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FlightGear Flight Simulator

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Revision as of 16:17, 12 September 2022 by Nit291 (talk | contribs) (details: intro. video. localisations ( https://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Translations/ ))
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
FlightGear Flight Simulator
FlightGear Flight Simulator cover
Developers
FlightGear.org developers & contributors
Publishers
PUBLISHER
Release dates
Windows TBA
Taxonomy
Monetization Freeware
Modes Multiplayer
Series FlightGear_Flight_Simulator
FlightGear Flight Simulator on Wikipedia
FlightGear_Flight_Simulator
FlightGear Flight Simulator 2007

Article in-progress, over the next few days. please wait.

The FlightGear Flight Simulator 2020.3 Long Term Stable (shortened to FlightGear 2020.3) is a free, open-source, multi-platform, cooperative flight simulator development project made by [FlightGear.org

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows

Monetization

Type Notes
Freeware yes

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video

Graphics feature State Notes
Widescreen resolution
Can specify any resolution.
Multi-monitor
Supports 10+ monitors. 1 GPU to many monitors/views. Multiple GPUs to multiple monitors on same PC. Multiple views across multiple separate PCs/devices. See configuring view windows and how to activate multi core and multi GPU support.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Use launcher. See wiki. Use command-line to get higher AA.
Vertical sync (Vsync)
To hit vsync limits, unlock FPS throttle from in-sim menu > view > rendering.
60 FPS and 120+ FPS
No upper limits. Unlock FPS throttle from in-sim menu > view > rendering. Can reach 60+ FPS on 4k monitors with high end GPUs.
High dynamic range display (HDR)
Ray tracing (RT)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

See FGData/translations for new language updates to the latest 2020.3 LTS release.
Language UI Audio Sub Notes
English
Simplified Chinese
Not sure if simplified or traditional
Dutch
French
Translated manual.
German
Translated manual.
Italian
Translated manual.
Polish
Translated manual.
Russian
Turkish
Slovak
Translated manual.

Spanish

Translated manual. }}

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

System requirements are a complex topic. A large range of hardware is supported than normally expected - as FlightGear is an opensource scientific and engineering software historically from the Linux community, and is run on non-gaming (e.g. weak GPU) hardware in research and education settings. In DiY (home cockpit) or professional simulator settings [1] FlightGear is run in complex configurations, like having multiple instances of FlightGear running limited parts of the sim following a master instance, effectively distributing functionality across multiple embedded processors/systems over LAN or internet [2] - e.g. using an ipad/iphone/android [3] device to display instruments/maps [4], having multiple Raspberry Pis [5] with stripped down builds of FlightGear drive displays/instruments [6], running physics/systems/graphics using separate PCs/devices, driving multiple views on different PCs etc.

FlightGear can scale to a huge range of hardware. FlightGear keeps renderers from older eras, has lots of settings configurability, has multiple weather and physics engines with differing requirements, and is backwards compatible with older versions of aircraft.[7]

For marginal systems it's recommended for people to try running latest FG with lower settings, older renderers like shaderless, older terrain (WS 1.0)/aircraft, simpler aircraft, before switching to older FlightGear versions.

At high settings FlightGear 2018 and later can fully use a GTX 1060+ at 1080p (1920 x 1080) resolution.

Your target frame-rates should be lower than for reflex based shooter games, as response speeds of aircraft control systems and aircraft turn rates are slower (30-ish FPS for a lot of aircraft and flying activities).

See wiki pages for requirements:


Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

}}


References

  1. FlightGear#Applications and usages - Wikipedia - last accessed on 2022-09-12
  2. Data_Distribution Services support - last accessed on 2022-09-12
  3. List_of_Android apps to use with FlightGear - FlightGear wiki - last accessed on 2022-09-12
  4. Phi - FlightGear Wiki - last accessed on 2022-09-12
  5. Raspberry OS setup - last accessed on 2022-09-12
  6. Radio Panel Airbus. FG Interface Powered - Youtube video - last accessed on 2022-09-12
  7. FlightGear Hardware reconmendations - FlightGear wiki - last accessed on 2022-09-12