Difference between revisions of "Elite Forces: WWII - Iwo Jima"
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|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://web.archive.org/web/20011020013214/http://www.valusoft.com/products/iwojima.html |
|hltb = 110460 | |hltb = 110460 | ||
− | |igdb = | + | |igdb = wwii-combat-iwo-jima |
− | |mobygames = | + | |mobygames = 5102 |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
Line 42: | Line 42: | ||
|current state = | |current state = | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20011020013214/http://www.valusoft.com/products/iwojima.html Official site] - retrieved with Wayback machine from October 20, 2001. | ||
==Availability== | ==Availability== | ||
Line 71: | Line 74: | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = limited | |fov = limited | ||
− | |fov notes = The FOV slider in the game options under '''Interface''' is not truly {{term|Hor+}}, as it only handles horizontal FOV, | + | |fov notes = The FOV slider in the game options under '''Interface''' is not truly {{term|Hor+}}, as it only handles horizontal FOV, the vertical FOV is still cut off at wider resolutions than 4:3, squishing the image vertically. Use the [https://community.pcgamingwiki.com/files/file/2894-elite-forces-world-war-ii-iwo-jima-fov-fix/ FOV fix] instead. |
|windowed = false | |windowed = false | ||
|windowed notes = | |windowed notes = | ||
Line 228: | Line 231: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04- | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 273: | Line 276: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = DirectInput |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = |
Latest revision as of 13:31, 23 April 2024
Developers | |
---|---|
3LV Games | |
Publishers | |
ValuSoft | |
Engines | |
LithTech 1.5 | |
Release dates | |
Windows | September 30, 2001 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Historical, Japan, World War II |
Series | Elite Forces |
Elite Forces: WWII - Iwo Jima is a singleplayer first-person action, FPS and shooter game in the Elite Forces series.
General information
- Official site - retrieved with Wayback machine from October 20, 2001.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | The FOV slider in the game options under Interface is not truly Hor+, as it only handles horizontal FOV, the vertical FOV is still cut off at wider resolutions than 4:3, squishing the image vertically. Use the FOV fix instead. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Game logic is tied to frame rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
Run the game in widescreen resolutions[1] |
---|
Notes |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game starts in windowed mode
Use dgVoodoo 2[2] |
---|
Mouse movement jumping pixels/stuttering
Use dinputto8[3] |
---|
|
Game has a resolution limit of 2048 pixels
Use dgVoodoo 2[4] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [5] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 3.0.0.0 |
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME | 95, 98, ME |
Processor (CPU) | Intel Pentium 266 MHz | Intel Pentium 266 MHz |
System memory (RAM) | 64 MB | 64 MB |
Hard disk drive (HDD) | 50 MB | 550 MB |
Video card (GPU) | 8 MB of VRAM DirectX 6 compatible | 16 MB of VRAM |
Sound (audio device) | DirectX compatible | DirectX compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-02-09
- ↑ Verified by User:AlphaYellow on 2023-12-26
- ↑ Verified by User:AlphaYellow on 2023-12-26
- ↑ Verified by User:AlphaYellow on 2024-03-13
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").