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Difference between revisions of "Marine Heavy Gunner: Vietnam"

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Revision as of 04:50, 15 July 2023

Marine Heavy Gunner: Vietnam
Marine Heavy Gunner: Vietnam cover
Developers
Brainbox Games
Publishers
North America Groove Games
Europe City Interactive
Russia Russobit-M
Engines
Unreal Engine 2
Release dates
Windows June 2004
Reception
Metacritic 50
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Cold War
Series Marine Sharpshooter
Marine Heavy Gunner: Vietnam on IGDB
Marine Heavy Gunner: Vietnam on MobyGames
Marine Sharpshooter
CTU: Marine Sharpshooter 2003
Marine Sharpshooter II: Jungle Warfare 2004
Marine Sharpshooter 3 2007
Marine Sharpshooter 4: Locked and Loaded 2008

Marine Heavy Gunner: Vietnam is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc DRM[Note 1].
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*ini[Note 2]
HG.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\Saves[Note 2]

Video

Widescreen resolution

Edit ini file[3]
  1. Launch the game at least once then close it.
  2. Open HG.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD is stretched.
Some menu elements become cropped.
Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).

Field of view (FOV)

Edit ini file[4]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=65.000000
DefaultFOV=65.000000

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.

Windowed

Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open HG.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open HG.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[7]
  1. Launch the game at least once then close it.
  2. Open HG.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Mouse acceleration

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold=0 to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Edit ini file[9]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Jerky/Uneven mouse movement

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 6.0 to 0.1:
    MouseX=Count bXAxis | Axis aMouseX Speed=6.0
    MouseY=Count bYAxis | Axis aMouseY Speed=6.0
  4. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  5. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  6. Open HG.ini.
  7. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.0.
Royalty free audio

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[11]
  1. Launch the game at least once then close it.
  2. Open HG.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
CD Expert release.

Issues fixed

Poor performance on Windows 8/8.1/10/11

Install dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[12]
  1. Launch the game at least once then close it.
  2. Open HG.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value and set it to your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 750 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) 32 MB of VRAM
DirectX 8 compatible
Sound (audio device) 16-bit DirectX 8 compatible
Other Windows 2000/XP require a minimum of 256 MB of RAM.


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:AlphaYellow on 2023-07-15
  4. Verified by User:AlphaYellow on 2023-07-15
  5. Verified by User:AlphaYellow on 2023-07-15
  6. Verified by User:AlphaYellow on 2023-07-15
  7. Verified by User:AlphaYellow on 2023-07-15
  8. Verified by User:AlphaYellow on 2023-07-15
  9. Verified by User:AlphaYellow on 2023-07-15
  10. Verified by User:AlphaYellow on 2023-07-15
  11. Verified by User:AlphaYellow on 2023-05-17
  12. Verified by User:AlphaYellow on 2023-07-15