Difference between revisions of "Nina: Agent Chronicles"
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{{Infobox game/row/engine|LithTech|name=Lithtech Talon}} | {{Infobox game/row/engine|LithTech|name=Lithtech Talon}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|April 8, 2003}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 22: | Line 22: | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20041205154439/http://www.city-interactive.com/index.php?page=nina | ||
|hltb = 21412 | |hltb = 21412 | ||
|strategywiki = | |strategywiki = | ||
Line 38: | Line 39: | ||
|current state = | |current state = | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20041205154439/http://www.city-interactive.com/index.php?page=nina Official site] - retrieved with Wayback machine from December 5, 2004. | ||
==Availability== | ==Availability== | ||
Line 53: | Line 57: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\Save\}} |
}} | }} | ||
Line 105: | Line 109: | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} Non-4:3 resolutions are {{term|stretched}} by default. For | + | {{ii}} Non-4:3 resolutions are {{term|stretched}} by default. For an unstretched {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2847-nina-agent-chronicles-fov-fix/ FOV fix]. |
{{ii}} For resolution heights greater than 2048 or resolution widths greater than 1536, use a DirectX wrapper like [[dgVoodoo 2]]. | {{ii}} For resolution heights greater than 2048 or resolution widths greater than 1536, use a DirectX wrapper like [[dgVoodoo 2]]. | ||
{{ii}} HUD and menus are {{term|pixel-based}}. | {{ii}} HUD and menus are {{term|pixel-based}}. | ||
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{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 265: | Line 269: | ||
|minOS = 98, 2000, ME, XP | |minOS = 98, 2000, ME, XP | ||
− | |minCPU = Pentium III | + | |minCPU = Intel Pentium III 600 MHz |
− | |minRAM = | + | |minRAM = 64 MB |
|minHD = 500 MB | |minHD = 500 MB | ||
− | |minGPU = | + | |minGPU = 3D accelerator |
− | |minVRAM = | + | |minVRAM = 32 MB |
− | |minDX = 8 | + | |minDX = 8 |
|recOS = | |recOS = |
Latest revision as of 04:20, 7 April 2024
Developers | |
---|---|
Detalion | |
Publishers | |
Europe | Lemon Interactive |
North America | ValuSoft |
Digital | CI Games |
Engines | |
Lithtech Talon | |
Release dates | |
Windows | April 8, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Puzzle, Shooter |
Art styles | Realistic |
Themes | Contemporary, Middle East |
Nina: Agent Chronicles is a singleplayer first-person action, FPS, puzzle and shooter game.
It's also known as Codename: Nina - Global Terrorism Strike Force in North America.
General information
- Official site - retrieved with Wayback machine from December 5, 2004.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Follow the Instructions for other aspect ratios section of the FOV fix to change the horizontal FOV. | ||
Windowed | Run the game with +windowed 1 commandline argument. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Some game-breaking bugs related to physics and engine timing might appear during gameplay, and so it's recommended to cap the game at 60 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
Edit config file[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Only non-English versions are subtitled. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
Polish |
Issues fixed
Mouse's Y-axis moving in a wavelike pattern
Set the mouse's polling rate to 125 Hz. |
---|
Corrupted sky
Use dgVoodoo 2. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium III 600 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 3D accelerator 32 MB of VRAM DirectX 8 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Demon272481 on 2023-03-31
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").