CTU: Marine Sharpshooter
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Developers | |
---|---|
Jarhead Games | |
Publishers | |
Groove Games | |
Engines | |
LithTech Talon | |
Release dates | |
Windows | March 20, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Contemporary |
Series | Marine Sharpshooter |
Marine Sharpshooter | |
---|---|
CTU: Marine Sharpshooter | 2003 |
Marine Sharpshooter II: Jungle Warfare | 2004 |
Marine Sharpshooter 3 | 2007 |
Marine Sharpshooter 4: Locked and Loaded | 2008 |
CTU: Marine Sharpshooter is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.
General information
- Official site - retrieved with Wayback machine from November 19, 2005.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] <path-to-game>\custom.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Natively supports only 4:3 resolutions up to 1280x960. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enabled by default. Use d3d8to9 or dgVoodoo 2 on Windows 8 and above. | ||
60 FPS and 120+ FPS | Has issues running faster than 60 FPS. It's recommended to limit the framerate and set the monitor's refresh rate at 60 Hz. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects and Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95/98/ME/XP | |
Processor (CPU) | Pentium II 300MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 8 MB DirectX 9 Compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").