Difference between revisions of "Code Vein"
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|cover = Code Vein cover.jpg | |cover = Code Vein cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Shift|ref=<ref>{{Refcheck|user= | + | {{Infobox game/row/developer|Shift|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-30|comment=Displays during startup logos}}</ref>}} |
{{Infobox game/row/developer|Bandai Namco Entertainment}} | {{Infobox game/row/developer|Bandai Namco Entertainment}} | ||
|publishers = | |publishers = | ||
Line 76: | Line 76: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = {{Term|Pillarboxed}}.<ref name=" | + | |multimonitor notes = {{Term|Pillarboxed}}.<ref name="KingKrouch">{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked in-game graphics settings. Custom resolutions set in the NVIDIA Control Panel (i.e: 2560x1080, 5760x1080) appear.}}</ref> See [[#Ultra-widescreen|Ultra-widescreen]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = {{Term|Pillarboxed}}.<ref name=" | + | |ultrawidescreen notes = {{Term|Pillarboxed}}.<ref name="KingKrouch"/> See [[#Ultra-widescreen|Ultra-widescreen]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Use Borderless Fullscreen to run higher than 3840x2160.<ref>{{Refcheck|user= | + | |4k ultra hd notes = Use Borderless Fullscreen to run higher than 3840x2160.<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked with custom resolutions in the NVIDIA Control Panel, and by setting the resolution inside of Windows before launching in Borderless mode.}}</ref> |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Ultra-widescreen|Ultra-widescreen]] or [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Ultra-widescreen|Ultra-widescreen]] or [[#Field of view (FOV)|Field of view (FOV)]]. | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Choice of 30, 60, 144, or 240 FPS cap.<ref>{{Refcheck|user= | + | |120 fps notes = Choice of 30, 60, 144, or 240 FPS cap.<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked the in-game graphics settings. Setting a custom FPS cap through the GameUserSettings.ini file doesn't work.}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Change render percentage/resolution scaling|ref=<ref>{{Refcheck|user= | + | {{Fixbox|description=Change render percentage/resolution scaling|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked by editing configuration files.}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>GameUserSettings.ini</code>. | # Open <code>GameUserSettings.ini</code>. | ||
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{{Image|CodeVeinUltrawide_UI.png|Centered HUD elements example.}} | {{Image|CodeVeinUltrawide_UI.png|Centered HUD elements example.}} | ||
{{Image|CodeVeinMultimonitor_CharC.png|Character Creator 48:9 Example.}} | {{Image|CodeVeinMultimonitor_CharC.png|Character Creator 48:9 Example.}} | ||
− | {{Fixbox|description=Fix pillarboxing and Vert- scaling|ref=<ref>{{Refcheck|user= | + | {{Fixbox|description=Fix pillarboxing and Vert- scaling|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked by looking for common UE4 Pillarbox and FOV Values inside of Cheat Engine and HxD.}}</ref>|fix= |
# Go to <code>{{p|game}}\CodeVein\Binaries\Win64\</code> | # Go to <code>{{p|game}}\CodeVein\Binaries\Win64\</code> | ||
# Make a backup copy of {{file|CodeVein-Win64-Shipping.exe}}. | # Make a backup copy of {{file|CodeVein-Win64-Shipping.exe}}. | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Use {{term|Hor+}} FOV scaling|ref=<ref>{{Refcheck|user= | + | {{Fixbox|description=Use {{term|Hor+}} FOV scaling|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked by looking for common UE4 FOV Values inside of Cheat Engine and HxD, and by editing configuration files.}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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===[[Glossary:Mouse acceleration|Mouse Acceleration]]=== | ===[[Glossary:Mouse acceleration|Mouse Acceleration]]=== | ||
− | {{Fixbox|ref=<ref>{{Refcheck|user= | + | {{Fixbox|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-26}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
Line 363: | Line 363: | ||
|fan = | |fan = | ||
}} | }} | ||
− | {{ii}} Text Language settings can be changed via the Game's properties on Steam, or can be launched with a specific text language via one of the .bat files in {{p|game}}.<ref>{{Refcheck|user= | + | {{ii}} Text Language settings can be changed via the Game's properties on Steam, or can be launched with a specific text language via one of the .bat files in {{p|game}}.<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Discovered when browsing game directory.}}</ref> |
}} | }} | ||
Revision as of 14:19, 23 April 2020
Developers | |
---|---|
Shift[1] | |
Bandai Namco Entertainment | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[2] | |
Release dates | |
Windows | September 27, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Amazon.com | ||||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.[3]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CodeVein\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/678960/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CodeVein\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/678960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- Advanced video settings variables are stored within encrypted save file and are loaded from save file about 30-40 seconds after launch, making it impossible to override
r.DefaultFeature.AntiAliasing
,r.AmbientOcclusionRadiusScale
,r.DefaultFeature.MotionBlur
,r.Tonemapper.Quality
,r.MaterialQualityLevel
andr.DepthOfFieldQuality
from .ini level.
- Using Temporal AA severely reduces intensity of bloom effects (or rather greatly increases brightness treshold at which given pixel "emits" bloom)
Widescreen resolution
Change render percentage/resolution scaling[4] |
---|
Notes
|
Anti Aliasing (AA)
Adjust r.ScreenPercentage for downsampling[5] |
---|
Notes
|
Ultra-widescreen
Fix pillarboxing and Vert- scaling[6] |
---|
32:9
Notes
|
Field of view (FOV)
Use Hor+ FOV scaling[7] |
---|
Notes
|
Anisotropic filtering (AF)
Custom AF |
---|
|
Chromatic aberration
Disable chromatic aberration |
---|
|
Ambient occlusion
- In-game SSAO setting actually controls Distance Field Ambient Occlusion (DFAO). SSAO is always on unless Post-Processing is set to "Low."[8]
Input settings
Mouse Acceleration
Instructions[9] |
---|
|
Audio settings
Localizations
- Text Language settings can be changed via the Game's properties on Steam, or can be launched with a specific text language via one of the .bat files in <path-to-game>.[10]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Co-op |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Code Vein. |
Issues fixed
Re-enable developer console
- The developer console can be re-enabled by following the steps on the Unreal Engine 4 page.
Elevator not moving or taking a long time to start moving
- At frame rates above 60 FPS, certain elevators will not move even after the player has activated them.
Temporarily cap the frame rate to 30 or 60 FPS |
---|
Damage over time attacks not working as intended
- At frame rates other than 60 FPS (assuming 60 FPS is the actual intended behavior), DOT attacks such as spells (Twilight, Sands of Depravity, etc) will do either less damage ticks if below 60 fps or more if above 60 fps. This behavior does not scale in any predictable way and varies between attacks. For example at 120 FPS Twilight spell will do one extra damage tick but at 30 FPS or less it will always do exactly one tick, however Sands of Depravity will do one tick less below 60 FPS but always do same amount of damage ticks at 60 FPS or more.
Cap the frame rate to 60 FPS for "intended" behavior or higher for potential advantage. |
---|
Issues unresolved
DPI Scaling Issues
- Doesn't work properly with DPI Scaling in Windows.[11]
Other information
Graphical Enhancement
- Graphics can be improved beyond the games highest settings by editing UE4 console variables in the
Engine.ini
file. - The "Improved Graphics and Performance" mod includes a config file that tunes these variables to improve various things such as LoD distances, filtering, sharpness & more.
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | DX12 can be enabled with -d3d12 commandline parameter but it is not officially supported, may improve performance for certain PC configurations. Causes crash on exit and during playback of any video (screen blood effect is also a video) and may require setting resolution manually in config file and saving it as read only or the game will always default to lowest resolution possible. Deleting/renaming CriWareData folder in CODE VEIN\CodeVein\Content can be used to circumvent crash when playing videos in DX12 mode. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1, 10 | |
Processor (CPU) | Intel Core i5-2300 | Intel Core i5-7400 AMD Ryzen 3 2200G |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 35 GB | 35 GB |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7850 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 380X 4 GB of VRAM DirectX 12 compatible |
Sound (audio device) | DirectX compatible |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/678960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (678960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2019-09-30
- Displays during startup logos
- ↑ Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater - last accessed on 06-04-2018
- ↑ Code Vein EULA
- ↑ Verified by User:KingKrouch on 2019-09-26
- Checked by editing configuration files.
- ↑ Verified by User:ChaosBahamut on 2019-12-19
- ↑ Verified by User:KingKrouch on 2019-09-26
- Checked by looking for common UE4 Pillarbox and FOV Values inside of Cheat Engine and HxD.
- ↑ Verified by User:KingKrouch on 2019-09-26
- Checked by looking for common UE4 FOV Values inside of Cheat Engine and HxD, and by editing configuration files.
- ↑ Code Vein - GTX 1660 ti - 1080p - 1440p - 4K - i5 9400f - Gameplay Benchmark PC (0:49-1:14) - last accessed on 2019-10-19
- ↑ Verified by User:KingKrouch on 2019-09-26
- ↑ Verified by User:KingKrouch on 2019-09-26
- Discovered when browsing game directory.
- ↑ Special K - v 0.10.3 - [Framepacing Percentile Analysis Page 219] - last accessed on 2019-09-26