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Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"

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(→‎Video: "PS2 aspect ratio" option has been enveloped by more robust aspect ratio option. Also, 16x MSAA isn't actually MSAA, but that's a good thing.)
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios.
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = limited
 
|ultrawidescreen            = limited
|ultrawidescreen notes      = '''PS2 Aspect Ratio''' must be set to '''Off'''. Cutscenes are {{Term|pillarboxed}}. Most UI elements don't properly scale.
+
|ultrawidescreen notes      = Cutscenes are {{Term|pillarboxed}}. Most UI elements don't properly scale.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = false
+
|anisotropic                = always on
|anisotropic notes          =  
+
|anisotropic notes          = <ref>{{Refcheck|user=SirYodaJedi|date=2022-08-14|comment=No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.}}</ref>
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Up to 16x [[MSAA]].
+
|antialiasing notes        = Up to 16x [[MSAA]].{{note|16x MSAA acts as 8x [[FSAA]] on Nvidia cards, resulting in textures and transparency being antialiased in addition to polygonal edges.<ref>{{Refcheck|user=SirYodaJedi|date=2022-08-14|comment=This results in an appearance similar to 4x or 8x [[SGSSAA]], but without the blurring caused by Nvidia's OpenGL driver bugs.}}</ref>}}
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  

Revision as of 16:24, 15 August 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Jak and Daxter: The Precursor Legacy (OpenGOAL)
Cover image missing, please upload it
Engines
OpenGOAL
Release dates
Windows April 3, 2022
Linux April 3, 2022
Taxonomy
Modes Singleplayer
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Themes Sci-fi

Jak and Daxter: The Precursor Legacy (OpenGOAL) is an unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Requires original NTSC PlayStation 2 copy of Jak and Daxter: The Precursor Legacy.
Windows
Linux

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios.
Multi-monitor
Ultra-widescreen
Cutscenes are pillarboxed. Most UI elements don't properly scale.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
[1]
Anti-aliasing (AA)
Up to 16x MSAA.[Note 1]
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
SFX, Music, Speech.
Surround sound
Subtitles
Can be toggled on/off during cutscenes by pressing the Square button on a PlayStation controller, the X button on a Xbox controller, or the Y button on a Nintendo controller.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL 4.3 [4]
Executable 32-bit 64-bit Notes
Windows
[3]
Linux
[3]

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum[5]
Operating system (OS)
Processor (CPU) AVX-compatible processor
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 4.3 compatible
A 64-bit operating system is required.
Linux
Minimum[5]
Operating system (OS)
Processor (CPU) AVX-compatible processor
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 4.3 compatible
A 64-bit operating system is required.


Notes

  1. 16x MSAA acts as 8x FSAA on Nvidia cards, resulting in textures and transparency being antialiased in addition to polygonal edges.[2]

References

  1. Verified by User:SirYodaJedi on 2022-08-14
    No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.
  2. Verified by User:SirYodaJedi on 2022-08-14
    This results in an appearance similar to 4x or 8x SGSSAA, but without the blurring caused by Nvidia's OpenGL driver bugs.
  3. 3.0 3.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
    "x86-64 CPU with AVX support."
  4. GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
    "Graphics card that supports OpenGL 4.3."
  5. 5.0 5.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16