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CT Special Forces: Fire for Effect is a singleplayer first-person FPS game.
The game was released as Special Forces: Nemesis Strike in North America and CT Special Force: Nemesis Strike on Xbox.
The game seems to lack either an FPS limiter or Vsync. Externally capping the framerate to 60 FPS may be necessary to prevent odd behavior.
General information
- Steam Community Discussions
- CT Special Forces series wiki
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Skip intro videos
Instructions
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- Go to
<path-to-game>\videos
- Delete or rename
Asobo.avi , HIP.avi , and LOGO.avi .
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Game data
Configuration file(s) location
Save game data location
Video
Input
Advanced external input settings.
To get controls identical to the PS2 version, bind them as the following
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Action List - Secondary
Roll / Zoom - in First Person Perspective - Y
Reload Weapon 1 - B
Use / Zoom + in First Person Perspective - A
Optical Camouflage - X
Fire Weapon 1 - LB
Fire Weapon 2 - RT
Crouch / Take cover / Accelerate in free fall - LB
Looping in free fall - LT
Select Previous Weapon 1 - D-pad up
Select Next Weapon 1 - D-pad down
Select Previous Weapon 2 - D-pad right
Select Next Weapon 2 - D-pad left
Change Vision Mode - Select
Pause - Start
First Person Perspective - Right stick click
Turn around - Left stick click
Move Left - Left stick left
Move Right - Left stick right
Move Forward - Left stick up
Move Backward - Left stick down
View Left - Right stick left
View Right - Right stick right
View Up - Right stick up
View Down - Right stick down
- Binding the controls to the Secondary section (and not the Primary section) is preferable in case you want to simultaneously switch between keyboard, mouse and controller.
- The game's launcher doesn't actually detect the control buttons as in their respective names (X, Y, B, A etc), it actually detects them as
Joystick 0 - Button 2 , Joystick 0 - POV 3 , etc. as XInput controllers did not exist at the time. This list was written with XInput buttons to facilitate reading.
- Binding the right trigger button to Fire Weapon 1 as per contemporary shooters' controls is not recommended as for some reason, the game has a glitch that makes the player go out of cover when pressing the right trigger while in cover, so binding it to the right bumper as per how the control was on the PS2 is recommended.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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Retail only. |
German |
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Italian |
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Spanish |
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Issues fixed
Choppy animations
- It's unknown what exactly causes this issue.
Game runs too fast
- This issue is caused by having the game run at a high FPS.
Cap the FPS using MSI Afterburner or your GPU control panel to 60 FPS
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
98, 2000, Me, XP | |
Processor (CPU) |
Intel Pentium III 1.0 GHz
| Intel Pentium 4 1.5 GHz AMD Athlon 1.5 GHz |
System memory (RAM) |
128 MB (98, Me), 256 MB (2000, XP) |
512 MB |
Hard disk drive (HDD) |
3.5 GB | |
Video card (GPU) |
Nvidia GeForce 3 ATI Radeon 7500 Series Matrox Parhelia DirectX 9 compatible
| Nvidia GeForce 5000 Series ATI Radeon 9000 Series |
Other |
16X CD-ROM | |
Notes
References