Insomnia: The Ark
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Developers | |
---|---|
Mono Studio | |
Publishers | |
HeroCraft | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | September 27, 2018 |
Reception | |
Metacritic | 54 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Insomnia_v2\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/783170/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Insomnia_v2\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/783170/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Called In Window. | ||
Borderless fullscreen windowed | Called Fullscreen [In Window]. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA, verified by a developer here. Called Smoothing. | ||
Vertical sync (Vsync) | Togglable. Set to "Yes" to enable V-Sync or "No" to disable it.[2] | ||
60 FPS | |||
120+ FPS | See Smoothed frame rate. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Music, Effects, Environment | |
Surround sound | ||
Subtitles | Cutscenes only; always on. | |
Closed captions | ||
Mute on focus lost | It always mutes when focus is lost. It doesn't include a setting to toggle this. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | full audio on cutscenes only | |||
Russian | full audio on cutscenes only |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | 2.5 GHz Quad Core | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 360 DirectX 10 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.21.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (783170) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by checking the details of the main executable file of version 1.7 of this game.
- ↑ If a user sets this to "Yes" and returns to this menu later, this option will say "No" again, so the user may think this option is broken, but V-Sync will actually work. This can be verified by NOT noticing screen-tearing after setting this to "Yes". (While V-Sync is on, the configuration file called "GameUserSettings.ini" will show "bUseVSync=True". While V-Sync is off, that line won't appear in that configuration file.)