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Difference between revisions of "Lode Runner 2"

From PCGamingWiki, the wiki about fixing PC games
 
(117 intermediate revisions by 7 users not shown)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Lode Runner 2 cover.jpg
 
|cover        = Lode Runner 2 cover.jpg
Line 11: Line 10:
 
{{Infobox game/row/date|Windows|October 2, 1998}}
 
{{Infobox game/row/date|Windows|October 2, 1998}}
 
{{Infobox game/row/date|Mac OS|October 27, 1998}}
 
{{Infobox game/row/date|Mac OS|October 27, 1998}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | Lode Runner }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
Line 16: Line 28:
 
|gogcom id side =  
 
|gogcom id side =  
 
|strategywiki = Lode Runner 2
 
|strategywiki = Lode Runner 2
 +
|mobygames    = lode-runner-2
 
|wikipedia    = Lode Runner 2
 
|wikipedia    = Lode Runner 2
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Lode Runner}}
 
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Game setup won't always start from the autoplay launcher, but it can be started from the root folder of the CD without trouble on Windows 7 x32/x64 and later.
+
{{ii}} Game setup won't always start from the autoplay launcher on modern systems, but it can be started from the root folder of the CD without trouble on Windows 7 x32/x64 and later.
  
 
{{++}} Has a powerful map editor.
 
{{++}} Has a powerful map editor.
  
{{++}} Many community made maps and two bonus levels from the original developer team are available for download at http://entropymine.com/jason/lr/lr2/
+
{{++}} Many community made maps and two bonus levels from the original developer team are available for download [http://entropymine.com/jason/lr/lr2/ here]
  
 
{{++}} There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs
 
{{++}} There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs
  
{{ii}} Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and as of 2021, it is in the beginning stages. Updates on the process can be followed at https://www.quarkrobot.com/tag/lr2/
+
{{ii}} Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and (as of 2024) is in the beginning stages. Updates on the process can be followed [https://www.quarkrobot.com/tag/lr2/ here]
  
 
==Availability==
 
==Availability==
Line 37: Line 49:
 
{{Availability/row| Retail | | Disc | | | Windows, Mac OS }}
 
{{Availability/row| Retail | | Disc | | | Windows, Mac OS }}
 
}}
 
}}
{{--}} Not available digitally.
+
{{--}} Game is not available digitally.
 +
{{++}} Several unopened original discs can be found for sale on Amazon and eBay, respectively, along with many used copies (as of 2024).
  
 
==Game data==
 
==Game data==
Line 47: Line 60:
  
 
===Save game data location===
 
===Save game data location===
{{Game data|
 
{{Game data/saves|Windows|}}
 
{{Game data/saves|Mac OS|}}
 
}}
 
  
==Video settings==
+
{{ii}} Game level can be saved manually at any chosen location at any time. Game progress in the level, however, cannot be saved at all.
{{Video settings
+
 
 +
==Video==
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes= Game resolution is locked to 640x480 and can only be streched.
+
|widescreen resolution notes= Game resolution is locked to 640x480 and can only be stretched. Cutscenes are not fullscreen on modern systems; instead, they are played at an unscaled 640x480 resolution.
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
Line 67: Line 78:
 
|4k ultra hd                = false
 
|4k ultra hd                = false
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = false
+
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = false
 
|windowed                  = false
Line 74: Line 85:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = false
 
|anisotropic                = false
|anisotropic notes          = Cannot be forced through AMD GPU driver.
+
|anisotropic notes          =  
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
|vsync notes                = Cannot be forced through AMD GPU driver.
+
|vsync notes                =  
 
|60 fps                    = false
 
|60 fps                    = false
 
|60 fps notes              =  
 
|60 fps notes              =  
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}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = n/a
|acceleration option notes =  
+
|acceleration option notes = Mouse not used at all.
|mouse sensitivity        = false
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = false
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
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|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = false
+
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = false
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        =  
+
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              =
 
|xbox prompts              =
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          =  
+
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              =  
+
|dualshock 4              = unknown
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        =  
+
|dualshock prompts        = unknown
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        =  
+
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        =  
+
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers=  
+
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    =  
+
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        =  
+
|other controllers        = unknown
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      =  
+
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = false
 
|controller hotplug        = false
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}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{ii}} World ambient tracks and opening music pieces are burned at a rate of 16/44, redbook audio. They may be listened to in a normal audio CD player. However, avoid playing audio track #1, as this is the game data track.
|separate volume          = hackable
+
{{--}} Game music will only be available if the CD is in the drive. If the optical drive letter is not set to be the first in order (or a virtual drive is used), music will loop and start from the beginning every time a game is started or a new map is loaded. The only known solution is to change the drive letter of the CD drive in windows settings, although even after doing so, in-game music volume control won't work and will show a driver error on Windows 7 and later.
|separate volume notes    = Music and SFX. It should be noted that game music will only be available if the CD is in the drive. If the optical drive letter is not set to be the first in order (or a virtual drive is used), music will loop and start from the beginning every time a game is started or new map is loaded. Only solution is to change the drive letter of CD drive in windows settings, but even after doing so, in-game music volume control won't work and will show a driver error. SFX volume can be controled with no such problems.
+
{{--}} Saving a game resets the music to opening (main menu) music on modern systems.
 +
{{--}} Alt-tabbing will reset the music and is not recommended.
 +
{{++}} Loading a saved game plays the appropriate track for the level from the beginning.
 +
{{Audio
 +
|separate volume          = limited
 +
|separate volume notes    = Music and SFX. Music volume control doesn't work on Windows 7 and later.
 
|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = false
+
|subtitles                = n/a
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = false
+
|closed captions          = n/a
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = false
 
|eax support              = false
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = false
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = n/a
  |subtitles = false
+
  |subtitles = n/a
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 225: Line 246:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
|mac os x powerpc app  =  
+
|mac os x powerpc app  = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          =
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux 68k app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 +
|mac os powerpc app    = true
 +
|mac os 68k app        = unknown
 +
|mac os executable notes=
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  = Game cutscenes will only be available if the CD is in the drive. Several easter egg videos are available on the CD.
 +
|multiplayer      =
 +
|multiplayer notes=
 
}}
 
}}
  
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|minRAM  = 16 MB
 
|minRAM  = 16 MB
 
|minHD    =  
 
|minHD    =  
|minGPU  = DirectDraw compatible video card capable of 640x480 16-bit graphics.
+
|minGPU  = DirectDraw compatible video card capable of 640x480 16-bit graphics
 +
|minDX    = 5.1
 +
|minaudio = DirectSound compatible sound card
  
 
|recOS    = 98
 
|recOS    = 98
Line 254: Line 300:
  
 
{{References}}
 
{{References}}
 +
https://www.sk.rs/arhiva/clanak/16546/lode-runner-2

Latest revision as of 04:19, 6 March 2024

Lode Runner 2
Lode Runner 2 cover
Developers
Presage Software
Publishers
GT Interactive
Mac OS MacSoft
Release dates
Windows October 2, 1998
Mac OS (Classic) October 27, 1998
Taxonomy
Modes Multiplayer
Series Lode Runner
Lode Runner 2 guide on StrategyWiki
Lode Runner 2 on MobyGames
Lode Runner 2 on Wikipedia
Lode Runner
Lode Runner 1983
Championship Lode Runner 1984
Lode Runner: The Legend Returns 1994
Lode Runner On-Line: The Mad Monks' Revenge 1995
Lode Runner 2 1998
Lode Runner Legacy 2017

Key points

Game setup won't always start from the autoplay launcher on modern systems, but it can be started from the root folder of the CD without trouble on Windows 7 x32/x64 and later.
Has a powerful map editor.
Many community made maps and two bonus levels from the original developer team are available for download here
There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs
Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and (as of 2024) is in the beginning stages. Updates on the process can be followed here

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Mac OS
Game is not available digitally.
Several unopened original discs can be found for sale on Amazon and eBay, respectively, along with many used copies (as of 2024).

Game data

Configuration file(s) location

System Location
Windows
Mac OS (Classic)

Save game data location

Game level can be saved manually at any chosen location at any time. Game progress in the level, however, cannot be saved at all.

Video

Graphics feature State Notes
Widescreen resolution
Game resolution is locked to 640x480 and can only be stretched. Cutscenes are not fullscreen on modern systems; instead, they are played at an unscaled 640x480 resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input

Audio

World ambient tracks and opening music pieces are burned at a rate of 16/44, redbook audio. They may be listened to in a normal audio CD player. However, avoid playing audio track #1, as this is the game data track.
Game music will only be available if the CD is in the drive. If the optical drive letter is not set to be the first in order (or a virtual drive is used), music will loop and start from the beginning every time a game is started or a new map is loaded. The only known solution is to change the drive letter of the CD drive in windows settings, although even after doing so, in-game music volume control won't work and will show a driver error on Windows 7 and later.
Saving a game resets the music to opening (main menu) music on modern systems.
Alt-tabbing will reset the music and is not recommended.
Loading a saved game plays the appropriate track for the level from the beginning.

Audio feature State Notes
Separate volume controls
Music and SFX. Music volume control doesn't work on Windows 7 and later.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus, Co-op
Online play
8 Versus, Co-op

Other information

API

ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

Middleware

Middleware Notes
Cutscenes Bink Video Game cutscenes will only be available if the CD is in the drive. Several easter egg videos are available on the CD.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD)
Video card (GPU) DirectDraw compatible video card capable of 640x480 16-bit graphics
DirectX 5.1 compatible
Sound (audio device) DirectSound compatible sound card


References

https://www.sk.rs/arhiva/clanak/16546/lode-runner-2