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Difference between revisions of "Cho Ren Sha 68K"

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{{infobox
+
{{stub}}
|title          = Cho Ren Sha 68K
+
{{Infobox game
|cover         = ChoRenSha.png
+
|cover       = ChoRenSha.png
|developer     = Yoshida Koichi<br /><sup>Music</sup>Ruzarin Kashiwagi
+
|developers  =
|release dates = <sup>X68000</sup>1995<br /><sup>Windows</sup>2001<br />
+
{{Infobox game/row/developer|Yoshida Koichi}}
 +
{{Infobox game/row/developer|Ruzarin Kashiwagi|Music}}
 +
|publishers  =
 +
|engines      =
 +
|release dates=  
 +
{{Infobox game/row/date|Windows|2001}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Top-down view, Scrolling }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Pixel art }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | }}
 +
|steam appid  =
 +
|gogcom id    =
 +
|mobygames    = cho-ren-sha-68k
 +
|strategywiki = Cho Ren Sha 68K
 +
|wikipedia    = Cho Ren Sha 68K
 +
|winehq      = 9736
 +
|license      = former commercial
 
}}
 
}}
  
'''Cho Ren Sha 68K''' ("Super Rapid Fire 68K") is a highly-regarded freeware shoot-em-up by Yoshida Koichi, with music by Ruzarin Kashiwagi. It was originally released in 1995 on the Sharp X68000, and was later ported to Windows in 2001; an updated Windows version was released in 2005, which fixed a few bugs and added a "hard mode".
+
'''Key points'''
 +
{{ii}} Originally released for the [[Wikipedia:X68000|Sharp X68000]] in 1995.
  
All three versions are available to [http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html download on the developer's website.] The game is also available on [[Tiggit]].
+
==Availability==
 +
{{Availability|
 +
{{Availability/row| developer | http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html | DRM-free | | | Windows }}
 +
}}
  
== Issues and fixes ==
+
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Windows|}}
 +
}}
  
{{Fixbox|1=
+
===Save game data location===
{{Fixbox/fix|Severe music stuttering or buzzing}}
+
{{Game data|
{{ii}}This issue is known to happen on multicore machines, but is easily fixable.
+
{{Game data/saves|Windows|}}
{{--}}On Vista and later, after applying this fix, launching the game will trigger a UAC prompt.
+
}}
{{--}}On Vista and later, this fix may cause issues with launching the game via Tiggit.
 
1) Navigate to your install directory. For Tiggit (Vista and later), this is
 
<code>C:\Users\(USERNAME)\AppData\Local\tiggit.net\tiggit-data\gamedata\tiggit.net\cho-ren-sha-68k</code>
 
  
2) Right click on the <code>latest.exe</code> executable, and click "Properties".
+
==Video==
 +
{{Video
 +
|wsgf link                  =
 +
|widescreen wsgf award      =
 +
|multimonitor wsgf award    =
 +
|ultrawidescreen wsgf award =
 +
|4k ultra hd wsgf award    =
 +
|widescreen resolution      = false
 +
|widescreen resolution notes= 640x480 only (internal resolution is 256x256).
 +
|multimonitor              = false
 +
|multimonitor notes        =
 +
|ultrawidescreen            = false
 +
|ultrawidescreen notes      =
 +
|4k ultra hd                = false
 +
|4k ultra hd notes          =
 +
|fov                        = unknown
 +
|fov notes                  =
 +
|windowed                  = unknown
 +
|windowed notes            =
 +
|borderless windowed        = unknown
 +
|borderless windowed notes  =
 +
|anisotropic                = unknown
 +
|anisotropic notes          =
 +
|antialiasing              = unknown
 +
|antialiasing notes        =
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = unknown
 +
|vsync notes                =
 +
|60 fps                    = unknown
 +
|60 fps notes              =
 +
|120 fps                    = unknown
 +
|120 fps notes              =
 +
|hdr                        = unknown
 +
|hdr notes                  =
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
  
3) Under the "Compatibility" tab, set the game to run in compatibility mode for Windows 98/ME.
+
==Input==
 +
{{Input
 +
|key remap                = unknown
 +
|key remap notes          =
 +
|acceleration option      = unknown
 +
|acceleration option notes =
 +
|mouse sensitivity        = unknown
 +
|mouse sensitivity notes  =
 +
|mouse menu                = unknown
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = unknown
 +
|invert mouse y-axis notes =
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = true
 +
|controller support notes  =
 +
|full controller          = unknown
 +
|full controller notes    =
 +
|controller remap          = unknown
 +
|controller remap notes    =
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = unknown
 +
|invert controller y-axis notes=
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 
}}
 
}}
  
== Default controls ==
+
==Audio==
 +
{{Audio
 +
|separate volume          = unknown
 +
|separate volume notes    =
 +
|surround sound          = unknown
 +
|surround sound notes    =
 +
|subtitles                = unknown
 +
|subtitles notes          =
 +
|closed captions          = unknown
 +
|closed captions notes    =
 +
|mute on focus lost      = unknown
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
}}
  
{| class="wikitable"
+
{{L10n|content=
|-
+
{{L10n/switch
! Action !! Keyboard !! Joystick
+
|language  = English
|-
+
|interface = true
| Move || Arrow keys || X/Y axes (left stick)
+
|audio    = unknown
|-
+
|subtitles = unknown
| Fire/navigate menus || Z || Button 1 (A)
+
|notes    =
|-
+
|fan      =
| Bomb || X || Button 2 (B)
+
}}
|-
+
}}
| Pause || Q ||
 
|-
 
| Exit || Esc ||
 
|}
 
  
== Screen modes ==
+
==Issues fixed==
 +
===Running the game in Windows 7===
 +
{{Fixbox|description=Stuck on the main menu|fix=
 +
{{ii}} This issue happens because the game folder is missing <code>DDraw.dll</code> by default.
 +
# Install [[dgVoodoo 2]] in the folder (<code>x86</code> folder files).
 +
}}
  
Press <code>F1</code> at any time to set the screen to its original size (i.e. disable scaling).
+
===Music issues===
 +
{{Fixbox|description=Severe music stuttering or buzzing|ref={{cn|date=September 2016}}|fix=
 +
{{ii}} This issue is known to happen on multicore machines, but is easily fixable.
 +
{{--}} On Vista and later, after applying this fix, launching the game will trigger a UAC prompt and may cause issues with launching the game via Tiggit.
 +
# Go to the installation folder.
 +
# Right-click <code>latest.exe</code> and choose Properties.
 +
# Go to the Compatibility tab and set the game to run in compatibility mode for Windows 98/ME.
 +
}}
  
Press <code>F5</code> to enable scaling and scanlines.
+
{{Fixbox|description=Run the game in single-core CPU affinity|ref={{cn|date=July 2017}}|fix=
 +
# Create a shortcut
 +
# Edit the shortcut and change the "Target" value with the following: <code>C:\Windows\System32\cmd.exe /C START "{{p|game}}\LATEST.exe" /high /affinity 1</code>
 +
# Run the game from this shortcut
 +
Credits to this site for the solution: [http://www.tech-recipes.com/rx/37272/set-a-programs-affinity-in-windows-7-for-better-performance/ tech-recipes.com]
 +
}}
  
Press <code>F4</code> to return to the default (scaling, no scanlines).
+
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = false
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
  
== Config menu ==
+
===Play replay===
 +
To save a replay of the last game, enter the Config menu, hold {{key|Up}} for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press {{key|Z}}.
  
In the config menu, press Up or Down to select an option and Left or Right to toggle it.
+
Replays are saved in the <code>{{p|game}}\ETC</code> as <code>DEMO.REP</code>. Rename this file and/or copy it somewhere else in order to view/save additional replays.
  
The following options are available in the config menu:
+
To view a replay, place it in the <code>{{p|game}}\ETC</code>. Rename it to <code>DEMO.REP</code> if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.
  
* '''PCM-PLAY''' and '''BGM-PLAY''' - sound test. Press Left/Right to select a sound effect or audio track and Z to play it.
+
==System requirements==
* '''STK-VERTICAL''' - swaps the X and Y axes during gameplay.
+
{{System requirements
* '''SHOT=A BOMB=B''' - swaps the fire and bomb buttons.<br />Despite what the name of this option might imply, the default keyboard controls for Shot and Bomb are Z and X, not A and B. Also, Z/button 1 will always be used for menu navigation.
+
|OSfamily = Windows
* '''RANK''' - select Normal or Hard mode. Hard mode starts at the third loop.<br />(After completing the game, the game "loops" to a harder version of the first level. After completing two loops, you will be returned to the title screen. Select "Continue" to advance to the next, even harder loop. There are eight in total.)
 
  
Other options are not used; many are holdovers from the X68000 version.
+
|minOS    =
 +
|minCPU  =
 +
|minRAM  =
 +
|minHD    =
 +
|minGPU  =
  
=== Kakusi (hidden) menu ===
+
|recOS    =  
 
+
|recCPU  =  
This menu is accessed by holding Up for a few seconds at the config menu.
+
|recRAM  =  
 
+
|recHD    =  
It contains the following options, all consisting of hexadecimal numbers:
+
|recGPU  =  
 
+
}}
* '''MUTEKI''' - set this to 0x0001 for invincibility, 0x0000 to turn invincibility off.
 
* '''STAGE''' - select the starting stage. 0x0001 through 0x0007 are the standard 7 levels, while 0x000F is a hidden level called "SHOW TIME" that features three exclusive bosses.<br />Note that you will need to select "Continue" at the title screen for this to work; otherwise you will start on level 1.
 
* '''ACCHO''' - select the starting loop, 0x0000 through 0x0007. Selecting anything else is the same as selecting 0x0001.
 
* '''TD-SPEED''' - bullet speed. Default is 0x0010.
 
* '''JK-SPEED''' - player speed. Default is 0x0030.
 
* '''DEBUG''' - undocumented, but appears to allow you to view different bits of debug information depending on how it is set.
 
* '''SAVE DEMO.REP''' - press Z to save a replay of the player's last game; see the section on Replays.
 
* '''INIT SCORE DATA''' - press Z to reset the high score table.
 
 
 
Other options, and other possible values for those options, are unused.
 
 
 
== Replays ==
 
 
 
To save a replay of your last game, enter the Config menu, hold Up for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press Z.
 
 
 
Replays are saved in the <code>ETC</code> folder in the game's install folder as <code>DEMO.REP</code>. You will need to rename this file and/or copy it somewhere else in order to view/save additional replays.
 
 
 
To view a replay, place it in the <code>ETC</code> folder in the game's install folder. Rename it to <code>DEMO.REP</code> if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.
 
 
 
== External links ==
 
 
 
* [http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html Developer's website]
 
  
[[Category:Game]]
+
{{References}}
[[Category:Windows]]
 

Latest revision as of 12:17, 19 November 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Cho Ren Sha 68K
Cho Ren Sha 68K cover
Developers
Yoshida Koichi
Music Ruzarin Kashiwagi
Release dates
Windows 2001
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Top-down view, Scrolling
Controls Direct control
Genres Shooter
Art styles Pixel art
Themes Sci-fi
Cho Ren Sha 68K guide on StrategyWiki
Cho Ren Sha 68K on MobyGames
Cho Ren Sha 68K on Wikipedia

Key points

Originally released for the Sharp X68000 in 1995.

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Running the game in Windows 7

Stuck on the main menu
This issue happens because the game folder is missing DDraw.dll by default.
  1. Install dgVoodoo 2 in the folder (x86 folder files).

Music issues

Severe music stuttering or buzzing[citation needed]
This issue is known to happen on multicore machines, but is easily fixable.
On Vista and later, after applying this fix, launching the game will trigger a UAC prompt and may cause issues with launching the game via Tiggit.
  1. Go to the installation folder.
  2. Right-click latest.exe and choose Properties.
  3. Go to the Compatibility tab and set the game to run in compatibility mode for Windows 98/ME.
Run the game in single-core CPU affinity[citation needed]
  1. Create a shortcut
  2. Edit the shortcut and change the "Target" value with the following: C:\Windows\System32\cmd.exe /C START "<path-to-game>\LATEST.exe" /high /affinity 1
  3. Run the game from this shortcut

Credits to this site for the solution: tech-recipes.com

Other information

API

Executable 32-bit 64-bit Notes
Windows

Play replay

To save a replay of the last game, enter the Config menu, hold for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press Z.

Replays are saved in the <path-to-game>\ETC as DEMO.REP. Rename this file and/or copy it somewhere else in order to view/save additional replays.

To view a replay, place it in the <path-to-game>\ETC. Rename it to DEMO.REP if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


References