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Difference between revisions of "Daymare: 1998"

From PCGamingWiki, the wiki about fixing PC games
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(35 intermediate revisions by 12 users not shown)
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{{Infobox game/row/publisher|All in! Games}}
 
{{Infobox game/row/publisher|All in! Games}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Mastan|date=2023-01-03}}</ref>|build=4.20.2.0}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|September 17, 2019}}
 
{{Infobox game/row/date|Windows|September 17, 2019}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|daymare-1998|62}}
 +
{{Infobox game/row/reception|OpenCritic|8273/daymare-1998|57}}
 +
{{Infobox game/row/reception|IGDB|daymare-1998|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | TPS, Survival horror }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Horror }}
 +
{{Infobox game/row/taxonomy/series            | Daymare }}
 
|steam appid  = 842100
 
|steam appid  = 842100
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    = 1544460195
 
|gogcom id    = 1544460195
 
|gogcom id side = 1760609325
 
|gogcom id side = 1760609325
 +
|official site= http://daymarethegame.com/daymare-1998
 +
|hltb        = 70786
 +
|lutris      =
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|mobygames    = 134908
 +
|wikipedia    = Daymare: 1998
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://daymarethegame.com/ Official Website]
 
 
{{GOG.com links|1544460195|daymare_1998}}
 
{{GOG.com links|1544460195|daymare_1998}}
 
{{mm}} [https://steamcommunity.com/app/842100/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/842100/discussions/ Steam Community Discussions]
Line 27: Line 55:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| Gamesplanet | 5315-1 | Steam |  |  | Windows }}
 
{{Availability/row| GOG.com | daymare_1998 | DRM-free | | | Windows }}
 
{{Availability/row| GOG.com | daymare_1998 | DRM-free | | | Windows }}
 
{{Availability/row| Steam | 842100 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 842100 | Steam |  |  | Windows }}
 +
{{Availability/row| ZOOM Platform | daymare-1998 | DRM-free | Super Digital Deluxe Edition | | Windows }}
 
}}
 
}}
{{ii}} A demo is available from {{store link|Steam|1127780}}.
+
{{ii}} A demo is available from {{store link|Steam|1127780}}. Progress from the demo carries into the main game.
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{P|localappdata}}\Daymare_MASTER\Saved}}
+
{{Game data/config|Windows|{{P|localappdata}}\Daymare_MASTER\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{P|localappdata}}\Daymare_MASTER\Saved\Config\WindowsNoEditor}}
+
{{Game data/saves|Windows|{{P|localappdata}}\Daymare_MASTER\Saved}}
 
}}
 
}}
 +
{{ii}} 1 autosave slot + 4 manual save slots available. Save rooms for manual saves only get unlocked in later chapters.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = true
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Video_Settings_Daymare_1998.png|Video Settings}}
 
{{Image|Video_Settings_Daymare_1998.png|Video Settings}}
 
{{Image|Graphics_Settings_Daymare_1998.png|Graphics Settings}}
 
{{Image|Graphics_Settings_Daymare_1998.png|Graphics Settings}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 88: Line 119:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = 2x, 4x, 8x & 16x
 
|antialiasing notes        = 2x, 4x, 8x & 16x
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 96: Line 130:
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  = <ref>{{Refurl|url=https://steamcommunity.com/app/842100/discussions/0/2564160288805972716/|title=HDR Support Confirmation|date=2019-09-22}}</ref>
 
|hdr notes                  = <ref>{{Refurl|url=https://steamcommunity.com/app/842100/discussions/0/2564160288805972716/|title=HDR Support Confirmation|date=2019-09-22}}</ref>
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 101: Line 137:
  
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]] and [[Glossary:Multi-monitor|Multi-monitor]]===
 
===[[Glossary:Ultra-widescreen|Ultra-widescreen]] and [[Glossary:Multi-monitor|Multi-monitor]]===
{{Fixbox|description=Modify game files for ultrawide and multi-monitor support|ref=<ref>{{Refcheck|user=AlRayes_BRN|date=2019-09-23|comment=Tested on a 3440x1440 monitor}}</ref>|fix=
 
 
{{ii}} By default, the game does not properly support resolutions wider than 21:9.
 
{{ii}} By default, the game does not properly support resolutions wider than 21:9.
{{ii}} Always make sure to back-up the original .exe file before hex editing.
+
{{Fixbox|description=Method 1: Hex editing the executable|ref=<ref>{{Refcheck|user=AlRayes_BRN|date=2019-09-23|comment=Tested on a 3440x1440 monitor}}</ref>|fix=
# Go to <code>{{P|game}}\Daymare_MASTER\Binaries\Win64\</code>
+
{{ii}} Always make sure to back up the original .exe file before hex editing.
# Using a HEX editor, open <code>Daymare_MASTER-Win64-Shipping.exe</code>
+
# Go to {{folder|{{P|game}}\Daymare_MASTER\Binaries\Win64}}.
# Using the search function, look for '''35 FA 0E 3C'''
+
# Using a hex editor, open {{file|Daymare_MASTER-Win64-Shipping.exe}}.
# Replace Value with your desired resolution , choose one:
+
# Using the search function, look for {{code|35 FA 0E 3C}}. Only replace the last entry in offset {{code|020AD640}}, as any other breaks the game.
* '''2560x1080''' = AA 05 33 3C
+
# Replace Value with the desired resolution, choose one:
* '''3440x1440''' = ED D1 33 3C
+
* '''2560x1080''' = {{code|AA 05 33 3C}}
* '''32:9''' = FC CF 65 3C
+
* '''3440x1440''' = {{code|ED D1 33 3C}}
* '''48:9''' = 70 7B 8B 3C
+
* '''32:9''' = {{code|FC CF 65 3C}}
* '''48:10''' = 70 7B 8B 3C
+
* '''48:9''' = {{code|70 7B 8B 3C}}
 +
* '''48:10''' = {{code|70 7B 8B 3C}}
 +
}}
 +
 
 +
{{Fixbox|description=Method 2: Modifying configuration file|ref=<ref>{{Refcheck|user=AlRayes_BRN|date=2019-09-23|comment=Tested on a 3440x1440 monitor}}</ref>|fix=
 +
# Navigate to {{folder|{{p|localappdata}}\Daymare_MASTER\Saved\Config\WindowsNoEditor}}
 +
# Open {{file|Engine.ini}} and under the <code>[/Script/Engine.LocalPlayer]</code> section, set <code>AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code>
 +
# Save the file.
 +
{{--}} This setting gets reset after a cutscene
 +
}}
 +
 
 +
===Alleviate or eliminate shader compilation stutter===
 +
{{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix=
 +
{{++}} Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation.
 +
{{--}} Can exacerbate level loading and section loading stutters, as the CPU is utilized on all cores to 100%. The Shader Cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver´s shader cache being deleted/reset in the update/uninstall process.
 +
# Go to {{folder|{{P|localappdata}}\Daymare_MASTER\Saved\Config\WindowsNoEditor}}
 +
# Open {{file|Engine.ini}}.
 +
# Add the following text as a new paragraph at the bottom and then save the file.
 +
<pre>
 +
[/Script/Engine.RendererSettings]
 +
r.CreateShadersOnLoad=1
 +
</pre>
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Keyboard_Key_Bindings_Daymare_1998.png|Keyboard Key Bindings}}
 
{{Image|Keyboard_Key_Bindings_Daymare_1998.png|Keyboard Key Bindings}}
 
{{Image|Controller_Key_Bindings_Daymare_1998.png|Controller Key Bindings}}
 
{{Image|Controller_Key_Bindings_Daymare_1998.png|Controller Key Bindings}}
 
{{Image|Keyboard_changable_keybinds_Daymare_1998.png|Keyboard Changeable Key Bindings (after update)}}
 
{{Image|Keyboard_changable_keybinds_Daymare_1998.png|Keyboard Changeable Key Bindings (after update)}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          = Key binding for Mouse and Keyboard added via update. Arrow keys, symbols, and lock/editing keys cannot be bound to commands using the in-game menu. Keys can be manually rebound in input.ini. Menu keys are permanently bound to default WASD-based setup.
 
|key remap notes          = Key binding for Mouse and Keyboard added via update. Arrow keys, symbols, and lock/editing keys cannot be bound to commands using the in-game menu. Keys can be manually rebound in input.ini. Menu keys are permanently bound to default WASD-based setup.
Line 182: Line 238:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Audio_Settings_Daymare_1998.png|Audio Settings}}  
 
{{Image|Audio_Settings_Daymare_1998.png|Audio Settings}}  
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Master, SFX, Music, UI, Voice and Cinematics
 
|separate volume notes    = Master, SFX, Music, UI, Voice and Cinematics
Line 196: Line 252:
 
|mute on focus lost notes = Sound keeps playing
 
|mute on focus lost notes = Sound keeps playing
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 206: Line 264:
 
|subtitles = true
 
|subtitles = true
 
|notes    =  
 
|notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Added in Patch 2.0
 
|fan      =  
 
|fan      =  
 
}}
 
}}
Line 254: Line 320:
 
|subtitles = true
 
|subtitles = true
 
|notes    =  
 
|notes    =  
|fan      =
 
}}
 
{{L10n/switch
 
|language  = Simplified Chinese
 
|interface = true
 
|audio    = false
 
|subtitles = true
 
|notes    = Added in Patch 2.0
 
 
|fan      =  
 
|fan      =  
 
}}
 
}}
Line 291: Line 349:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 345: Line 406:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 11:26, 26 December 2023

Daymare: 1998
Daymare: 1998 cover
Developers
Invader Studios
Publishers
Destructive Creations
All in! Games
Engines
Unreal Engine 4[Note 1]
Release dates
Windows September 17, 2019
Reception
Metacritic 62
OpenCritic 57
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres TPS, Survival horror
Themes Horror
Series Daymare
Daymare: 1998 on HowLongToBeat
Daymare: 1998 on IGDB
Daymare: 1998 on MobyGames
Daymare: 1998 on Wikipedia
Daymare
Daymare: 1998 2019
Daymare: 1994 Sandcastle 2023

Daymare: 1998 is a singleplayer third-person TPS and survival horror game in the Daymare series.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
ZOOM Platform
DRM-free
Super Digital Deluxe Edition
Windows
A demo is available from Steam. Progress from the demo carries into the main game.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Daymare_MASTER\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/842100/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Daymare_MASTER\Saved
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/842100/pfx/[Note 2]
1 autosave slot + 4 manual save slots available. Save rooms for manual saves only get unlocked in later chapters.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video Settings
Video Settings
Graphics Settings
Graphics Settings

The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen and Multi-monitor

By default, the game does not properly support resolutions wider than 21:9.
Method 1: Hex editing the executable[4]
Always make sure to back up the original .exe file before hex editing.
  1. Go to <path-to-game>\Daymare_MASTER\Binaries\Win64.
  2. Using a hex editor, open Daymare_MASTER-Win64-Shipping.exe.
  3. Using the search function, look for 35 FA 0E 3C. Only replace the last entry in offset 020AD640, as any other breaks the game.
  4. Replace Value with the desired resolution, choose one:
  • 2560x1080 = AA 05 33 3C
  • 3440x1440 = ED D1 33 3C
  • 32:9 = FC CF 65 3C
  • 48:9 = 70 7B 8B 3C
  • 48:10 = 70 7B 8B 3C
Method 2: Modifying configuration file[5]
  1. Navigate to %LOCALAPPDATA%\Daymare_MASTER\Saved\Config\WindowsNoEditor
  2. Open Engine.ini and under the [/Script/Engine.LocalPlayer] section, set AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  3. Save the file.
This setting gets reset after a cutscene

Alleviate or eliminate shader compilation stutter

Force enable shader preloading[citation needed]
Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation.
Can exacerbate level loading and section loading stutters, as the CPU is utilized on all cores to 100%. The Shader Cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver´s shader cache being deleted/reset in the update/uninstall process.
  1. Go to %LOCALAPPDATA%\Daymare_MASTER\Saved\Config\WindowsNoEditor
  2. Open Engine.ini.
  3. Add the following text as a new paragraph at the bottom and then save the file.
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1

Input

Keyboard Key Bindings
Keyboard Key Bindings
Controller Key Bindings
Controller Key Bindings
Keyboard Changeable Key Bindings (after update)
Keyboard Changeable Key Bindings (after update)

Keyboard and mouse State Notes
Remapping
Key binding for Mouse and Keyboard added via update. Arrow keys, symbols, and lock/editing keys cannot be bound to commands using the in-game menu. Keys can be manually rebound in input.ini. Menu keys are permanently bound to default WASD-based setup.
Mouse acceleration
Mouse smoothing can't be turned off.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
[6]
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
[7]
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Vibration can be turned On or Off
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
Master, SFX, Music, UI, Voice and Cinematics
Surround sound
5.1 during gameplay and Stereo during cut-scenes
Subtitles
Closed captions
Mute on focus lost
Sound keeps playing
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Added in Patch 2.0
French
German
Italian
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core i5-4460 2.7 GHz
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R7 260X
2 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.


Notes

  1. Unreal Engine 4 engine build: 4.20.2.0[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Mastan on 2023-01-03
  2. 2.0 2.1 Daymare: 1998 - PC Ultra Quality (3440x1440) - last accessed on
  3. HDR Support Confirmation - last accessed on 2019-09-22
  4. Verified by User:AlRayes_BRN on 2019-09-23
    Tested on a 3440x1440 monitor
  5. Verified by User:AlRayes_BRN on 2019-09-23
    Tested on a 3440x1440 monitor
  6. Verified by User:AlRayes BRN on 2019-09-22
    Using Microsoft Xbox One Controller with a USB cable
  7. Verified by User:AlRayes BRN on 2019-09-22
    Using Sony PlayStation DualShock 4 Controller V2 with a USB cable