CT Special Forces: Fire for Effect
Developers | |
---|---|
Asobo Studio | |
Publishers | |
Retail | Hip Games |
Digital (original) | KISS ltd |
Digital (current) | Funbox Media |
Engines | |
Zouna[1] | |
Release dates | |
Windows | March 24, 2005 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
CT Special Forces: Fire for Effect is a singleplayer first-person FPS game.
The game was released as Special Forces: Nemesis Strike in North America and CT Special Force: Nemesis Strike on Xbox.
The game seems to lack either an FPS limiter or Vsync. Externally capping the framerate to 60 FPS may be necessary to prevent odd behavior.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3 DRM[Note 1] | |||
GamersGate | ||||
Steam | ||||
ZOOM Platform |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Skip intro videos
Instructions |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\User.tsc[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283410/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Savegame\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283410/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:10 only. See the WSGF topic for 16:9 resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See the WSGF topic. Causes in-game messages to become small. Use dgVoodoo 2 to scale them. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | FPS seems to be uncapped however anything over 60 FPS can cause the game to run too fast. You can cap the FPS in your GPU control panel. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Cursor is restricted to a skewed 4:3 box in the main menu. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | All controllers are unbound by default and require manual binding to all the controls. | |
Full controller support | Launcher and in-game menus require mouse input, pausing can be bound to the controller but unpausing requires keyboard or mouse input. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Xinput controllers
To get controls identical to the PS2 version, bind them as the following |
---|
Action List - Secondary Roll / Zoom - in First Person Perspective - Y
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only. | |||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Choppy animations
- It's unknown what exactly causes this issue.
Restart your computer |
---|
Game runs too fast
- This issue is caused by having the game run at a high FPS.
Cap the FPS using MSI Afterburner or your GPU control panel to 60 FPS |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, Me, XP | |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium 4 1.5 GHz AMD Athlon 1.5 GHz |
System memory (RAM) | 128 MB (98, Me), 256 MB (2000, XP) | 512 MB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 7500 Series Matrox Parhelia DirectX 9 compatible | Nvidia GeForce 5000 Series ATI Radeon 9000 Series |
Other | 16X CD-ROM |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/283410/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (283410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.