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General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A demo is available from Steam. Progress from the demo carries into the main game.
Game data
Configuration file(s) location
Save game data location
- 1 autosave slot + 4 manual save slots available. Save rooms for manual saves only get unlocked in later chapters.
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- By default, the game does not properly support resolutions wider than 21:9.
Method 1: Hex editing the executable[4]
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- Always make sure to back up the original .exe file before hex editing.
- Go to
<path-to-game>\Daymare_MASTER\Binaries\Win64 .
- Using a hex editor, open
Daymare_MASTER-Win64-Shipping.exe .
- Using the search function, look for
35 FA 0E 3C . Only replace the last entry in offset 020AD640 , as any other breaks the game.
- Replace Value with the desired resolution, choose one:
- 2560x1080 =
AA 05 33 3C
- 3440x1440 =
ED D1 33 3C
- 32:9 =
FC CF 65 3C
- 48:9 =
70 7B 8B 3C
- 48:10 =
70 7B 8B 3C
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Method 2: Modifying configuration file[5]
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- Navigate to
%LOCALAPPDATA%\Daymare_MASTER\Saved\Config\WindowsNoEditor
- Open
Engine.ini and under the [/Script/Engine.LocalPlayer] section, set AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- Save the file.
- This setting gets reset after a cutscene
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Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed]
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- Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation.
- Can exacerbate level loading and section loading stutters, as the CPU is utilized on all cores to 100%. The Shader Cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver´s shader cache being deleted/reset in the update/uninstall process.
- Go to
%LOCALAPPDATA%\Daymare_MASTER\Saved\Config\WindowsNoEditor
- Open
Engine.ini .
- Add the following text as a new paragraph at the bottom and then save the file.
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1
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Input
Keyboard Changeable Key Bindings (after update)
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Master, SFX, Music, UI, Voice and Cinematics |
Surround sound |
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5.1 during gameplay and Stereo during cut-scenes |
Subtitles |
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Closed captions |
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Mute on focus lost |
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Sound keeps playing |
Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Added in Patch 2.0 |
French |
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German |
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Italian |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7, 8, 8.1, 10 | |
Processor (CPU) |
Intel Core i5-4460 2.7 GHz AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
15 GB | |
Video card (GPU) |
Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM |
- A 64-bit system is required.
Notes
References