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Difference between revisions of "RayStorm"

From PCGamingWiki, the wiki about fixing PC games
 
(20 intermediate revisions by 9 users not shown)
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 +
{{Disambig|the original PC port based on the PlayStation version|the arcade version included in the Ray'z Arcade Chronology|[[Ray'z Arcade Chronology]]}}
 
{{Infobox game
 
{{Infobox game
 
|title        = RayStorm
 
|title        = RayStorm
Line 10: Line 11:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|April 6, 2001}}
 
{{Infobox game/row/date|Windows|April 6, 2001}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view, Scrolling }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Arcade, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Space flight }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi}}
 +
{{Infobox game/row/taxonomy/series            | RAY}}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side =  
 
|steam appid side =  
|gogcom page  =  
+
|gogcom id    =  
|strategywiki =  
+
|hltb        = 7624
 +
|strategywiki = RayStorm
 +
|mobygames    = raystorm
 
|wikipedia    = RayStorm
 
|wikipedia    = RayStorm
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|RAY}}
 
  
 
'''Key points'''
 
'''Key points'''
{{ii}} The PC version is also known as Operation RayStorm 2291 in Europe.
+
{{ii}} The PC version is also known as '''Operation: RayStorm 2291''' in Europe.
{{++}} Has more audible sound effects and runs at a higher resolution than the PlayStation version.
+
{{++}} Runs at a higher resolution than the PlayStation version, along with more audible sound effects and faster loading times.
{{++}} Faster load times than other console versions of RayStorm due to being a port of the arcade version.
 
 
{{--}} Runs badly on Windows 8 and 8.1.<ref>{{Refcheck|user=AmethystViper|date=January 4, 2014|comment=Tested RayStorm under Windows 8.1 64-bit which caused the game to run at half speed.}}</ref> See [[#Low_frame-rate_on_Windows_8_and_8.1|low frame-rate fix]] for these operating systems.
 
{{--}} Runs badly on Windows 8 and 8.1.<ref>{{Refcheck|user=AmethystViper|date=January 4, 2014|comment=Tested RayStorm under Windows 8.1 64-bit which caused the game to run at half speed.}}</ref> See [[#Low_frame-rate_on_Windows_8_and_8.1|low frame-rate fix]] for these operating systems.
 +
{{--}} Missing the "Neu Tanz" soundtrack for the Extra Mode from the PlayStation version.
  
 
'''General information'''
 
'''General information'''
 
{{mm}} [http://www.taito.com/ Official Taito Corporation website]
 
{{mm}} [http://www.taito.com/ Official Taito Corporation website]
{{mm}} [https://layersection.wikia.com/wiki/Layersection_Wiki Layer Section Wiki] — A wiki about the RAY/LayerSection series
+
{{mm}} [https://curious-cat.net/rayz/ Cuirous Cat] — a fansite dedicated to the RAY and Ace Combat series (Japanese)
{{mm}} [http://curious-cat.net/rays/ Cuirous Cat] — a fansite dedicated to the RAY and Ace Combat series (Japanese)
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Disc | Can be played without the disc after launching the game, but music will not play and load times increases.<ref>{{Refcheck|user=AmethystViper|date=March 5, 2014|comment=Confirmed by ejecting the disc during gameplay.}}</ref> | | Windows }}
+
{{Availability/row| Retail | | Disc | Can be played without the disc after launching the game, but music will not play and load times increases. See [[#Run without the CD|Run without the CD]] for a workaround. | | Windows }}
 
}}
 
}}
 
{{ii}} Although it was not released in North America, it can be played on any system regardless of region settings.<ref>{{Refcheck|user=AmethystViper|date=January 4, 2014|comment=Tested an imported European version of the game with English region and Unicode settings.}}</ref>
 
{{ii}} Although it was not released in North America, it can be played on any system regardless of region settings.<ref>{{Refcheck|user=AmethystViper|date=January 4, 2014|comment=Tested an imported European version of the game with English region and Unicode settings.}}</ref>
 
{{--}} PC version is not available digitally.
 
{{--}} PC version is not available digitally.
 +
 +
==Essential improvements==
 +
===Run without the CD===
 +
{{++}} Restores music playback without requiring the disc, fixes the BGM volume slider in the Sound Setting, and _inmm allows each of the game's music tracks to be swapped between the original arcade music and "Neu Tanz" soundtrack from the PlayStation version.
 +
{{--}} Does not make the game portable for certain releases.
 +
{{Fixbox|description=Create a hglcore.ini in {{p|game}} and use _inmm.dll|ref=<ref>{{Refcheck|user=AmethystViper|date=2021-07-02|comment=Despite obtaining the hglcore.ini file from a Warez site, using this file on my own legitimate copy of RayStorm after installing it from the CD worked on it as well. This did not make my legitimate installation from the Empire Interactive portable as the game stores some installation information in the system registries and prevents it from running if the game's installation is moved elsewhere.}}</ref><ref>{{Refurl|url=https://www.play-old-pc-games.com/compatibility-tools/_inmm-dll-tutorial/|title=_inmm.dll Tutorial - Play Old PC Games|date=2021-07-02}}</ref>|fix=
 +
<ol>
 +
<li>Download and install the patched _inmm.dll 2.38 [https://community.pcgamingwiki.com/files/file/107-patched-_inmmdll/ here].</li>
 +
<li>Insert the game disc into the CD drive, then rip the music as MP3 or WAV files and store them in a convenient location (e.g. My Music). [https://www.foobar2000.org/download foobar2000] and its encoding packs can rip the game's music from the disc in these formats. Eject the game disc once the music has been successfully ripped.</li>
 +
<li>Go to <code>{{p|game}}</code> and drag and drop the game's {{file|RayStorm.exe}} onto {{file|_inmmcnf.exe}} in _inmm.dll's installation folder to patch the executable. A back up of the unpatched executable is also created to undo the changes.</li>
 +
<li>Create a new folder in <code>{{p|game}}</code> with a descriptive name for the game's music (e.g. {{code|AUDIO}}, {{code|MUSIC}}), then move all of the ripped music files into this new folder.</li>
 +
<li>While in <code>{{p|game}}</code>, create a new text file and name it {{file|hglcore.ini}}, the fill in this file with the following with a text editor such as Notepad:
 +
* hglcore.ini:
 +
<div><pre class="mw-collapsible mw-collapsed">
 +
 +
AllDevicePass=true
 +
FullScreen=true
 +
UseZBuffer=true
 +
UserHEL=true
 +
CDCheckPass=true
 +
</pre></div></li>
 +
<li>Run {{file|_inmmcnf.exe}}, then from the Method tab set '''*.mp3''' and '''*.wav''' to {{code|DirectShow}}, then go to the _inmm.ini tab and click the Add button, add all of the game's music files from the folder containing the files, and click Open. Click the Save button and save this file to <code>{{p|game}}</code> where the patch executable is.</li>
 +
<li>Launch the game. The game should now launch without needing the disc in the CD drive and _inmm.dll should play the game's music.</li>
 +
</ol>
 +
}}
  
 
==Game data==
 
==Game data==
Line 46: Line 85:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}\UVSAVE.BIN}}
+
{{Game data/saves|Windows|{{p|game}}\bu00_BISLPS_00678}}
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|RayStorm External configuration tool.png|External configuration tool.}}
 
{{Image|RayStorm External configuration tool.png|External configuration tool.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 66: Line 105:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = n/a
 
|fov                        = n/a
|fov notes                  = Fixed bird's eye perspective.
+
|fov notes                  =  
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = Always runs at fullscreen by default. See [[#Windowed|Windowed]] for a fix.
 
|windowed notes            = Always runs at fullscreen by default. See [[#Windowed|Windowed]] for a fix.
Line 75: Line 114:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = false
+
|upscaling                  = false
|vsync notes                = Always on by default.
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = always on
 +
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 94: Line 136:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Image|RayStorm Remapping.png|In-game remapping settings.}}
+
{{Image|RayStorm - Remapping.png|Remapping.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          = {{file|Configurater.exe}} rebinds PlayStation inputs to keyboard, in-game actions must be configured though the Options menu.
 
|key remap notes          = {{file|Configurater.exe}} rebinds PlayStation inputs to keyboard, in-game actions must be configured though the Options menu.
Line 110: Line 152:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = DirectInput. For XInput support, see [[#Controller support|Controller support]]. Controllers must be enabled with {{file|Configurater.exe}}.
+
|controller support notes  = DirectInput. Controllers must be enabled with {{file|Configurater.exe}}.
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    = The game must be closed by pressing {{key|Alt|F4}} or closing the window if forcing the game to run in windowed mode.
 
|full controller notes    = The game must be closed by pressing {{key|Alt|F4}} or closing the window if forcing the game to run in windowed mode.
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|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = hackable
 
|xinput controllers        = hackable
|xinput controllers notes  = Requires a fix for XInput controllers.
+
|xinput controllers notes  = For XInput support, see [[#Controller support|Controller support]].
 
|xbox prompts              = false
 
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = true
 
|dualshock prompts        = true
Line 139: Line 181:
 
|other controllers        = true
 
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = true
+
|other button prompts      = generic, DualShock
|other button prompts notes= Configuration launcher references buttons by numbers.
+
|other button prompts notes= Configuration tool references controller buttons by number. PlayStation prompts are shown in-game regardless of input method.
|button prompts            = DualShock
 
|button prompts notes      = PlayStation prompts are shown regardless of input method.
 
 
|controller hotplug        = false
 
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 157: Line 197:
 
# Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus].
 
# Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus].
 
# Set the Target Program to {{file|RayStorm.exe}}.
 
# Set the Target Program to {{file|RayStorm.exe}}.
# Go to the Key Assign tab, then go to Left Stick and assign it to <code>Multiple Key</code>, then check <code>Left Stick</code> and <code>DPAD</code>.
+
# Go to the Key Assign tab, then go to Left Stick and assign it to {{code|Multiple Key}}, then check {{code|Left Stick}} and {{code|DPAD}}.
# Go to the DirectInput tab, and check <code>Enable DirectInput Output</code>.
+
# Go to the DirectInput tab, then check {{code|Enable DirectInput Output}}.
# Click <code>Customize</code>, then assign Left/Right Trigger as Button 7/8, Back/Start as Button 9/10, Left/Right Stick Button as Button 11/12, and Guide button as Button 13.
+
# Click {{code|Customize}}, then assign the following buttons:
# Click <code>Apply</code> to save settings and install DLLs into the installation folder. The game should be able to register XInput D-pad and analog triggers as DirectInput buttons.
+
#* Left and Right Triggers as {{code|Button 7/8}}, respectively
 +
#* Back/View and Start/Menu buttons as {{code|Button 9/10}}, respectively
 +
#* Left and Right Stick buttons as {{code|Button 11/12}}, respectively
 +
#* And the Guide button as {{code|Button 13}}
 +
# Click {{code|Apply}} to save settings and install DLLs into the installation folder.
 +
# Configure your controller settings with the external configuration tool and remap the in-game controls accordingly from the Options menu. The game should be able to register XInput D-pad and analog triggers as DirectInput buttons.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|RayStorm Audio settings.png|In-game audio settings.}}
 
{{Image|RayStorm Audio settings.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
|separate volume         = false
+
|separate volume           = hackable
|separate volume notes   = Has separate sliders for BGM and SE, but the BGM slider does not affect the volume of CD audio.
+
|separate volume notes     = Has separate sliders for BGM and SE, but the BGM slider does not affect the volume of CD audio when played from the CD drive. Can be fixed by using _inmm.dll (see [[#Run without the CD|Run without the CD]]).
|surround sound           = false
+
|surround sound           = false
|surround sound notes     =  
+
|surround sound notes     =  
|subtitles               = false
+
|subtitles                 = false
|subtitles notes         =  
+
|subtitles notes           =  
|closed captions         = false
+
|closed captions           = false
|closed captions notes   =  
+
|closed captions notes     =  
|mute on focus lost       = false
+
|mute on focus lost       = false
|mute on focus lost notes =  
+
|mute on focus lost notes =  
|eax support             = unknown
+
|eax support               = false
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =
 +
|red book cd audio        = true
 +
|red book cd audio notes  =
 +
|general midi audio        =
 +
|general midi audio notes  =  
 
}}
 
}}
  
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  |audio    = true
 
  |audio    = true
 
  |subtitles = false
 
  |subtitles = false
  |notes    = Only chatter from commanding officer can be heard.
+
  |notes    = No speech outside of the game chatter and music lyrics.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 194: Line 245:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = false
 
  |subtitles = false
  |notes    = In-game chatter is in English.
+
  |notes    = In-game chatter and some music tracks are in English.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 258: Line 309:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
 +
 +
===Soft resetting the game===
 +
{{ii}} Holding down the game's '''L1''' + '''R1''' + '''Start''' + '''Select''' buttons for a few seconds during gameplay will soft reset the game similarly to the PlayStation version.
  
 
==System requirements==
 
==System requirements==

Latest revision as of 03:26, 5 August 2023

This page is for the original PC port based on the PlayStation version. For the arcade version included in the Ray'z Arcade Chronology, see Ray'z Arcade Chronology.

RayStorm
RayStorm cover
Developers
Taito
Publishers
Europe Empire Interactive
Japan CYBERFRONT Corporation
Release dates
Windows April 6, 2001
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Scrolling
Controls Direct control
Genres Arcade, Shooter
Vehicles Space flight
Themes Sci-fi
Series RAY
RayStorm on HowLongToBeat
RayStorm guide on StrategyWiki
RayStorm on MobyGames
RayStorm on Wikipedia
RAY
Layer Section 1997
RayStorm 2001
RayCrisis 2001
Layer Section & Galactic Attack S-Tribute 2022
Ray'z Arcade Chronology 2023

Key points

The PC version is also known as Operation: RayStorm 2291 in Europe.
Runs at a higher resolution than the PlayStation version, along with more audible sound effects and faster loading times.
Runs badly on Windows 8 and 8.1.[1] See low frame-rate fix for these operating systems.
Missing the "Neu Tanz" soundtrack for the Extra Mode from the PlayStation version.

General information

Official Taito Corporation website
Cuirous Cat — a fansite dedicated to the RAY and Ace Combat series (Japanese)

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Can be played without the disc after launching the game, but music will not play and load times increases. See Run without the CD for a workaround.
Windows
Although it was not released in North America, it can be played on any system regardless of region settings.[2]
PC version is not available digitally.

Essential improvements

Run without the CD

Restores music playback without requiring the disc, fixes the BGM volume slider in the Sound Setting, and _inmm allows each of the game's music tracks to be swapped between the original arcade music and "Neu Tanz" soundtrack from the PlayStation version.
Does not make the game portable for certain releases.
Create a hglcore.ini in <path-to-game> and use _inmm.dll[3][4]
  1. Download and install the patched _inmm.dll 2.38 here.
  2. Insert the game disc into the CD drive, then rip the music as MP3 or WAV files and store them in a convenient location (e.g. My Music). foobar2000 and its encoding packs can rip the game's music from the disc in these formats. Eject the game disc once the music has been successfully ripped.
  3. Go to <path-to-game> and drag and drop the game's RayStorm.exe onto _inmmcnf.exe in _inmm.dll's installation folder to patch the executable. A back up of the unpatched executable is also created to undo the changes.
  4. Create a new folder in <path-to-game> with a descriptive name for the game's music (e.g. AUDIO, MUSIC), then move all of the ripped music files into this new folder.
  5. While in <path-to-game>, create a new text file and name it hglcore.ini, the fill in this file with the following with a text editor such as Notepad:
    • hglcore.ini:
    
    AllDevicePass=true
    FullScreen=true
    UseZBuffer=true
    UserHEL=true
    CDCheckPass=true
    
  6. Run _inmmcnf.exe, then from the Method tab set *.mp3 and *.wav to DirectShow, then go to the _inmm.ini tab and click the Add button, add all of the game's music files from the folder containing the files, and click Open. Click the Save button and save this file to <path-to-game> where the patch executable is.
  7. Launch the game. The game should now launch without needing the disc in the CD drive and _inmm.dll should play the game's music.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\CONFIG.SGS[Note 1]

Save game data location

System Location
Windows <path-to-game>\bu00_BISLPS_00678[Note 1]

Video

External configuration tool.
External configuration tool.

Graphics feature State Notes
Widescreen resolution
Only 320x240 and 640x480 available.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Always runs at fullscreen by default. See Windowed for a fix.
Borderless fullscreen windowed
Not possible due to the low resolution.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS, and gamespeed is tied to frame-rate.
High dynamic range display (HDR)

Windowed

Use wndmode[5]
  1. Download wndmode here.
  2. Extract to the contents of wndmode.zip to <path-to-game>.
  3. Right-click RayStorm.exe, go to "Properties" from the context menu, then go to the Compatibility tab in the Properties window, then set the game's Compatibility Mode to Windows XP (Service Pack 3), and then click Apply to save the changes.

Input

Remapping.
Remapping.

Keyboard and mouse State Notes
Remapping
Configurater.exe rebinds PlayStation inputs to keyboard, in-game actions must be configured though the Options menu.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse not used at all.
Mouse Y-axis inversion
Controller
Controller support
DirectInput. Controllers must be enabled with Configurater.exe.
Full controller support
The game must be closed by pressing Alt+F4 or closing the window if forcing the game to run in windowed mode.
Controller remapping
Configurater.exe rebinds PlayStation inputs to controller, in-game actions must be configured though the Options menu. Movement is bound to left analog stick.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
For XInput support, see Controller support.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Configuration tool references controller buttons by number. PlayStation prompts are shown in-game regardless of input method.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Game only accepts input devices assigned to each player.

Controller support

A fix is required for the game to recognize XInput D-pad and analog triggers when assigning controls.
Use XInput Plus[6]
  1. Download and run XInput Plus.
  2. Set the Target Program to RayStorm.exe.
  3. Go to the Key Assign tab, then go to Left Stick and assign it to Multiple Key, then check Left Stick and DPAD.
  4. Go to the DirectInput tab, then check Enable DirectInput Output.
  5. Click Customize, then assign the following buttons:
    • Left and Right Triggers as Button 7/8, respectively
    • Back/View and Start/Menu buttons as Button 9/10, respectively
    • Left and Right Stick buttons as Button 11/12, respectively
    • And the Guide button as Button 13
  6. Click Apply to save settings and install DLLs into the installation folder.
  7. Configure your controller settings with the external configuration tool and remap the in-game controls accordingly from the Options menu. The game should be able to register XInput D-pad and analog triggers as DirectInput buttons.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Has separate sliders for BGM and SE, but the BGM slider does not affect the volume of CD audio when played from the CD drive. Can be fixed by using _inmm.dll (see Run without the CD).
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English
No speech outside of the game chatter and music lyrics.
Japanese
In-game chatter and some music tracks are in English.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play
Asynchronous multiplayer

Issues fixed

Low frame-rate on Windows 8 and 8.1

The game will run at half speed on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present on Windows 10.[7]

Make sure to use one of these fixes at a time.
Force windowed mode[5]
Use Microsoft Application Compatibility Toolkit[8]

Follow the instructions found here to learn how to install and use Microsoft Application Compatibility Toolkit.

Notes

Frame-rate my fluctuate during gameplay.
Use a modified DDRAW.dll[9]
  1. Download the modified DDRAW.dll.
  2. Extract the contents of the archive anywhere on your computer, then copy the DDRAW.dll from the folder that matches your operating system and place the file into <path-to-game>.

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Soft resetting the game

Holding down the game's L1 + R1 + Start + Select buttons for a few seconds during gameplay will soft reset the game similarly to the PlayStation version.

System requirements

Windows
Minimum
Operating system (OS) 98, ME, XP, 2000
Processor (CPU) Intel Pentium 233 MHz or AMD equivalent
System memory (RAM) 64 MB
Hard disk drive (HDD) 60 MB
Video card (GPU) 4 MB of VRAM
DirectX 7 compatible
Sound (audio device) DirectX compatible
Other CD ROM drive speed x2


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AmethystViper on January 4, 2014
    Tested RayStorm under Windows 8.1 64-bit which caused the game to run at half speed.
  2. Verified by User:AmethystViper on January 4, 2014
    Tested an imported European version of the game with English region and Unicode settings.
  3. Verified by User:AmethystViper on 2021-07-02
    Despite obtaining the hglcore.ini file from a Warez site, using this file on my own legitimate copy of RayStorm after installing it from the CD worked on it as well. This did not make my legitimate installation from the Empire Interactive portable as the game stores some installation information in the system registries and prevents it from running if the game's installation is moved elsewhere.
  4. _inmm.dll Tutorial - Play Old PC Games - last accessed on 2021-07-02
  5. 5.0 5.1 Verified by User:AmethystViper on October 30, 2018
  6. Verified by User:AmethystViper on October 4, 2016
    Used XInput Plus and works without forcing it through XInput Plus Loader.
  7. Verified by User:AmethystViper on July 29, 2016
    Tested on Windows 10 Home 64-bit and confirmed to run at full speed.
  8. Verified by User:AmethystViper on March 24, 2015
    Tested on Windows 8.1 64-bit with this fix.
  9. Verified by User:AmethystViper on March 27, 2015
    Tested on Windows 8.1 64-bit by using the modified ddraw.dll file with the game and it fixed the low frame-rate.