, like D3D.exe.backup
- Make a copy of 3DFX.exe and rename it to D3D.exe, then use this one to start the game.
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Startup error: "Not enough memory"
Deactivate overlays and third-party tools
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Deactivate all third-party tools like Rivatuner Statistics Server (RTSS), MSI Afterburner, GPU overlays (in GeForce Experience / AMD Gaming Evolved) etc. before launching the game.
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Startup error: "Network problem: Could not connect"
Enable DirectPlay[10]
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Windows Functions/Features > Legacy Components > Tick "DirectPlay"
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Running the disc version on modern systems
- These steps are not necessary for the Steam and GOG versions, which already run out of the box.
Use D3DWindower[citation needed]
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- Install the game.
- Install Patch 1.2.
- Install Patch 1.3 (D3D). If it won't install due to unspecified Windows error, then overwrite
D3D.exe within the installation folder with this D3D.exe file. This file was extracted from the patch setup.
- Install and run D3DWindower.
- Add the
D3D.exe file to the list.
- Select the newly added file in D3DWindower and open the configuration box.
- Browse for the hook DLL; use
D3dHook.dll which comes with the program.
- Set the resolution and check the "Use windowed mode" box.
- Run the game from within the D3DWindower. The credits videos and intro should play and the game menu should appear. The game menu will be stuck in 640x480 resolution and will not stretch within the D3DWindower box but it should be operable. Fortunately, the game itself will stretch to fill out the entire window.
- Set the resolution in the game menu to the one specified in D3DWindower. This part may be tricky as the game will be off at registering the mouse clicks. Try moving the mouse pointer around or even click outside the window to change focus.
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Use wndmode[citation needed]
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- Install the game.
- Install Patch 1.2.
- Unpack Patch 1.3 into the installation folder (this will update software, d3d and 3dfx renders to 1.3). These exes are from official patch which won't install under modern OS, so, literally, its just an unpacked patch.
- Unpack wndmode into the installation folder. It's a heavily modified version of D3DWindower.
- In
wndmode.ini set UseCursorClip to 1 and Border to 0 . This will lock cursor inside game window and disable window border.
- Install nglide. nglide is optional, but 3dfx render has less graphics bugs (comparison: 3dfx vs d3d).
- Play the game via
3DFX.exe or D3D.exe .
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Impossible to select leftmost angelic powers with the mouse pointer
- Occurs when running the game with D3DWindower. No problem on GOG and Steam versions.
- The game allows to bring up a menu where angelic powers can be selected with the mouse pointer. D3DWindower will break immediately when mouse pointer is brought up by the game and the window will most likely lose the focus when a click is performed. This occurs when mouse pointer is positioned at the left part of the screen. This makes certain angelic powers unselectable through mouse pointer.
Workarounds[citation needed]
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- Reduce Windows screen resolution to fit the resolution of D3DWindower box.
- Simply use in-game key bindings to scroll through powers instead. Unfortunately this isn't as efficient as selecting them by mouse
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Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
Miscellaneous
The level editor called ReqEd ("Requiem Level Editor") was appearently planned for public release, but the company went bankrupt beforehand. A planned sequel was also cancelled.[11]
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95/98 | |
Processor (CPU) |
Intel Pentium 166 MHz
| Intel Pentium 200 MHz |
System memory (RAM) |
32 MB | |
Hard disk drive (HDD) |
116 MB |
275 MB |
Video card (GPU) |
2 MB of VRAM
| 4 MB of VRAM |
Notes
References