Difference between revisions of "Earth Defense Force: Iron Rain"
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KingKrouch (talk | contribs) (Mouse acceleration has been removed from the game via the latest in-game patch. Removed from input settings, as it's no longer necessary to document with latest patch.) |
KingKrouch (talk | contribs) (→API) |
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(22 intermediate revisions by 3 users not shown) | |||
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|gogcom id side = | |gogcom id side = | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = earth-defense-force-iron-rain | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
Line 29: | Line 30: | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===EDFix=== | ||
+ | {{++}} EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling. | ||
+ | |||
+ | {{Fixbox|description= Install EDFix|fix= | ||
+ | # Download the latest version of [https://github.com/KingKrouch/EDFix EDFix] or the [https://community.pcgamingwiki.com/files/file/1882-edfix-earth-defense-force-iron-rain-fix/ mirrored version]. | ||
+ | # Extract the contents of the ".zip" file to <code>{{p|game}}\EDFIR\Binaries\Win64\</code> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Allows to set a custom FOV, FPS cap, resolution scale, motion blur setting, and anisotropic filtering setting inside of the <code>config.ini</code> that can be found in the <code>plugins</code> folder. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 38: | Line 51: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|userprofile\Documents | + | {{Game data/saves|Windows|{{P|userprofile}}\Documents\My Games\EDFIR\SAVE_DATA}} |
}} | }} | ||
Line 67: | Line 80: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in | + | |widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in Fullscreen mode.<br>Internal resolution is limited to 83.33%. See [[#Widescreen resolution|Widescreen resolution]] for solutions. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = Borderless option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Borderless option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Borderless option allows running the game at the desktop resolution. Internal resolution is limited to 83.33%.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked using command console injector, and tested using custom resolutions.}}</ref> See [[#Widescreen resolution|Widescreen resolution]] for solutions. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 82: | Line 95: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]], [[TAA]], and "Disabled" | + | |antialiasing notes = [[FXAA]], [[TAA]], and "Disabled". |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 90: | Line 103: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS by default. See [[#High frame rate|High frame rate]] for the available workarounds. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 97: | Line 110: | ||
}} | }} | ||
− | === | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Increase resolution scaling with [[#EDFix|EDFix]]|ref=|fix= |
− | # Follow | + | }} |
− | # | + | |
− | # | + | {{Fixbox|description=Increase resolution scaling with Universal Unreal Engine 4 Unlocker|fix= |
− | # | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
+ | # Enter <code>sg.ResolutionQuality 100</code> or replace the 100 with any desired resolution percentage to upscale or downscale. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Change in-game resolution with Universal Unreal Engine 4 Unlocker|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>r.SetRes 1920x1080</code>, replacing "1920x1080" with the desired screen resolution. | ||
+ | }} | ||
− | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | |
− | {{ | + | {{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix= |
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Change field of view with Universal Unreal Engine 4 Unlocker|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>fov xx</code>, replacing "xx" with the desired FOV. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix= | ||
}} | }} | ||
− | + | {{Fixbox|description=Change anisotropic filtering with Universal Unreal Engine 4 Unlocker|fix= | |
− | {{Fixbox|description=Change | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
− | # | + | # Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode. |
− | |||
− | # Enter | ||
'''Notes''' | '''Notes''' | ||
{{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16. | {{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16. | ||
}} | }} | ||
− | === | + | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Use [[#EDFix|EDFix]] to change the frame rate cap|ref=|fix= |
− | + | }} | |
− | |||
− | |||
+ | {{Fixbox|description=Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>t.MaxFPS xx</code>, replacing "xx" with the desired frame rate cap. | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired. |
}} | }} | ||
− | === | + | ===Motion blur=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Use [[#EDFix|EDFix]] to remove motion blur or adjust its quality|ref=|fix= |
− | |||
− | |||
− | |||
}} | }} | ||
− | + | {{Fixbox|description=Change motion blur quality with Universal Unreal Engine 4 Unlocker|fix= | |
− | {{Fixbox|description=Change | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
− | # | + | # Enter <code>r.MotionBlurQuality xx</code>, replacing "xx" with the desired motion blur setting. |
− | |||
− | # Enter | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} <code>r.MotionBlurQuality</code> values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High). |
}} | }} | ||
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|key remap = true | |key remap = true | ||
|key remap notes = "Default", "Quick Custom", and "Advanced Custom" modes | |key remap notes = "Default", "Quick Custom", and "Advanced Custom" modes | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 11, 12 |
− | |direct3d notes = | + | |direct3d notes = DirectX 12 can be forced using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=KingKrouch|date=2020-07-13|comment=Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 19:14, 13 July 2020
Developers | |
---|---|
Yuke's | |
Publishers | |
D3 Publisher | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | October 15, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
EDFix
- EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
Install EDFix |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
Increase resolution scaling with EDFix |
---|
Increase resolution scaling with Universal Unreal Engine 4 Unlocker |
---|
|
Change in-game resolution with Universal Unreal Engine 4 Unlocker |
---|
|
Field of view (FOV)
Use EDFix |
---|
Change field of view with Universal Unreal Engine 4 Unlocker |
---|
|
Anisotropic filtering (AF)
Use EDFix |
---|
Change anisotropic filtering with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
High frame rate
Use EDFix to change the frame rate cap |
---|
Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
Motion blur
Use EDFix to remove motion blur or adjust its quality |
---|
Change motion blur quality with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Requires both players to be using controllers. |
||
LAN play | ||||
Online play | 6 | Co-op Online co-op uses a lobby system. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | DirectX 12 can be forced using the -d3d12 command line argument.[2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-8100 | Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 24 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 280 3 GB of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Controller | XInput controller |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1039890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1039890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.