Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Densha de Go! Final"

From PCGamingWiki, the wiki about fixing PC games
(Introduced the "Essential improvements" category.)
Line 55: Line 55:
 
}}
 
}}
  
==Monetization==
+
==Essential improvements==
{{Monetization
+
===Skip intro videos===
|ad-supported                =  
 
|dlc                        =  
 
|expansion pack              =  
 
|freeware                    =  
 
|free-to-play                =  
 
|one-time game purchase      = The game requires an upfront purchase to access.
 
|sponsored                  =
 
|subscription                =
 
|subscription gaming service =
 
}}
 
  
===Microtransactions===
+
{{Fixbox|description=Skip the ''TAITO'' video|fix=
{{Microtransactions
+
# Go to {{File|C:\Program Files (x86)\TAITO\perfect\cddata\dengo\Movie\|folder}}
|boost              =
+
# Delete or rename {{File|sig_new.pss}}
|cosmetic            =  
 
|currency            =  
 
|finite spend        =
 
|infinite spend      =
 
|free-to-grind      =
 
|loot box            =
 
|none                = None
 
|player trading      =
 
|time-limited        =
 
|unlock              =
 
 
}}
 
}}
  
{{DLC|
+
{{Fixbox|description=Skip the ''West OP'' intro|fix=
<!-- DLC rows goes below: -->
+
# Go to {{File|C:\Program Files (x86)\TAITO\perfect\cddata\dengo\Movie\|folder}}
 +
# Delete or rename {{File|West_OP.pss}}
  
 +
{{--}} Altering the {{File|West_OP.pss}} file will prevent this FMV to appear in the '''Museum''' and at the end of some west diagrams as well.
 
}}
 
}}
  

Revision as of 11:06, 7 January 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Densha de Go! Final
Densha de Go! Final cover
Developers
Taito
Windows Unbalance
Publishers
Taito
Release dates
Windows 2004
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Series Densha de Go!
Densha de Go! Final on MobyGames
Densha de Go! Final on Wikipedia
Densha de Go!
Densha de Go! Final 2004

Warnings

This game is only playable in English with a fan translation (see Localizations for details and other supported languages).

Densha de Go! Final (電車でGO! FINAL, "Let's Go by Train! Final") is a Japanese train simulation game developed and produced by Taito.

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows

Essential improvements

Skip intro videos

Skip the TAITO video
  1. Go to C:\Program Files (x86)\TAITO\perfect\cddata\dengo\Movie\
  2. Delete or rename sig_new.pss
Skip the West OP intro
  1. Go to C:\Program Files (x86)\TAITO\perfect\cddata\dengo\Movie\
  2. Delete or rename West_OP.pss
Altering the West_OP.pss file will prevent this FMV to appear in the Museum and at the end of some west diagrams as well.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\TAITO\perfect\BISLPM-65590fin\
HKEY_CURRENT_USER\Software\TAITO\電車でGO! FINAL\

Save game data location

System Location
Windows %APPDATA%\TAITO\perfect\BISLPM-65590fin\

Video

Graphics feature State Notes
Widescreen resolution
Widescreen support via the DDG Modernizer.
Multi-monitor
Ultra-widescreen
Ultra-widescreen support via the DDG Modernizer.
4K Ultra HD
Field of view (FOV)
Windowed
Windowed mode only works if the resolution selected via the game's launcher doesn't have the same Y resolution as the desktop, otherwise it leads to a crash on boot. This behavior can be fixed by installing dgVoodoo 2 or by using the Borderless Window mode of the DDG Modernizer. In both cases, the windowed mode of the game will show incorrect gamma presentation, making the game overly dark, so it's suggested to play in fullscreen.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
The game forces 16x anisotropic filtering.
Anti-aliasing (AA)
The game doesn't support any anti-aliasing natively, but MSAA can be injected via dgVoodoo 2. MSAA will cause some small artifacts on the HUD. Alternatively SSAA can be utilized by forcing a higher Display Resolution via dgVoodoo 2.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
The game makes use of a badly implemented frame rate cap, which cause a lot of micro stuttering, see Frame pacing issues
60 FPS
The game is capped at 30 FPS but can be unlocked to run at 60 FPS, see High frame rate.
120+ FPS

High frame rate

Enable 60 FPS
  1. Open Windows' Registry Editor.
  2. Navigate to HKEY_CURRENT_USER\Software\TAITO\電車でGO! FINAL\ under the Computer category.
  3. Double click on the frameskip entry on the right side.
  4. Change the value from 1 to 0 and close the Registry Editor.

Notes

Due to a system language conflict on displaying Japanese characters, 電車でGO! FINAL won't be probably shown in the registry path, a series of different characters will be shown instead. This doesn't affect the functionality of the registry keys.
The game has serious micro stuttering issues even after enabling the 60 FPS, see Frame pacing issues.

Frame pacing issues

Install dgVoodoo 2 and Special K
  1. Install dgVoodoo 2.
  2. Manually install Special K by renaming the SpecialK32.dll to dinput8.dll
  3. Open dgVoodoo.conf inside the game folder and change PresentationModel from auto to flip_discard
  4. Enable the Special K frame rate limiter at 60 FPS.

Notes

This fix is intended to be used with the game unlocked to run at 60 FPS (see High frame rate).
It's suggested to run the game at a native 60 Hz resolution to have more consistent results.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
DirectInput native support for digital controllers. XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while "confirm" and "back" buttons will be shifted counterclockwise of one button.
Full controller support
The game and menus can be navigated with the controller, with the exception of the pause menu, that can only be accessed via the Esc key on keyboard.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
Japanese
English
English language is available via the English Translation Patch by the DDGCrew team.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op

Conductor's Mode is available for two players. This mode can be either be played with a single keyboard for both the train and conductor's commands or the player with the gamepad will control the train and the conductor's commands will be available on keyboard.
Solo players can control both the train and conductor's commands via a single keyboard.

Other information

API

Technical specs Supported Notes
Direct3D 8.1 [1]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 98
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 2.6 GB
Video card (GPU) Nvidia GeForce2 MX
ATI Radeon 8500
32 MB of VRAM
DirectX 8.1 compatible


References

  1. Verified by User:SixelAlexiS on 2022-12-29
    Game only hooks on dgVoodoo2's DX8/8.1 DLL wrapper.