Difference between revisions of "Bright Memory"
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{{Infobox game/row/publisher|AGM PLAYISM}} | {{Infobox game/row/publisher|AGM PLAYISM}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref name="engineversion">{{Refcheck|user=Mastan|date=2022-09-26}}</ref>|build=4.23.1.0}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 25, 2020}} | {{Infobox game/row/date|Windows|March 25, 2020}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|OpenCritic|9303/bright-memory|59}} | ||
+ | {{Infobox game/row/reception|IGDB|bright-memory|53}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS}} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Supernatural}} | ||
+ | {{Infobox game/row/taxonomy/series | Bright Memory }} | ||
|steam appid = 955050 | |steam appid = 955050 | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = 1394309375 | |gogcom id = 1394309375 | ||
|hltb = 64183 | |hltb = 64183 | ||
− | |||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 120384 |
|wikipedia = Bright Memory | |wikipedia = Bright Memory | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
Line 36: | Line 47: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|localappdata}}\BrightMemory_EP1\Saved\Config\WindowsNoEditor\ | + | {{Game data/config|Windows|{{p|localappdata}}\BrightMemory_EP1\Saved\Config\WindowsNoEditor\}} |
}} | }} | ||
Line 46: | Line 57: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 74: | Line 85: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
− | |ultrawidescreen notes = {{ | + | |ultrawidescreen notes = {{term|Vert-}} by default. See [[#Ultra-widescreen|Ultra-widescreen]] for {{term|Hor+}}. Alternatively, FOV can be increased to compensate. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 84: | Line 95: | ||
|borderless windowed notes = Fullscreen is borderless windowed. | |borderless windowed notes = Fullscreen is borderless windowed. | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = 4x, 8x and 16x. | + | |anisotropic notes = 4x, 8x, and 16x. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]], options to choose are medium and high. | |antialiasing notes = [[FXAA]], options to choose are medium and high. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = Even though there is an option to turn it on or off, it is always on. | |vsync notes = Even though there is an option to turn it on or off, it is always on. | ||
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</gallery> | </gallery> | ||
− | ==Input | + | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== |
+ | {{Fixbox|description=Change the way FOV is calculated|ref=<ref>{{Refcheck|user=Aaronth07|date=2021-07-30|comment=}}</ref>|fix= | ||
+ | # Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]]. | ||
+ | # Open {{file|Engine.ini}} in a text editor. | ||
+ | # Add the following lines: | ||
+ | <pre>[/Script/Engine.LocalPlayer] | ||
+ | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre> | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
{{Image|Bright Memory Control Settings.png|Control settings}} | {{Image|Bright Memory Control Settings.png|Control settings}} | ||
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
Line 171: | Line 194: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Bright Memory Audio Settings.png|Audio settings.}} | {{Image|Bright Memory Audio Settings.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Master, SFX, Voices, BGM, Menu SFX. | |separate volume notes = Master, SFX, Voices, BGM, Menu SFX. | ||
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|mute on focus lost notes = Cannot be enabled. | |mute on focus lost notes = Cannot be enabled. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = French |
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
Line 215: | Line 240: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = German |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 223: | Line 248: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Japanese |
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
Line 231: | Line 256: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Russian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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{{References}} | {{References}} | ||
− | + | {{GOG.com Enhancement Project}} |
Latest revision as of 11:21, 3 June 2023
Developers | |
---|---|
FYQD-Studio | |
Publishers | |
FYQD-Studio | |
AGM PLAYISM | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | March 25, 2020 |
Reception | |
OpenCritic | 59 |
IGDB | 53 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Themes | Sci-fi, Supernatural |
Series | Bright Memory |
Bright Memory | |
---|---|
Bright Memory | 2020 |
Bright Memory: Infinite | 2021 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BrightMemory_EP1\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/955050/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BrightMemory_EP1\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/955050/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- by default. See Ultra-widescreen for Hor+. Alternatively, FOV can be increased to compensate. | ||
4K Ultra HD | |||
Field of view (FOV) | 90°, 100°, 110° | ||
Windowed | |||
Borderless fullscreen windowed | Fullscreen is borderless windowed. | ||
Anisotropic filtering (AF) | 4x, 8x, and 16x. | ||
Anti-aliasing (AA) | FXAA, options to choose are medium and high. | ||
Vertical sync (Vsync) | Even though there is an option to turn it on or off, it is always on. | ||
60 FPS and 120+ FPS | Maximum FPS in game is 120. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Nvidia RTX hardware only officially supported |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Change the way FOV is calculated[2] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Called View Adjustment Sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Can also invert X-axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Called View Adjustment Sensitivity. | |
Controller Y-axis inversion | Can also invert X-axis. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, SFX, Voices, BGM, Menu SFX. | |
Surround sound | 5.1.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Cannot be enabled. | |
Royalty free audio |
Localizations
- Text and audio languages can be chosen separately.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Ray tracing require the use of DX12. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 10 | |
Processor (CPU) | Intel Core i5-3470 | Intel Core i7-4790K |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7770 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.23.1.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/955050/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (955050) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2022-09-26
- ↑ Verified by User:Aaronth07 on 2021-07-30
- ↑ Verified by User:Expack3 on 2020-04-09
- Tested using Special K 0.10.x.