Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "In the Hunt"

From PCGamingWiki, the wiki about fixing PC games
 
(25 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
|cover        =  
+
|cover        = In the Hunt - cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Irem}}
 
{{Infobox game/row/developer|Irem}}
{{Infobox game/row/developer|XING Entertainment}}
+
{{Infobox game/row/porter|Tsuji Jimusho|Windows}}
 +
{{Infobox game/row/porter|XING Entertainment|Windows}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|GameBank}}
 
{{Infobox game/row/publisher|GameBank}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|1997}}
+
{{Infobox game/row/date|Windows|March 27, 1997}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | Side view, Scrolling}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Arcade, Shooter}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Naval/watercraft}}
 +
{{Infobox game/row/taxonomy/art styles        | Pixel art}}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi}}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
|strategywiki =  
+
|strategywiki = In the Hunt
 +
|igdb        = in-the-hunt
 
|mobygames    = in-the-hunt
 
|mobygames    = in-the-hunt
 
|wikipedia    = In the Hunt
 
|wikipedia    = In the Hunt
Line 20: Line 34:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 +
{{Introduction
 +
|introduction      = '''''{{PAGENAME}}'''''{{note|Known in Japan as '''''Kaitei Daisensou''''' (Japanese: {{lang|ja|海底大戦争}}) in Japan.}} is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:side view}} {{Glossary:scrolling}} {{Glossary:shooter}} game developed by [[Company:Irem|Irem]].
  
'''Key points'''
+
|release history  = It was originally released on Arcade in 1993. It was later ported to [[Emulation:PlayStation|PlayStation]] and [[Emulation:Sega Saturn|Sega Saturn]] by [[Company:Tuji Jimusho|Tsuji Jimusho]] and [[wikipedia:SIMS Co., Ltd.|SIMS Co., Ltd.]] respectively, and released by [[Company:XING Entertainment|XING Entertainment]] and [[Company:Imagineer|Imagineer]] respectively in Japan and by Kokopeli Digital in North America and Europe for both versions.
{{ii}} This is a DirectDraw 256 colors game, it requires a DirectDraw compatibility tool for Windows XP and above operation.
+
 
{{ii}} The game is designed for a CD-ROM with letter "D"
+
The game was ported to PC by Tsuji Jimusho and XING, and released by [[Company:GameBank|GameBank]] in Japan on March 27, 1997. The PC version, despite being based on the PlayStation port, is notable for having slight graphical downgrade compare to prior ports, mainly decreased color depth and missing palette effects in some stages.
 +
 
 +
|current state    =  The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running [http://toastytech.com/files/setup.html 32-bit InstallShield 3] software to install the game (which doesn't create desktop or start menu shortcuts for the game). Decreased color depth in certain stages can be fixed with a [[#Stage 04 Background gradient is downgraded compared to other versions|mod]].
 +
}}
  
 
==Availability==
 
==Availability==
Line 36: Line 55:
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 54: Line 73:
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = unknown
 
|windowed                  = unknown
|windowed notes            = [[Glossary:Windowed#DxWnd|DxWnd]] can be used for windowing, however there is a bugger palette use. Mileage may vary depending on OS and settings.
+
|windowed notes            = [[Glossary:Windowed#DxWnd|DxWnd]] can be used for windowing, however there is a bugged palette use. Mileage may vary depending on OS and settings.
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
Line 61: Line 80:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                = The game renders at 30FPS, Tearing is noticeable on occasion
 
|vsync notes                = The game renders at 30FPS, Tearing is noticeable on occasion
Line 73: Line 95:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          = The setup program started by autorun hosts a remapping option
 
|key remap notes          = The setup program started by autorun hosts a remapping option
Line 88: Line 110:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = first controller ID available is used
+
|controller support notes  = First controller ID available is used
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
Line 97: Line 119:
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = false
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = false
 
|xbox prompts              = false
Line 103: Line 125:
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = false
+
|dualshock 4              = unknown
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = false
 
|dualshock prompts        = false
Line 115: Line 137:
 
|tracked motion prompts    = false
 
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = false
+
|other controllers        = true
|other controllers notes  =  
+
|other controllers notes  = The game is compatible with any controller detected by windows with digital directional input (as joy up, down, left, right).
 
|other button prompts      = false
 
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
Line 137: Line 159:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = false
 
|separate volume          = false
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 150: Line 172:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 164: Line 188:
 
}}
 
}}
 
}}
 
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = unknown
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = unknown
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = unknown
 +
|online play players  =
 +
|online play modes    =
 +
|online play notes    =
 +
|asynchronous        = unknown
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        = unknown
 +
|matchmaking notes  =
 +
|p2p                = unknown
 +
|p2p notes          =
 +
|dedicated          = unknown
 +
|dedicated notes    =
 +
|self-hosting      = unknown
 +
|self-hosting notes =
 +
|direct ip          = unknown
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
 +
 
==Issues unresolved==
 
==Issues unresolved==
 
===Unable to remap controls===
 
===Unable to remap controls===
* The InstallShield 16bits program cannot be executed on modern systems, and the installation procedure cannot be fully completed, and the option to remap the game cannot be activated.  
+
* The InstallShield 16bits program cannot be executed on modern systems, the installation procedure cannot be fully completed, and the option to remap the game cannot be activated.  
The issue cannot be corrected by registry manipulation, the game fails to read the registry values, whereas on windows XP and lower, it can.
+
The issue cannot be corrected by registry manipulation, the game fails to read the registry values, whereas on Windows XP and lower, it can.
 
For reference, the default registry entries:
 
For reference, the default registry entries:
 +
 
[HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\1.0]
 
[HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\1.0]
 +
 
"OPT_LEFT1"=dword:00000046
 
"OPT_LEFT1"=dword:00000046
 +
 
"OPT_UP1"=dword:00000054
 
"OPT_UP1"=dword:00000054
 +
 
"OPT_RIGHT1"=dword:00000048
 
"OPT_RIGHT1"=dword:00000048
 +
 
"OPT_DOWN1"=dword:00000047
 
"OPT_DOWN1"=dword:00000047
 +
 
"OPT_MISSILE1"=dword:0000005a
 
"OPT_MISSILE1"=dword:0000005a
 +
 
"OPT_TORPEDO1"=dword:00000058
 
"OPT_TORPEDO1"=dword:00000058
 +
 
"OPT_LEFT2"=dword:00000025
 
"OPT_LEFT2"=dword:00000025
 +
 
"OPT_UP2"=dword:00000026
 
"OPT_UP2"=dword:00000026
 +
 
"OPT_RIGHT2"=dword:00000027
 
"OPT_RIGHT2"=dword:00000027
 +
 
"OPT_DOWN2"=dword:00000028
 
"OPT_DOWN2"=dword:00000028
 +
 
"OPT_MISSILE2"=dword:000000bc
 
"OPT_MISSILE2"=dword:000000bc
 +
 
"OPT_TORPEDO2"=dword:000000be
 
"OPT_TORPEDO2"=dword:000000be
 +
 
"OPT_MUSIC"=dword:00000001
 
"OPT_MUSIC"=dword:00000001
 +
 
"OPT_CDR"=dword:00000000
 
"OPT_CDR"=dword:00000000
 +
 
"OPT_SOUND"=dword:00000001
 
"OPT_SOUND"=dword:00000001
  
Line 189: Line 263:
 
===Unable to Install===
 
===Unable to Install===
 
{{Fixbox|description=Decompress the game using an InstallShield decompressor, for example [https://www.sac.sk/files.php?d=7&l=I icomp95].
 
{{Fixbox|description=Decompress the game using an InstallShield decompressor, for example [https://www.sac.sk/files.php?d=7&l=I icomp95].
 +
 
Command line (assuming D as CD-ROM drive) : icomp d:\Setup\data.z c:\KAITEI\*.* -d -i
 
Command line (assuming D as CD-ROM drive) : icomp d:\Setup\data.z c:\KAITEI\*.* -d -i
 
|}}
 
|}}
Line 194: Line 269:
 
===Garbled Graphics and Weird colors===
 
===Garbled Graphics and Weird colors===
 
{{Fixbox|description=Use a DDraw wrapper like [http://www.bitpatch.com/ddwrapper.html Aqrit's ddwrapper].
 
{{Fixbox|description=Use a DDraw wrapper like [http://www.bitpatch.com/ddwrapper.html Aqrit's ddwrapper].
 +
 
Settings for aqrit's ddwrapper:
 
Settings for aqrit's ddwrapper:
 +
 
RealDDrawPath            = AUTO
 
RealDDrawPath            = AUTO
 +
 
BltMirror                = 0
 
BltMirror                = 0
 +
 
BltNoTearing            = 0
 
BltNoTearing            = 0
 +
 
ColorFix                = 1
 
ColorFix                = 1
 +
 
DisableHighDpiScaling    = 0
 
DisableHighDpiScaling    = 0
 +
 
FakeVsync                = 0
 
FakeVsync                = 0
 +
 
FakeVsyncInterval        = 0
 
FakeVsyncInterval        = 0
 +
 
ForceBltNoTearing        = 0
 
ForceBltNoTearing        = 0
 +
 
ForceDirectDrawEmulation = 1
 
ForceDirectDrawEmulation = 1
 +
 
NoVideoMemory            = 0
 
NoVideoMemory            = 0
 +
 
SingleProcAffinity      = 0
 
SingleProcAffinity      = 0
ShowFPS                  = 1
+
 
 +
ShowFPS                  = 0
 +
 
 
|}}
 
|}}
  
Line 212: Line 301:
 
{{Fixbox|description=Change your Windows drive letters to let the CD-ROM be at letter "D". The Game CD Check does not care for the drive letter, but the CD Audio playback expects the disk to be in the "D" Drive.   
 
{{Fixbox|description=Change your Windows drive letters to let the CD-ROM be at letter "D". The Game CD Check does not care for the drive letter, but the CD Audio playback expects the disk to be in the "D" Drive.   
 
|}}
 
|}}
 +
 +
===Stage 04 Background gradient is downgraded compared to other versions===
 +
{{Fixbox|description=The game resources are not encrypted and the game can be easily moded. [https://archive.org/download/kaiteilev4modst02.7z This MOD at archive.org] restores most of the Arcade Version gradient.|}}
  
 
==Other information==
 
==Other information==
Line 219: Line 311:
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    = 4.4.0.68
 
|directdraw versions    = 4.4.0.68
|directdraw notes      = 256 colors game, requires the use of a direct draw wrapper for Windows Vista and above
+
|directdraw notes      = 256 colors game, requires the use of a directdraw wrapper for modern systems
 
|wing                  =  
 
|wing                  =  
 
|wing notes            =  
 
|wing notes            =  
Line 240: Line 332:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = false
 
|windows exe notes      = Autorun program is a 32 bits program.
 
|windows exe notes      = Autorun program is a 32 bits program.
The InstallShield setup is a 16 bits program , preventing installation in a Windows Vista and above OS.  
+
The InstallShield setup is a 16 bits program, preventing installation in a Windows Vista and above OS.  
 
E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits.
 
E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits.
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
}}
 
 
===Middleware===
 
{{Middleware
 
|physics          =
 
|physics notes    =
 
|audio            =
 
|audio notes      =
 
|interface        =
 
|interface notes  =
 
|input            =
 
|input notes      =
 
|cutscenes        =
 
|cutscenes notes  =
 
|multiplayer      =
 
|multiplayer notes=
 
|anticheat        =
 
|anticheat notes  =
 
 
}}
 
}}
  
Line 275: Line 352:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Windows 95
+
|minOS    = 95
 
|minCPU  = Intel Pentium 90 MHz
 
|minCPU  = Intel Pentium 90 MHz
 
|minRAM  = 16 MB
 
|minRAM  = 16 MB
Line 286: Line 363:
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
|recGPU  =  
+
|recGPU  = SVGA
 
|recVRAM  = 4 MB
 
|recVRAM  = 4 MB
 
|notes    =  
 
|notes    =  

Latest revision as of 09:07, 5 July 2023

In the Hunt
In the Hunt cover
Developers
Irem
Windows Tsuji Jimusho
Windows XING Entertainment
Publishers
GameBank
Release dates
Windows March 27, 1997
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view, Scrolling
Controls Direct control
Genres Arcade, Shooter
Vehicles Naval/watercraft
Art styles Pixel art
Themes Sci-fi
In the Hunt on IGDB
In the Hunt guide on StrategyWiki
In the Hunt on MobyGames
In the Hunt on Wikipedia

In the Hunt[Note 1] is a singleplayer and multiplayer side view scrolling shooter game developed by Irem.

It was originally released on Arcade in 1993. It was later ported to PlayStation and Sega Saturn by Tsuji Jimusho and SIMS Co., Ltd. respectively, and released by XING Entertainment and Imagineer respectively in Japan and by Kokopeli Digital in North America and Europe for both versions.

The game was ported to PC by Tsuji Jimusho and XING, and released by GameBank in Japan on March 27, 1997. The PC version, despite being based on the PlayStation port, is notable for having slight graphical downgrade compare to prior ports, mainly decreased color depth and missing palette effects in some stages.

The game's installer was written for a 16-bit system and doesn't run on a modern OS, requiring workarounds such as running 32-bit InstallShield 3 software to install the game (which doesn't create desktop or start menu shortcuts for the game). Decreased color depth in certain stages can be fixed with a mod.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Drive letter independent CD-Check
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\[Note 2]

Video

Graphics feature State Notes
Widescreen resolution
The game is a 640x480 full screen 256 colors game. Aspect ratio is dependent upon monitor settings.
Multi-monitor
The game does not crash in case more than one monitor is connected.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
DxWnd can be used for windowing, however there is a bugged palette use. Mileage may vary depending on OS and settings.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
The game renders at 30FPS, Tearing is noticeable on occasion
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
The setup program started by autorun hosts a remapping option
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
First controller ID available is used
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
The game is compatible with any controller detected by windows with digital directional input (as joy up, down, left, right).
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Setup and Help are in Japanese, in-game menus are in english. Game text is mostly in English, with exception for the ending which is in Japanese.

Network

Multiplayer types

Connection types

Issues unresolved

Unable to remap controls

  • The InstallShield 16bits program cannot be executed on modern systems, the installation procedure cannot be fully completed, and the option to remap the game cannot be activated.

The issue cannot be corrected by registry manipulation, the game fails to read the registry values, whereas on Windows XP and lower, it can. For reference, the default registry entries:

[HKEY_LOCAL_MACHINE\Software\Gamebank\海底大戦争\1.0]

"OPT_LEFT1"=dword:00000046

"OPT_UP1"=dword:00000054

"OPT_RIGHT1"=dword:00000048

"OPT_DOWN1"=dword:00000047

"OPT_MISSILE1"=dword:0000005a

"OPT_TORPEDO1"=dword:00000058

"OPT_LEFT2"=dword:00000025

"OPT_UP2"=dword:00000026

"OPT_RIGHT2"=dword:00000027

"OPT_DOWN2"=dword:00000028

"OPT_MISSILE2"=dword:000000bc

"OPT_TORPEDO2"=dword:000000be

"OPT_MUSIC"=dword:00000001

"OPT_CDR"=dword:00000000

"OPT_SOUND"=dword:00000001

Issues fixed

Unable to Install

Decompress the game using an InstallShield decompressor, for example icomp95.

Command line (assuming D as CD-ROM drive) : icomp d:\Setup\data.z c:\KAITEI\*.* -d -i

Garbled Graphics and Weird colors

Use a DDraw wrapper like Aqrit's ddwrapper.

Settings for aqrit's ddwrapper:

RealDDrawPath = AUTO

BltMirror = 0

BltNoTearing = 0

ColorFix = 1

DisableHighDpiScaling = 0

FakeVsync = 0

FakeVsyncInterval = 0

ForceBltNoTearing = 0

ForceDirectDrawEmulation = 1

NoVideoMemory = 0

SingleProcAffinity = 0

ShowFPS = 0

CD Audio soundtracks not playing

Change your Windows drive letters to let the CD-ROM be at letter "D". The Game CD Check does not care for the drive letter, but the CD Audio playback expects the disk to be in the "D" Drive.

Stage 04 Background gradient is downgraded compared to other versions

The game resources are not encrypted and the game can be easily moded. This MOD at archive.org restores most of the Arcade Version gradient.

Other information

API

Technical specs Supported Notes
DirectDraw 4.4.0.68 256 colors game, requires the use of a directdraw wrapper for modern systems
Executable 32-bit 64-bit Notes
Windows
Autorun program is a 32 bits program.

The InstallShield setup is a 16 bits program, preventing installation in a Windows Vista and above OS.

E8.exe, the main executable is a 32bits executable, compatible with Windows 7 64bits.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) SVGA
2 MB of VRAM


Notes

  1. Known in Japan as Kaitei Daisensou (Japanese: 海底大戦争) in Japan.
  2. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.

References