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Michelin Rally Masters: Race of Champions

From PCGamingWiki, the wiki about fixing PC games
Michelin Rally Masters: Race of Champions
Michelin Rally Masters: Race of Champions cover
Developers
DICE
Publishers
Infogrames
Release dates
Windows July 25, 2000
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Racing
Vehicles Automobile
Art styles Realistic
Michelin Rally Masters: Race of Champions on MobyGames
Michelin Rally Masters: Race of Champions on Wikipedia

Key points

Runs great on modern systems.
Supports a wide variety of resolutions.
Has a couple of minor issues. See the fixed issues section below.

Michelin Rally Masters: Race of Champions is a singleplayer and multiplayer first-person and third-person racing game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows

Essential improvements

Patches

Patch 3.2 is the latest version (Make sure to download the right patch for your region) (Try to open the download link in a new tab/window in case it doesn't work)

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Digital Illusions\Rally Masters\Configurations\Default\

Save game data location

System Location
Windows <path-to-game>\SavedGames[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Vert-; game looks cropped when using widescreen resolutions. See [Widescreen Patch].
Multi-monitor
Ultra-widescreen
Vert-; game looks cropped when using ultrawide resolutions. See [Widescreen Patch].
4K Ultra HD
Vert-; game looks cropped when using widescreen resolutions. See [Widescreen Patch].
Field of view (FOV)
60-90°, cockpit cam is fixed at 80°. For higher FOVs, see [Widescreen Patch].
Windowed
Use dgVoodoo2.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Can be forced through driver control or through dgVoodoo2.
Anti-aliasing (AA)
Can be forced through driver control or through dgVoodoo2.
Vertical sync (Vsync)
On by default. Can be forced off through driver.
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 2.0,[1] EAX[2]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Direct IP
Online play
8 Direct IP with an interface that can save server addresses

Connection types

Issues fixed

Game crashes on car selection or when the resolution is set to above 1920x1200

Use the dgVoodoo2 wrapper[3]
  1. Download dgVoodoo2
  2. Unpack dgVoodooCpl.exe, dgVoodoo.conf and the contents of the MS folder into the <path-to-game>.
  3. Run dgVoodooCpl.exe and go to the DirectX tab.
  4. Change Videocard to the GeForce FX 5700 Ultra with 256MB VRAM.
  5. Check Fast video memory access and uncheck dgVoodoo Watermark.
  6. (Optionaly) Change Filtering to the Force anisotropic x16 and Antyaliasing (MSAA) to the preferred value.

Audio is muted when a stage starts

Pause and then unpause the game[4]

Menu backgrounds don't show up

Use the dgVoodoo2 wrapper[5]

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium II 233 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) 8 MB of VRAM
DirectX 7.0 compatible
Other 4x CD-ROM drive


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References