Earth 2150
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Developers | |
---|---|
Reality Pump Studios | |
Publishers | |
TopWare Interactive | |
Original | Strategic Simulations Inc. |
Expansions | Strategy First |
Release dates | |
Windows | May 22, 2000 |
macOS (OS X) | August 21, 2015[1] |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Multiple select, Point and select |
Genres | RTS |
Themes | Sci-fi |
Series | Earth |
Earth | |
---|---|
Earth 2140 | 1997 |
Earth 2150: Escape from the Blue Planet | 2000 |
Earth 2150: The Moon Project | 2000 |
Earth 2150: Lost Souls | 2002 |
Earth 2160 | 2005 |
Key points
- The Moon Project and Lost Souls are multiplayer-compatible with each other provided The Moon Project is patched to version 2.0 or higher.[2]
- Frame rate is capped at 20 FPS.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Earth 2150 Trilogy collection. Includes The Moon Project and Lost Souls. | |||
GamersGate | Includes The Moon Project and Lost Souls. | |||
GOG.com | Includes The Moon Project and Lost Souls. | |||
Green Man Gaming | Earth 2150 Trilogy. Escape from the Blue Planet, The Moon Project, and Lost Souls also available individually. | |||
Humble Store | Includes The Moon Project and Lost Souls. | |||
Steam | DRM: Reality Pump activation. Includes The Moon Project and Lost Souls. | |||
ZOOM Platform | Includes The Moon Project and Lost Souls. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Players[Note 1] HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\Earth 2150\BaseGame[Note 2] HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\TheMoonProject\BaseGame[Note 2] HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Reality Pump\LostSouls\BaseGame[Note 2] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/253880/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Players[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/253880/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
- All menu screens, including the graphics and audio settings screens, are unique for all factions; however, they all have exactly the same wording, format, and settings, so the difference is merely superficial.
- Unlike its expansions, the setup utility and the in-game graphics settings for the base game, Earth 2150, has a hardware-accelerated sound section and lacks the ability to adjust the maximum zoom level, respectively.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 16:9 Fix: InsideEarth Wiki | ||
Multi-monitor | Can specify which monitor to display the game on using setup.exe |
||
Ultra-widescreen | |||
4K Ultra HD | Use dgVoodoo 2 and Direct3D HAL adapter. Mouse cursor disappears if height is above 1800px, so a custom resolution of 2400x1800 is recommended. | ||
Field of view (FOV) | Can adjust maximum camera zoom level in The Moon Project and Lost Souls | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Can be forced in your GPU's control panel (or via dgVoodoo 2). | ||
Anti-aliasing (AA) | Can be forced in your GPU's control panel (or via dgVoodoo 2). | ||
Vertical sync (Vsync) | Can be forced in your GPU's control panel when using the OpenGL Hardware renderer (or via MixSets). | ||
60 FPS | Open console with ENTER key type "graphrate 60" | ||
120+ FPS | Frame rate is capped at 20 FPS. Increasing the cap speeds up the game 2D animations, but all other game functions works correctly. Can be increased via Autoexec.con or MixSets. |
Windowed
Run the game in a window[3] |
---|
|
Input
- Unlike its expansions, the in-game speed and acceleration settings for the base game, Earth 2150, lacks the ability to invert (reverse) mouse input.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Only in The Moon Project and Lost Souls. Wheel y-axis can be inverted via MixSets. | |
Controller | ||
Controller support |
Audio
- Unlike its expansions, the in-game audio settings for the base game, Earth 2150, lacks the ability to disable production messages.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Via DirectSound3D when using hardware-accelerated audio. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Not available in Lost Souls.[citation needed] | |||
German | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 14 | |||
Online play | 14 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | via use of GameRanger | |
Dedicated | EarthNet | |
Self-hosting | via use of GameRanger | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 47624, 2300-2400 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
- If Earth 2150 or its expansions are set to a 16:9 resolution, the game will crash as soon as you attempt to use the Construction menu in-game.
Switch to a non-16:9 resolution[3] |
---|
|
Game appears on wrong monitor
- If Earth 2150 or its expansions appears on the wrong monitor on your multi-monitor setup, you'll need to tell the game which monitor to use.
Specify which monitor to use using setup utility[3] |
---|
|
Bugged mouse movement
- The mouse movement may be very inaccurate, causing position jumps during the movement. The problem worsens at high framerate.[4]
Use MixSets |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide | 2.4 | |
Software renderer | See Software Rendering. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D | |
Multiplayer | DirectPlay |
Software rendering
Use software rendering[3] |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0, 98 | 2000, ME |
Processor (CPU) | Intel Pentium 200 MHz | Intel Pentium 450 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 200 MB | 800 MB |
Video card (GPU) | DirectX 7 compatible | 16 MB of VRAM |
Other | 8X CD-ROM drive | 12x CD-ROM drive |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | 10.8 |
Processor (CPU) | 1.8 GHz | 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 700 MB | 800 MB |
Video card (GPU) | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 2.2 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/253880/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (253880) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.