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Command & Conquer: Tiberian Sun

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Revision as of 21:29, 10 May 2013 by Netko (talk | contribs) (→‎Issues resolved: Put Emulation into its own header as it's not really a game issue. Added build lag issue.)

Template:Infobox

Command & Conquer 1995
Command & Conquer: Red Alert 1996
Command & Conquer: Sole Survivor 1997
Command & Conquer: Tiberian Sun 1999
Command & Conquer: Red Alert 2 2000
Command & Conquer: Renegade 2002
Command & Conquer: Generals 2003
Command & Conquer 3: Tiberium Wars 2007
Command & Conquer: Red Alert 3 2008
Command & Conquer: Red Alert 3 - Uprising 2009
Command & Conquer 4: Tiberian Twilight 2010
OpenRA (unofficial) 2010
Command & Conquer (2013) Cancelled
Command & Conquer Remastered Collection 2020
Renegade X (unofficial) EA

Key points

It's advised to download the game from a fan mirror because it is specifically made for multiplayer so therefore it is patched with the latest patches underneath.
Available for free
Unstable and laggy on Windows 8

General information

Project Perfect Mod - The most expansive TS mod site.
Command & Conquer Wiki
CNCNZ fansite
CnCDen fansite
CnCWorld fansite
Official subforum

Availability

Template:Availability Table

Improvements

Official Patch

Latest official patch: 2.03 (only for original retail versions)

HyperPatch

This is a small fan patch made as an add-on which is meant for optimizing and fixing the game as well as expanding modding capabilities. It is in development and more features are to be added.

LAN patch (fan made)

This is a small patch that lets you play LAN on Command & Conquer: Tiberian Sun and Red Alert 2 (and their expansion packs) in Windows 2000 and above by changing IPX protocol to UDP. [1]

Game data

Game files location

Template:Game Location Table

Save and config files location

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

File:TSOptions.png
Game options
File:TSExtOptions.PNG
External options from the fan beta version

Template:Video Settings

Widescreen resolution

Instructions
Instructions
"Widescreen in multiplayer works as described above. However, many hosts enforce resolution limits. If you try to join a game with a resolution limit, you will be forced to play the game at a non-widescreen resolution (usually 640x480). If you host a game and are using a widescreen resolution, you will not have the option of enforcing a resolution limit."[1]

Fullscreen movies

Instructions

Input settings

Template:Input Settings

Issues unresolved

Game crashes when clicking on a menu item

When clicking on a option in the main menu, nothing shows up or the game locks up. A partial fix is available but clicking on some menu items still makes it crash

Instructions

Issues resolved

Build lag

Instructions

Mac/Linux emulation

Instructions

System requirements

Template:System Requirements


References