Difference between revisions of "Ishar 2: Messengers of Doom"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
==Video== | ==Video== | ||
{{Image|Ishar settings.png|General settings.}} | {{Image|Ishar settings.png|General settings.}} | ||
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Revision as of 09:24, 31 August 2021
Developers | |
---|---|
Silmarils | |
Release dates | |
DOS | 1993 |
Mac OS (Classic) | 1994 |
Windows (DOSBox) | April 28, 2009[1] |
Ishar | |
---|---|
Crystals of Arborea | 1990 |
Ishar: Legend of the Fortress | 1992 |
Ishar 2: Messengers of Doom | 1993 |
Ishar 3: The Seven Gates of Infinity | 1994 |
Key points
- Characters can be imported from Ishar: Legend of the Fortress (see Import characters).
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Run in DOSBox. | |||
GOG.com | Complete series including Crystals of Arborea. Pre-packaged with DOSBox.[2] |
- A demo is available.
Essential improvements
Import characters
- Characters can be imported from Ishar: Legend of the Fortress.
Copy save files[citation needed] |
---|
|
Grid Cartographer
- Supported by Grid Cartographer. Its Game Link feature assists in creating the game map. This is not an automap. From the Grid Cartographer's documentation: “This approach enhances the immersion factor by allowing you to draw the map as you perceive it, not revealing every secret ahead of time. Hidden doors remain obscured, traps are left undetected and unsprung. It's still up to you to explore and record what you see on the map as you venture forth!”
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\START.STP |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\*.SAV |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x200 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Native support doesn't work. |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
- Keyboard layout can be changed in setup (Delete at startup prompt); choice of AZERTY, QWERTY, QWERTZU.
- The game language is chosen with the number pad keys, not the regular number keys; for keyboards without a dedicated number pad use Fn and the appropriate symbol.[3]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
Issues fixed
Can't choose language at start
- The game language is chosen with the number pad keys, not the regular number keys; for keyboards without a dedicated number pad use Fn and the appropriate symbol.[3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.2 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7.0 compatible | DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).