Halo: The Master Chief Collection

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Revision as of 22:57, 3 December 2019 by 79.140.7.229 (talk) (Availability)
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Although this game has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Halo: The Master Chief Collection
Halo: The Master Chief Collection cover
Developers
Lead development 343 Industries
Original games (exc. Halo 4) Bungie
Windows Ruffian Games
Windows Splash Damage
Publishers
Xbox Game Studios
Engines
Halo Engine
Unreal Engine 4
Release dates
Windows December 3, 2019*[1]
Halo: The Master Chief Collection guide on StrategyWiki
Halo: The Master Chief Collection on Wikipedia
Halo
Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan Assault 2013
Halo Online 2015*
Halo: Spartan Strike 2015
Halo 5: Forge 2016
Halo Wars: Definitive Edition 2016
Halo Wars 2 2017
Halo Recruit 2017
Halo: The Master Chief Collection 2019
Halo Infinite 2020

Key points

See the Downloadable content (DLC) and expansions section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
Forge and Theater for Halo: Reach will arrive in 2020.[2]

General information

Official website
Official forums
Steam Community Discussions
Halo Insider Program

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam
Icon overlay.png
Windows
All versions require a Microsoft account for both singleplayer and multiplayer.
The games can be purchased either individually as they are released, or in a discounted bundle containing all six games.

Downloadable content (DLC) and expansions

Name Notes
Halo: Reach Release Date: December 3, 2019
Windows
Halo: Combat Evolved Anniversary Release Date: TBA
Windows
Halo 2: Anniversary Release Date: TBA
Windows
Halo 3 Release Date: TBA
Windows
Halo 3: ODST Release Date: TBA
(Campaign only)
Windows
Halo 4 Release Date: TBA
Windows
All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[3]

Essential improvements

Skip intro videos

Remove the video files[5]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2.
A game update will likely restore the files.
Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[4]

Game data

Configuration file(s) location

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC
Steam %USERPROFILE%\AppData\LocalLow\MCC
Linux (Proton) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[6]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\
Linux (Proton) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Saves cannot be transferred between the versions.[7]

Save game cloud syncing

System Native Notes
Steam Cloud
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[8]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[8]

Video settings

In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.


Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Supports Centered UI
4K Ultra HD
Field of view (FOV)
Supports between 70° to 120° with separate values for Player and Vehicle FOV (Hor+)
(May change per title due to design limitations)[9]
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
0x, 2x, and 8x is available via by changing the Graphics Quality to Performance, Original, or Enhanced respectively.
Anti-aliasing (AA)
Can only be changed by altering the Graphics Quality to Performance, Original, or Enhanced.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.[9][10][11]
High dynamic range display (HDR)
[citation needed]

Input settings

In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.

{{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}

Controller remapping

Universal

The Universal Presets apply to all games in the collection.

Halo Reach

Audio settings

In-game general audio settings.
In-game general audio settings.
Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
7.1[12]
Subtitles
Closed captions
Mute on focus lost
In-game general accessibility settings.
In-game general accessibility settings.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Voiceovers for Halo 2: Anniversary were never made, and is therefore not included.
Latin American Spanish
Voiceovers for Halo: Combat Evolved Anniversary were never made, and is therefore not included.

Network

In-game general network settings.
In-game general network settings.
Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[9]

Multiplayer types

Type Native Players Notes
Local play
0 Will be investigated to see if it can be supported post-launch.[9]
LAN play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[13]
Online play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)

Connection types

Type Native Notes
Matchmaking
Hosted on 343i's Dedicated Servers.
Peer-to-peer
Dedicated
Online matches are hosted on 343i's Dedicated Servers.
Self-hosting
Can host Custom Game lobbies.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Other information

API

Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Interface Unreal Engine 4
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7 8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
(Windows Store: 24.93 GB)
Video card (GPU) Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
Support for Windows 8 is still being investigated.[9]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[8]

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/976730/ in addition to or instead of this directory. The app ID (976730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  2. Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2019-11-23
    "PC Forge and Theater are coming online for Halo: Reach later next year"
  3. Halo Waypoint - MCC PC & Halo: Reach
  4. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  5. Verified by User:Aemony on 2019-12-03
  6. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  7. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  8. 8.0 8.1 8.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  9. 9.0 9.1 9.2 9.3 9.4 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    " 
    Video Settings:
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    • Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
     "
  10. Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
  11. Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2019-11-23
    "We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch."
  12. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  13. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19