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Difference between revisions of "Elite Forces: WWII - Normandy"

From PCGamingWiki, the wiki about fixing PC games
 
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{{Infobox game/row/date|Windows|February 2, 2001}}
 
{{Infobox game/row/date|Windows|February 2, 2001}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|link|rating}}
+
{{Infobox game/row/reception|Metacritic|wwii-normandy|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
{{Infobox game/row/reception|IGDB|link|rating}}
 
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
Line 27: Line 26:
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
|official site=  
+
|official site= https://web.archive.org/web/20010802144637/http://www.valusoft.com/products/normdy.html
 
|hltb        = 77157
 
|hltb        = 77157
|igdb        =  
+
|lutris      = elite-forces-wwii-normandy
|mobygames    = elite-forces-wwii-normandy
+
|igdb        = elite-forces-wwii-normandy
 +
|mobygames    = 5101
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
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|current state    =
 
|current state    =
 
}}
 
}}
 +
 +
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20010802144637/http://www.valusoft.com/products/normdy.html Official site] - retrieved with Wayback machine from August 2, 2001.
  
 
==Availability==
 
==Availability==
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|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]]. [https://community.pcgamingwiki.com/files/file/2895-elite-forces-world-war-ii-normandy-fov-fix/ Or use this fix.]
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]]. [https://community.pcgamingwiki.com/files/file/2895-elite-forces-world-war-ii-normandy-fov-fix/ Or use this fix.]
 
|fov                        = limited
 
|fov                        = limited
|fov notes                  = The FOV slider in the game options under '''Interface''' is not truly {{term|Hor+}}, as it only handles horizontal FOV, not vertical FOV as well. [https://community.pcgamingwiki.com/files/file/2895-elite-forces-world-war-ii-normandy-fov-fix/ Or use this fix.]
+
|fov notes                  = The FOV slider in the game options under '''Interface''' is not truly {{term|Hor+}}, as it only handles horizontal FOV, not vertical FOV as well. Use the [https://community.pcgamingwiki.com/files/file/2895-elite-forces-world-war-ii-normandy-fov-fix/ FOV fix] instead.
 
|windowed                  = false
 
|windowed                  = false
 
|windowed notes            =  
 
|windowed notes            =  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 7
+
|direct3d versions      = 6
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-04|comment=Tested the vanilla game with Bandicam and confirm it uses DX7 for rendering.}}</ref>
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").}}</ref>
|directdraw versions    =  
+
|directdraw versions    = 6
|directdraw notes      =  
+
|directdraw notes      = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").}}</ref>
 
|wing                  =  
 
|wing                  =  
 
|wing notes            =  
 
|wing notes            =  
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|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = DirectInput
 
|input notes      =  
 
|input notes      =  
 
|cutscenes        =  
 
|cutscenes        =  

Latest revision as of 13:29, 23 April 2024

Elite Forces: WWII - Normandy
Elite Forces: WWII - Normandy cover
Developers
Third Law Interactive
Publishers
ValuSoft
Engines
LithTech 1.5
Release dates
Windows February 2, 2001
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Europe, Historical, World War II
Series Elite Forces
Elite Forces: WWII - Normandy on HowLongToBeat
Elite Forces: WWII - Normandy on IGDB
Elite Forces: WWII - Normandy on MobyGames
Elite Forces
Elite Forces: WWII - Normandy 2001
Elite Forces: WWII - Iwo Jima 2001
Elite Forces: WWII - Desert Rats 2002
Elite Forces: Navy SEALs 2002
Elite Forces: Navy SEALs - Weapons of Mass Destruction 2003
Beyond Normandy: Assignment Berlin 2003

Elite Forces: WWII - Normandy is a singleplayer first-person action, FPS and shooter game in the Elite Forces series.

General information

Official site - retrieved with Wayback machine from August 2, 2001.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
Windows

Essential improvements

Patches

  • Patch 1.1 is available here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]
<path-to-game>\profiles\player.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\save\[Note 1]

Video

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution. Or use this fix.
Multi-monitor
See Widescreen resolution. Or use this fix.
Ultra-widescreen
See Widescreen resolution. Or use this fix.
4K Ultra HD
See Widescreen resolution. Or use this fix.
Field of view (FOV)
The FOV slider in the game options under Interface is not truly Hor+, as it only handles horizontal FOV, not vertical FOV as well. Use the FOV fix instead.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Game logic is tied to frame rate.
High dynamic range display (HDR)

Widescreen resolution

Run the game in widescreen resolutions[1]
  1. Go to <path-to-game>/autoexec.cfg.
  2. Look for the lines "ScreenWidth" and "ScreenHeight".
  3. Change them to the desired value.

Notes

HUD is rendered too small at higher resolutions.
Vert- by default. Use the FOV fix to fix it.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Game starts in windowed mode

Use dgVoodoo 2[2]

Game starts with graphical issues on Windows 10/11

Use DDrawCompat[3]
Use dgVoodoo 2[4]

Mouse movement jumping pixels/stuttering

Use dinputto8
  1. Download and extract dinput.dll to <path-to-game>.
  2. Go ingame.
  3. Open the mouse options in "Setup".
  4. Set Mouse Input Rate to the maximum and lower Mouse Sensitivity until the jittering is gone.

Game has a resolution limit of 2048 pixels

Use dgVoodoo 2[5]

Other information

API

Technical specs Supported Notes
Direct3D 6 [6]
DirectDraw 6 Software renderer mode.[7]
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 3.0.0.0
Input DirectInput

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium 266 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) DirectX 6 compatible
Sound (audio device) DirectX compatible


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2024-02-09
  2. Verified by User:AlphaYellow on 2023-12-26
  3. Verified by User:johnkeel105 on 2023-12-31
  4. Verified by User:AlphaYellow on 2024-03-13
  5. Verified by User:AlphaYellow on 2024-03-13
  6. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
  7. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").