Difference between revisions of "CT Special Forces: Fire for Effect"
m |
|||
(8 intermediate revisions by 4 users not shown) | |||
Line 5: | Line 5: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Hip Games|Retail}} | {{Infobox game/row/publisher|Hip Games|Retail}} | ||
− | {{Infobox game/row/publisher|Funbox Media|Digital}} | + | {{Infobox game/row/publisher|KISS ltd|Digital (original)}} |
+ | {{Infobox game/row/publisher|Funbox Media|Digital (current)}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Zouna|ref=<ref>{{Refsnip|url=https://github.com/widberg/fmtk/wiki/TotemTech-ToonTech-Zouna-ACE-BSSTech-Opal-Timeline|title=TotemTech ToonTech Zouna ACE BSSTech Opal Timeline|date=2022-01-15}}</ref>}} | {{Infobox game/row/engine|Zouna|ref=<ref>{{Refsnip|url=https://github.com/widberg/fmtk/wiki/TotemTech-ToonTech-Zouna-ACE-BSSTech-Opal-Timeline|title=TotemTech ToonTech Zouna ACE BSSTech Opal Timeline|date=2022-01-15}}</ref>}} | ||
Line 11: | Line 12: | ||
{{Infobox game/row/date|Windows|March 24, 2005}} | {{Infobox game/row/date|Windows|March 24, 2005}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | FPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
Line 26: | Line 27: | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
− | |mobygames = | + | |mobygames = 20799 |
|strategywiki = | |strategywiki = | ||
|wikipedia = Special Forces: Nemesis Strike | |wikipedia = Special Forces: Nemesis Strike | ||
Line 33: | Line 34: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
+ | |release history = The game was released as '''''Special Forces: Nemesis Strike''''' in North America and '''''CT Special Force: Nemesis Strike''''' on Xbox. | ||
+ | |||
+ | |current state = The game seems to lack either an FPS limiter or Vsync. Externally capping the framerate to 60 FPS may be necessary to prevent odd behavior. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 43: | Line 48: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Disc | | + | {{Availability/row| Retail | | Disc | {{DRM|StarForce|3}} | | Windows }} |
{{Availability/row| GamersGate | ct-special-forces-fire-for-effect | Steam | | | Windows }} | {{Availability/row| GamersGate | ct-special-forces-fire-for-effect | Steam | | | Windows }} | ||
{{Availability/row| Steam | 283410 | Steam | | | Windows }} | {{Availability/row| Steam | 283410 | Steam | | | Windows }} | ||
Line 103: | Line 108: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See the [https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32015 WSGF topic]. | + | |4k ultra hd notes = See the [https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32015 WSGF topic]. Causes in-game messages to become small. Use [[dgVoodoo 2]] to scale them. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 121: | Line 126: | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = FPS seems to be uncapped however anything over | + | |120 fps notes = FPS seems to be uncapped however anything over 60 FPS can cause the game to run too fast. You can cap the FPS in your GPU control panel. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 147: | Line 152: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = All controllers are unbound by default and require manual binding to all the controls. |
|full controller = false | |full controller = false | ||
− | |full controller notes = Launcher requires mouse input. | + | |full controller notes = Launcher and in-game menus require mouse input, pausing can be bound to the controller but unpausing requires keyboard or mouse input. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 194: | Line 199: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Controller|Xinput controllers]]=== | ||
+ | {{Fixbox|description=To get controls identical to the PS2 version, bind them as the following|collapsed=yes|fix= | ||
+ | |||
+ | Action List - Secondary | ||
+ | |||
+ | Roll / Zoom - in First Person Perspective - Y <br></br> | ||
+ | Reload Weapon 1 - B <br></br> | ||
+ | Use / Zoom + in First Person Perspective - A <br></br> | ||
+ | Optical Camouflage - X <br></br> | ||
+ | Fire Weapon 1 - LB <br></br> | ||
+ | Fire Weapon 2 - RT <br></br> | ||
+ | Crouch / Take cover / Accelerate in free fall - LB <br></br> | ||
+ | Looping in free fall - LT <br></br> | ||
+ | Select Previous Weapon 1 - D-pad up <br></br> | ||
+ | Select Next Weapon 1 - D-pad down <br></br> | ||
+ | Select Previous Weapon 2 - D-pad right <br></br> | ||
+ | Select Next Weapon 2 - D-pad left <br></br> | ||
+ | Change Vision Mode - Select <br></br> | ||
+ | Pause - Start <br></br> | ||
+ | First Person Perspective - Right stick click <br></br> | ||
+ | Turn around - Left stick click <br></br> | ||
+ | Move Left - Left stick left <br></br> | ||
+ | Move Right - Left stick right <br></br> | ||
+ | Move Forward - Left stick up <br></br> | ||
+ | Move Backward - Left stick down <br></br> | ||
+ | View Left - Right stick left <br></br> | ||
+ | View Right - Right stick right <br></br> | ||
+ | View Up - Right stick up <br></br> | ||
+ | View Down - Right stick down <br></br> | ||
+ | |||
+ | {{ii}} Binding the controls to the Secondary section (and not the Primary section) is preferable in case you want to simultaneously switch between keyboard, mouse and controller. | ||
+ | {{ii}} The game's launcher doesn't actually detect the control buttons as in their respective names (X, Y, B, A etc), it actually detects them as <code>Joystick 0 - Button 2</code>, <code>Joystick 0 - POV 3</code>, etc. as XInput controllers did not exist at the time. This list was written with XInput buttons to facilitate reading. | ||
+ | {{--}} Binding the right trigger button to Fire Weapon 1 as per contemporary shooters' controls is not recommended as for some reason, the game has a glitch that makes the player go out of cover when pressing the right trigger while in cover, so binding it to the right bumper as per how the control was on the PS2 is recommended. | ||
}} | }} | ||
Line 259: | Line 299: | ||
==Issues fixed== | ==Issues fixed== | ||
− | === | + | ===Choppy animations=== |
− | {{ii}} It's unknown what exactly causes this issue | + | {{ii}} It's unknown what exactly causes this issue. |
− | {{ | + | {{Fixbox|description=Restart your computer|fix= |
− | + | }} | |
===Game runs too fast=== | ===Game runs too fast=== | ||
{{ii}} This issue is caused by having the game run at a high FPS. | {{ii}} This issue is caused by having the game run at a high FPS. | ||
− | {{ | + | {{Fixbox|description=Cap the FPS using MSI Afterburner or your GPU control panel to 60 FPS|fix= |
+ | }} | ||
==Other information== | ==Other information== | ||
Line 316: | Line 357: | ||
|minGPU3 = Matrox Parhelia | |minGPU3 = Matrox Parhelia | ||
|minDX = 9 | |minDX = 9 | ||
+ | |minother = 16X CD-ROM | ||
|recOS = | |recOS = |
Latest revision as of 22:45, 2 January 2024
Developers | |
---|---|
Asobo Studio | |
Publishers | |
Retail | Hip Games |
Digital (original) | KISS ltd |
Digital (current) | Funbox Media |
Engines | |
Zouna[1] | |
Release dates | |
Windows | March 24, 2005 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
CT Special Forces: Fire for Effect is a singleplayer first-person FPS game.
The game was released as Special Forces: Nemesis Strike in North America and CT Special Force: Nemesis Strike on Xbox.
The game seems to lack either an FPS limiter or Vsync. Externally capping the framerate to 60 FPS may be necessary to prevent odd behavior.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3 DRM[Note 1] | |||
GamersGate | ||||
Steam | ||||
ZOOM Platform |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Skip intro videos
Instructions |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\User.tsc[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283410/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Savegame\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283410/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:10 only. See the WSGF topic for 16:9 resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See the WSGF topic. Causes in-game messages to become small. Use dgVoodoo 2 to scale them. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | FPS seems to be uncapped however anything over 60 FPS can cause the game to run too fast. You can cap the FPS in your GPU control panel. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Cursor is restricted to a skewed 4:3 box in the main menu. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | All controllers are unbound by default and require manual binding to all the controls. | |
Full controller support | Launcher and in-game menus require mouse input, pausing can be bound to the controller but unpausing requires keyboard or mouse input. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Xinput controllers
To get controls identical to the PS2 version, bind them as the following |
---|
Action List - Secondary Roll / Zoom - in First Person Perspective - Y
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only. | |||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Choppy animations
- It's unknown what exactly causes this issue.
Restart your computer |
---|
Game runs too fast
- This issue is caused by having the game run at a high FPS.
Cap the FPS using MSI Afterburner or your GPU control panel to 60 FPS |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, Me, XP | |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium 4 1.5 GHz AMD Athlon 1.5 GHz |
System memory (RAM) | 128 MB (98, Me), 256 MB (2000, XP) | 512 MB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 7500 Series Matrox Parhelia DirectX 9 compatible | Nvidia GeForce 5000 Series ATI Radeon 9000 Series |
Other | 16X CD-ROM |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/283410/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (283410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.