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Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"

From PCGamingWiki, the wiki about fixing PC games
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Developer | https://github.com/open-goal/jak-project/releases/latest | unknown | Requires original PS2 copy of '''Jak & Daxter: The Precursor Legacy'''.  |  | Windows }}
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{{Availability/row| Developer | https://github.com/open-goal/jak-project/releases/latest | DRM-free | Requires original PS2 copy of '''Jak & Daxter: The Precursor Legacy'''.  |  | Windows }}
 
}}
 
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|multimonitor notes        =  
 
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|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = "PS2 Aspect Ratio" option must be set to "Off".
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|ultrawidescreen notes      = "PS2 Aspect Ratio" option must be set to "Off". Cutscenes are {{Term|pillarboxed}}. Certain UI elements don't properly scale.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  

Revision as of 00:57, 17 June 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Jak and Daxter: The Precursor Legacy (OpenGOAL)
Cover image missing, please upload it
Developers
Original Naughty Dog
Release dates
Windows April 3, 2022
Linux April 3, 2022
Taxonomy
Modes Singleplayer
Perspectives Third-person
Controls Direct control
Genres Platform
Jak and Daxter: The Precursor Legacy (OpenGOAL) on Wikipedia

Key points

An unofficial port of the original PlayStation 2 game for Windows and Linux.

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Requires original PS2 copy of Jak & Daxter: The Precursor Legacy.
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
"PS2 Aspect Ratio" option must be set to "Off". Cutscenes are pillarboxed. Certain UI elements don't properly scale.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 16x MSAA.
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Separate SFX, Music and Speech siders.
Surround sound
Subtitles
Can be turned off during cutscenes by pressing the "X" button on an Xbox controller ("Square" for PlayStation).
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL 4.3 [2]
Executable 32-bit 64-bit Notes
Windows
[1]
Linux
[1]

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum[3]
Operating system (OS)
Processor (CPU) AVX-compatible processor
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 4.3 compatible
A 64-bit operating system is required.
Linux
Minimum[3]
Operating system (OS)
Processor (CPU) AVX-compatible processor
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 4.3 compatible
A 64-bit operating system is required.


References

  1. 1.0 1.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
    "x86-64 CPU with AVX support."
  2. GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
    "Graphics card that supports OpenGL 4.3."
  3. 3.0 3.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16