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Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"

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==System requirements==
 
==System requirements==
{{System requirements|ref=<ref name="OpenGOAL_SysReqs>{{Refurl|url=https://opengoal.dev/docs/faq#what-are-the-minimum-requirements|title=Frequently Asked Questions | OpenGOAL|date=2022-08-15}}</ref>
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{{System requirements|ref=<ref name="OpenGOAL_SysReqs>{{Refurl|url=https://opengoal.dev/docs/faq#what-are-the-minimum-requirements|title=Frequently Asked Questions - OpenGOAL|date=2022-08-15}}</ref>
 
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Revision as of 20:45, 15 August 2022

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Jak and Daxter: The Precursor Legacy (OpenGOAL)
Cover image missing, please upload it
Engines
OpenGOAL
Release dates
Windows April 3, 2022
Linux April 3, 2022
Taxonomy
Modes Singleplayer
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Themes Sci-fi

Jak and Daxter: The Precursor Legacy (OpenGOAL) is an unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Requires original NTSC PlayStation 2 copy of Jak and Daxter: The Precursor Legacy.
Windows
Linux

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\OpenGOAL\jak1\settings\pc-settings.gc
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %APPDATA%\OpenGOAL\jak1\saves\
Linux

Video

Graphics feature State Notes
Widescreen resolution
Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios.
Multi-monitor
Ultra-widescreen
Cutscenes are pillarboxed. Most UI elements don't properly scale.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
[1]
Anti-aliasing (AA)
Up to 16x MSAA.[Note 1]
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
SFX, Music, Speech.
Surround sound
Subtitles
Can be toggled on/off during cutscenes by pressing the Square button on a PlayStation controller, the X button on a Xbox controller, or the Y button on a Nintendo controller.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL 4.3 [4]
Executable 32-bit 64-bit Notes
Windows
[3]
Linux
[3]

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum[5] Recommended
Operating system (OS)
Processor (CPU) AVX-compatible processor
System memory (RAM) 2 GB available
Hard disk drive (HDD)
Video card (GPU) OpenGL 4.3 compatible
A 64-bit operating system is required.
Linux
Minimum[5]
Operating system (OS)
Processor (CPU) AVX-compatible processor
System memory (RAM) 2 GB available
Hard disk drive (HDD)
Video card (GPU) OpenGL 4.3 compatible
A 64-bit operating system is required.


Notes

  1. 16x MSAA acts as 8x FSAA on Nvidia cards, resulting in textures and transparency being antialiased in addition to polygonal edges.[2]

References

  1. Verified by User:SirYodaJedi on 2022-08-14
    No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.
  2. Verified by User:SirYodaJedi on 2022-08-14
    This results in an appearance similar to 4x or 8x SGSSAA, but without the blurring caused by Nvidia's OpenGL driver bugs.
  3. 3.0 3.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
    "x86-64 CPU with AVX support."
  4. GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
    "Graphics card that supports OpenGL 4.3."
  5. 5.0 5.1 Frequently Asked Questions - OpenGOAL - last accessed on 2022-08-15