Difference between revisions of "FlightGear Flight Simulator"
(Added series.) |
m (details: intro. video. localisations ( https://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Translations/ )) |
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Article in-progress, over the next few days. please wait. | Article in-progress, over the next few days. please wait. | ||
− | The FlightGear Flight Simulator 2020.3 Long Term Stable (shortened to FlightGear 2020.3) is a free, open-source, multi-platform, cooperative flight simulator development project made by [FlightGear.org]. It also simulates space flight in Earth's orbit. | + | The FlightGear Flight Simulator 2020.3 Long Term Stable (shortened to FlightGear 2020.3) is a free, open-source, multi-platform, cooperative flight simulator development project made by [FlightGear.org | FlightGear.org]. It also simulates space flight in Earth's orbit. |
FlightGear's flight dynamics engine (JSBSim) is used in a [https://en.wikipedia.org/wiki/FlightGear#Benchmark_testing_by_NASA 2015 NASA benchmark] to judge new simulation code to the standards of the space industry. | FlightGear's flight dynamics engine (JSBSim) is used in a [https://en.wikipedia.org/wiki/FlightGear#Benchmark_testing_by_NASA 2015 NASA benchmark] to judge new simulation code to the standards of the space industry. | ||
Line 134: | Line 134: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= Can specify any resolution. | |widescreen resolution notes= Can specify any resolution. | ||
|multimonitor = true | |multimonitor = true | ||
Line 152: | Line 152: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Use launcher. See [https://wiki.flightgear.org/Anti-aliasing wiki]. Use command-line to get higher AA. | |antialiasing notes = Use launcher. See [https://wiki.flightgear.org/Anti-aliasing wiki]. Use command-line to get higher AA. | ||
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = To hit vsync limits, unlock FPS throttle from in-sim menu > view > rendering. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = No upper limits | + | |120 fps notes = No upper limits. Unlock FPS throttle from in-sim menu > view > rendering. Can reach 60+ FPS on 4k monitors with high end GPUs. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 251: | Line 251: | ||
{{L10n|content= | {{L10n|content= | ||
+ | See [https://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Translations/ FGData/translations] for new language updates to the latest 2020.3 LTS release. | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 259: | Line 260: | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = Not sure if simplified or traditional | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Dutch | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Translated manual. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Translated manual. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Translated manual. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Translated manual. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Slovak | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Translated manual. | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Translated manual. | ||
+ | |fan = | ||
}} | }} | ||
}} | }} | ||
Line 326: | Line 410: | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = true |
|macos arm app = unknown | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
− | |linux 64-bit executable= | + | |linux 64-bit executable= true |
|linux arm app = unknown | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = |
Revision as of 16:17, 12 September 2022
Developers | |
---|---|
FlightGear.org developers & contributors | |
Publishers | |
PUBLISHER | |
Release dates | |
Windows | TBA |
Taxonomy | |
Monetization | Freeware |
Modes | Multiplayer |
Series | FlightGear_Flight_Simulator |
FlightGear_Flight_Simulator | |
---|---|
FlightGear Flight Simulator | 2007 |
Article in-progress, over the next few days. please wait.
The FlightGear Flight Simulator 2020.3 Long Term Stable (shortened to FlightGear 2020.3) is a free, open-source, multi-platform, cooperative flight simulator development project made by [FlightGear.org
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Monetization
Type | Notes |
---|---|
Freeware | yes |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Can specify any resolution. | ||
Multi-monitor | Supports 10+ monitors. 1 GPU to many monitors/views. Multiple GPUs to multiple monitors on same PC. Multiple views across multiple separate PCs/devices. See configuring view windows and how to activate multi core and multi GPU support. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Use launcher. See wiki. Use command-line to get higher AA. | ||
Vertical sync (Vsync) | To hit vsync limits, unlock FPS throttle from in-sim menu > view > rendering. | ||
60 FPS and 120+ FPS | No upper limits. Unlock FPS throttle from in-sim menu > view > rendering. Can reach 60+ FPS on 4k monitors with high end GPUs. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Tracked motion controllers |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Not sure if simplified or traditional | |||
Dutch | ||||
French | Translated manual. | |||
German | Translated manual. | |||
Italian | Translated manual. | |||
Polish | Translated manual. | |||
Russian | ||||
Turkish | ||||
Slovak | Translated manual. |
Spanish
Translated manual. }}
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
System requirements are a complex topic. A large range of hardware is supported than normally expected - as FlightGear is an opensource scientific and engineering software historically from the Linux community, and is run on non-gaming (e.g. weak GPU) hardware in research and education settings. In DiY (home cockpit) or professional simulator settings [1] FlightGear is run in complex configurations, like having multiple instances of FlightGear running limited parts of the sim following a master instance, effectively distributing functionality across multiple embedded processors/systems over LAN or internet [2] - e.g. using an ipad/iphone/android [3] device to display instruments/maps [4], having multiple Raspberry Pis [5] with stripped down builds of FlightGear drive displays/instruments [6], running physics/systems/graphics using separate PCs/devices, driving multiple views on different PCs etc.
FlightGear can scale to a huge range of hardware. FlightGear keeps renderers from older eras, has lots of settings configurability, has multiple weather and physics engines with differing requirements, and is backwards compatible with older versions of aircraft.[7]
For marginal systems it's recommended for people to try running latest FG with lower settings, older renderers like shaderless, older terrain (WS 1.0)/aircraft, simpler aircraft, before switching to older FlightGear versions.
At high settings FlightGear 2018 and later can fully use a GTX 1060+ at 1080p (1920 x 1080) resolution.
Your target frame-rates should be lower than for reflex based shooter games, as response speeds of aircraft control systems and aircraft turn rates are slower (30-ish FPS for a lot of aircraft and flying activities).
See wiki pages for requirements:
- FlightGear Minimum Startup Profile
- FlightGear Hardware recommendations
- Performance tips for worldwide 3d buildings, roads, cities (2020.3.7 and later)
- Example screenshots of appearance when using equivalent of GTX 1050 Ti or higher at 1080p at 25+ FPS, with 4 core i5 or equivalent
- Aircraft from older versions of FlightGear
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
}}
References
- ↑ FlightGear#Applications and usages - Wikipedia - last accessed on 2022-09-12
- ↑ Data_Distribution Services support - last accessed on 2022-09-12
- ↑ List_of_Android apps to use with FlightGear - FlightGear wiki - last accessed on 2022-09-12
- ↑ Phi - FlightGear Wiki - last accessed on 2022-09-12
- ↑ Raspberry OS setup - last accessed on 2022-09-12
- ↑ Radio Panel Airbus. FG Interface Powered - Youtube video - last accessed on 2022-09-12
- ↑ FlightGear Hardware reconmendations - FlightGear wiki - last accessed on 2022-09-12