Difference between revisions of "CTU: Marine Sharpshooter"
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Dreamwalker (talk | contribs) (Created page with some basic information.) |
AlphaYellow (talk | contribs) (→API) |
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = CTU Marine Sharpshooter (PC Cover).png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Jarhead Games}} | {{Infobox game/row/developer|Jarhead Games}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Groove Games}} | {{Infobox game/row/publisher|Groove Games}} | ||
− | |engines = LithTech | + | |engines = |
+ | {{Infobox game/row/engine|LithTech|name=LithTech Talon}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 20, 2003}} | {{Infobox game/row/date|Windows|March 20, 2003}} | ||
− | |||
− | |||
− | |||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | |||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | First-Person }} | {{Infobox game/row/taxonomy/perspectives | First-Person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Shooter }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Contemporary }} | {{Infobox game/row/taxonomy/themes | Contemporary }} | ||
{{Infobox game/row/taxonomy/series | Marine Sharpshooter }} | {{Infobox game/row/taxonomy/series | Marine Sharpshooter }} | ||
Line 26: | Line 23: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://web.archive.org/web/20051119074820/http://www.groovegames.com/Games/MarineSharpshooter/index.php |
− | |hltb = | + | |hltb = 13952 |
− | |igdb = | + | |igdb = ctu-marine-sharpshooter |
− | |mobygames = ctu-marine-sharpshooter | + | |mobygames = 10675 |
+ | |lutris = ctu-marine-sharpshooter | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = CTU:_Marine_Sharpshooter | |wikipedia = CTU:_Marine_Sharpshooter | ||
Line 37: | Line 35: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = |
|release history = | |release history = | ||
Line 43: | Line 41: | ||
|current state = | |current state = | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20051119074820/http://www.groovegames.com/Games/MarineSharpshooter/index.php Official site] - retrieved with Wayback machine from November 19, 2005. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | | + | {{Availability/row| retail | | DRM-free | | | Windows }} |
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\autoexec.cfg|{{p|game}}\custom.cfg}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\Save\}} |
}} | }} | ||
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = always on | ||
+ | |vsync notes = Enabled by default. Use d3d8to9 or [[dgVoodoo 2]] on Windows 8 and above. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Has issues running faster than 60 FPS. | + | |60 fps notes = Has issues running faster than 60 FPS. It's recommended to limit the framerate and set the monitor's refresh rate at 60 Hz. |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
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{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Sound effects and Music. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
Line 175: | Line 178: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 195: | Line 200: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 219: | Line 224: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = |
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = DirectInput |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = | ||
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|minRAM = 64 MB | |minRAM = 64 MB | ||
|minHD = 500 MB | |minHD = 500 MB | ||
− | |minGPU = | + | |minGPU = 8 MB DirectX 9 Compatible |
|recOS = | |recOS = |
Latest revision as of 04:19, 7 April 2024
Developers | |
---|---|
Jarhead Games | |
Publishers | |
Groove Games | |
Engines | |
LithTech Talon | |
Release dates | |
Windows | March 20, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Contemporary |
Series | Marine Sharpshooter |
Marine Sharpshooter | |
---|---|
CTU: Marine Sharpshooter | 2003 |
Marine Sharpshooter II: Jungle Warfare | 2004 |
Marine Sharpshooter 3 | 2007 |
Marine Sharpshooter 4: Locked and Loaded | 2008 |
CTU: Marine Sharpshooter is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.
General information
- Official site - retrieved with Wayback machine from November 19, 2005.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] <path-to-game>\custom.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Natively supports only 4:3 resolutions up to 1280x960. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enabled by default. Use d3d8to9 or dgVoodoo 2 on Windows 8 and above. | ||
60 FPS and 120+ FPS | Has issues running faster than 60 FPS. It's recommended to limit the framerate and set the monitor's refresh rate at 60 Hz. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects and Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95/98/ME/XP | |
Processor (CPU) | Pentium II 300MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 8 MB DirectX 9 Compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").