Difference between revisions of "Code Vein"
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===[[Glossary:Ultra-widescreen|Ultrawide]]=== | ===[[Glossary:Ultra-widescreen|Ultrawide]]=== | ||
− | {{Fixbox|ref= | + | {{Fixbox|description=Instructions|ref=<ref name="BesuBaru" />|fix= |
# Go to "{{p|game}}\CodeVein\Binaries\Win64". | # Go to "{{p|game}}\CodeVein\Binaries\Win64". | ||
# Make a copy of {{file|CodeVein-Win64-Shipping.exe}}, as a backup. | # Make a copy of {{file|CodeVein-Win64-Shipping.exe}}, as a backup. | ||
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===[[Glossary:Multi-monitor|Multi-monitor]]=== | ===[[Glossary:Multi-monitor|Multi-monitor]]=== | ||
− | {{Fixbox|ref= | + | {{Fixbox|description=Instructions|ref=<ref name="BesuBaru" />|fix= |
# Go to "{{p|game}}\CodeVein\Binaries\Win64". | # Go to "{{p|game}}\CodeVein\Binaries\Win64". | ||
# Make a copy of {{file|CodeVein-Win64-Shipping.exe}}, as a backup. | # Make a copy of {{file|CodeVein-Win64-Shipping.exe}}, as a backup. | ||
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===[[Glossary:Field_of_view_(FOV)#Vertical_and_horizontal_FOV|Hor+ FOV]]=== | ===[[Glossary:Field_of_view_(FOV)#Vertical_and_horizontal_FOV|Hor+ FOV]]=== | ||
− | {{Fixbox|ref= | + | {{Fixbox|description=Instructions|ref=<ref name="BesuBaru" />|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|ref= | + | {{Fixbox|description=Instructions|ref=<ref name="BesuBaru" />|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Scalability.ini</code>. | # Open <code>Scalability.ini</code>. | ||
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===Render Percentage/Resolution Scaling=== | ===Render Percentage/Resolution Scaling=== | ||
− | {{Fixbox|ref= | + | {{Fixbox|description=Instructions|ref=<ref name="BesuBaru" />|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>GameUserSettings.ini</code>. | # Open <code>GameUserSettings.ini</code>. |
Revision as of 13:41, 26 September 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Shift[citation needed] | |
Bandai Namco Entertainment | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | September 27, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Amazon.com | ||||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CodeVein\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/678960/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CodeVein\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/678960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Ultrawide
Instructions[3] |
---|
Notes
|
Multi-monitor
Instructions[3] |
---|
Notes
|
Hor+ FOV
Instructions[3] |
---|
|
Anisotropic filtering (AF)
Instructions[3] |
---|
|
Render Percentage/Resolution Scaling
Instructions[3] |
---|
|
Input settings
Mouse Acceleration
Instructions[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Co-op |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1, 10 | |
Processor (CPU) | Intel Core i5-2300 | Intel Core i5-7400 AMD Ryzen 3 2200G |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 380X DirectX 12 compatible |
Sound (audio device) | DirectX compatible |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/678960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (678960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater - last accessed on 06-04-2018
- ↑ Code Vein EULA
- ↑ 3.0 3.1 3.2 3.3 3.4 Cite error: Invalid
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