Jak II (OpenGOAL)
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Revision as of 05:22, 31 December 2023 by Killerklown (talk | contribs) (Moved stuff in case we ever get a port of stuff like The Lost Frontier (which is not using the GOAL language). It's not happening anytime soon but who knows.)
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
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Developers | |
---|---|
Original | Naughty Dog |
Publishers | |
Original | Sony Computer Entertainment |
Engines | |
OpenGOAL | |
Release dates | |
Windows | November 2, 2023 |
Linux | November 2, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform, Shooter |
Vehicles | Hovercraft |
Art styles | Cartoon |
Themes | Sci-fi |
Series | Jak and Daxter |
Jak and Daxter | |
---|---|
Jak and Daxter: The Precursor Legacy (OpenGOAL) | 2022 |
Jak II (OpenGOAL) | 2023 |
Jak 3 (OpenGOAL) | TBA |
Unofficial port of Jak II, also known as Jak II: Renegade in Europe and Oceania, for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
The game was made available in public beta on November 2, 2023.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original PlayStation 2 copy of Jak II. |
Monetization
Type | Notes |
---|---|
One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak II is required. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak2\settings\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak2/settings/ |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak2\saves\<user-id>\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak2/saves/<user-id>/ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 16x MSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Up to 240 FPS. Considered experimental due to occasional bugs. Game may slow down if target frame rate is not met.[2] | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, SFX, and Speech. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | Cutscenes subtitles work, while gameplay subtitles have yet to be ported. | |||
Japanese | ||||
Korean | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
References
- ↑ Progress Report: October 2023 - OpenGOAL blog - last accessed on November 2023
- ↑ Progress Report: September 2023 - OpenGOAL blog - last accessed on November 2023