Difference between revisions of "Michael Owen's World League Soccer 99"
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AlRayes BRN (talk | contribs) |
AlRayes BRN (talk | contribs) |
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==Video settings== | ==Video settings== | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 57: | Line 57: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = false |
− | |widescreen resolution notes= | + | |widescreen resolution notes= {{Term|Pillarboxed}}, dgVoodoo2 can be used to render the game in higher resolutions but it will 4:3. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Pillarboxed}}. |
− | |4k ultra hd = | + | |4k ultra hd = false |
− | |4k ultra hd notes = | + | |4k ultra hd notes = {{Term|Pillarboxed}}. |
|fov = n/a | |fov = n/a | ||
− | |fov notes = Different camera | + | |fov notes = Different camera views can be selected during the match. |
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = Use dgVoodoo2. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Use dgVoodoo2. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use dgVoodoo2. |
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Off by default, Use dgVoodoo2. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Options to choose are 20, 25, 30, 40, 50 and 60 FPS. |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false |
Revision as of 21:26, 4 July 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Silicon Dreams Studio | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | November 15, 1998 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Sports |
Sports | Football (Soccer) |
Art styles | Realistic |
Series | World League Soccer |
World League Soccer | |
---|---|
World League Soccer 98 | 1998 |
Michael Owen's World League Soccer 99 | 1998 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves[Note 1] |
Video settings
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Pillarboxed, dgVoodoo2 can be used to render the game in higher resolutions but it will 4:3. | ||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed. | ||
4K Ultra HD | Pillarboxed. | ||
Field of view (FOV) | Different camera views can be selected during the match. | ||
Windowed | Use dgVoodoo2. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo2. | ||
Anti-aliasing (AA) | Use dgVoodoo2. | ||
Vertical sync (Vsync) | Off by default, Use dgVoodoo2. | ||
60 FPS | Options to choose are 20, 25, 30, 40, 50 and 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
Glide |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 133 Mhz | Intel Pentium 166 Mhz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 5 MB | |
Video card (GPU) | DirectX 5 of VRAM | Direct3D compatible hardware accelerator cards |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).